Re: Artefact Ideas
Posted: Wed Oct 06, 2010 1:07 am
Except we don't plan to support strikecraft in any fashion. They're just too much trouble to handle. See notes on Revenant for the other option (ie, making them into ships).Aurafire wrote:Here's a few ideas off the top of my head:
Clockwork Seraphs:
Once found, these powerful automated strike crafts come to life and are tied to defend the planet where they were discovered.
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We already have plans for independent strategic weaponry; that is to say, ISBMs. More info on those when we're closer to release.Aurafire wrote:A gigantic effing missile:
An interplanetary warhead. One shot. One kill. One use only.
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I think navigational errors are going to be the least of your concerns if you block out the star's light. Just sayin'.Aurafire wrote:Liquid November:
This artifact covers and blocks the light of a star for X amount of turns, preventing any more jumps into or out of sector for X turns, due to screwed up navigational systems.
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I'm not sure exactly how you plan to do that, bar opening a passage into lanespace, whiiiich is only really feasible at the inter-system nodes unless you like vast energy expenditures.Aurafire wrote:Mirrored Mercury Array:
Focuses starlight to an intensely accurate degree, allowing the user to shoot down some of his enemy's ships mid-warp.
Besides, there are far more efficient ways of screwing up somebody's ship in lanespace. Largely involving going into lanespace and fighting them there.
It's complicated, I should put down more notes on how it works.
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Destroyed ships are automatically assumed to be in no state to fight any more (having been quite thoroughly blown to pieces and all), and are automatically converted into harvestable debris fields, which can grow and shrink over the course of time as a result of more ships being destroyed/debris being harvested/gradual decay over time/etc.Aurafire wrote:Revenant:
An AI computer program left behind from said strange-alien-long-gone race. Revenant is able to remotely access the wrecks of ships within a system and somehow override their mainframe to turn the wreckage into automated ships capable of serving in a fleet.
A couple of planned events/things will let you reactivate/acquire a handful of the pre-Collapse Empire's* ships, as a sidenote.
*For those of you who haven't been following the excuse plot, humanity used to be an Empire, then there was the Collapse, and now the Empire is gone. Salvaging pre-Collapse tech can be pretty profitable but it won't give you a huge leg up.
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Probably not going to happen, but if it did, I'd imagine they'd count as immobile/semi-mobile system locations (ie they are "anchored" to their home system but can move around within it to a certain degree, whether or not this does anything important is up in the air) with innate defenses and inbuilt repair/manufacture capabilities.Squishy wrote:Battle Moons:
Giant space titties that shoot ass-reaming lasers, or tides of missiles, or a sea of projectile fire, or all three! Like the Death Star or such namesakes found in War Planets.
Takes forever to move, if it can. Probably costs a few resources to fuel movement, on top of maintenance and upkeep to keep it active.