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Re: Spaceship Design Rules v0.23

Posted: Fri May 28, 2010 2:12 pm
by STARSTRUCK
Moksha-class Rapid Combat Destroyer
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...no comment on this one. God-tier engine spammage.

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Now in fruity Nadir colors. Yippee-kaah-yay.

EDIT: Updated w/ new artillery stats. Well, the blue one, at least.

Mod Edit: Multi-Gun Turrets are NOT official or legal yet. Download removed.

Re: Spaceship Design Rules v0.23

Posted: Fri May 28, 2010 7:03 pm
by CheesyErwin
Total Revamp! The Centurion is no longer a paperclad and packs some serious firepower!

EDIT: Updated the weapons stat to the latest ruleset.

Mod Edit: Multi-Gun Turrets are NOT official or legal yet. Download removed.

Re: Spaceship Design Rules v0.23

Posted: Fri May 28, 2010 7:31 pm
by calvin1211
Arcalane wrote:Please remember to include custom sprites in your downloads, especially if you're using obscure files, like my animated version of Svn's autocannon
Oops. Didn't realise that that was not Svn's. My bad. :oops:

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The tiny little ship from the previous page has been updated.

Re: Spaceship Design Rules v0.23

Posted: Fri May 28, 2010 8:25 pm
by Anna
Weapon stats and mass pricing have been modified. See the first page. Artillery have been nerfed, Heavy Missile Arrays have been buffed and had their mass cost corrected, etc. Please be certain to keep up to date on the current statistics. :D Thank you, have a nice day.

Re: Spaceship Design Rules v0.23

Posted: Fri May 28, 2010 11:55 pm
by AidanAdv
Oh derp sorry, didn't see that. I'll upload a fixed version when I get my PC with BSF on it to work again.

Re: Spaceship Design Rules v0.23

Posted: Sat May 29, 2010 5:17 am
by HorseMonster
I actually played around with artillery myself and yeah, it was way way way overpowered. Pretty extensive changes have been made to artillery weapons, please amend your ships as required.

Re: Spaceship Design Rules v0.23

Posted: Sat May 29, 2010 5:03 pm
by Anna
Image
Onager! That's all I've got for it, really. Just a name.

Re: Spaceship Design Rules v0.23

Posted: Sun Jun 06, 2010 6:22 pm
by Arcalane
Water_and_Wind wrote:Added ECM modules to the [url=http://bsf_meta2_calculator.byethost17.com/index.php]calculator[/url].
Would it be possible to get a couple of customizable fields for each area (or an 'advanced' version that simply has a bunch of empty fields that let you enter the name/mass/power/etc. vars), plus the option to modify existing values and apply an overall % modifier to things like power output?

Something to consider for the future, and I've been using this to streamline development of some Remnant/New Empire ships, which is hampered by the fact we're - and I imagine this will surprise some of our stupider followers - using technology not available to the rest of the players on game start.

Re: Spaceship Design Rules v0.23

Posted: Tue Jun 08, 2010 3:15 pm
by Water_and_Wind
Added customizable fields to the calculator, and split modules into their own category. Hope it helps.

Also, could people refrain from registering? There's no benefits to it.

Re: Spaceship Design Rules v0.23

Posted: Wed Jun 09, 2010 6:13 am
by Droid
Water_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
Then why is it there :?:

Re: Spaceship Design Rules v0.23

Posted: Wed Jun 09, 2010 8:31 am
by Arcalane
Droid wrote:
Water_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
Then why is it there :?:
It's probably some stupid mandatory thing because of the hosting site.

W&W you forgot the 'wildcard' fields (ie, a couple of completely blank, unnamed weapon/engine/core/etc. bits) by the way.

Re: Spaceship Design Rules v0.23

Posted: Wed Jun 09, 2010 10:20 am
by Water_and_Wind
Droid wrote:
Water_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
Then why is it there :?:
Its so I can login and add new weapons quickly without having to go directly into the database and type SQL statements, and could possibly be used for hiding certain equipment stats from other people.

And I don't really see the benefit of wild card fields (use case please?), unless your ship uses every single module there is. Not that its hard to implement though.

Re: Spaceship Design Rules v0.23

Posted: Wed Jun 09, 2010 11:01 am
by Arcalane
Water_and_Wind wrote:
Droid wrote:
Water_and_Wind wrote:Also, could people refrain from registering? There's no benefits to it.
Then why is it there :?:
Its so I can login and add new weapons quickly without having to go directly into the database and type SQL statements, and could possibly be used for hiding certain equipment stats from other people.

And I don't really see the benefit of wild card fields (use case please?), unless your ship uses every single module there is. Not that its hard to implement though.
Like I said, in certain cases we're using weapons that are not available to players... and obviously I can't reveal those stats to you either, since it's Top Secret NPC Stuff. ;)

Having to remember that I'm using Heavy Vulcans to refer to, I don't know, Plasma Cannons, is just more mental paperwork that I want to avoid.

Re: Spaceship Design Rules v0.23

Posted: Wed Jun 09, 2010 11:30 am
by HorseMonster
You don't have plasma cannons.

Re: Spaceship Design Rules v0.23

Posted: Wed Jun 09, 2010 11:33 am
by Arcalane
HorseMonster wrote:You don't have plasma cannons.
Well I'm not going to namedrop an actual piece of technology, duh.

Gosh, HM.