How did you get surfaces to work in rooms above 4000 units high and wide?
I wish to make a game like yours, I love the concept, but having such large surfaces is impossible in such large rooms. I wonder if it's possible to make surfaces view sized?
How did you implement surfaces into this game?
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Re: How did you implement surfaces into this game?
It's just a 4096x4096 surface. That's all. No it's not good.
Sean 'th15' Chan
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Re: How did you implement surfaces into this game?
Slitting his wrists in the name of Satan.DeProgrammer wrote:How did you get surfaces to work in rooms above 4000 units high and wide?
I wish to make a game like yours, I love the concept, but having such large surfaces is impossible in such large rooms. I wonder if it's possible to make surfaces view sized?
naysayers will be shot
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Re: How did you implement surfaces into this game?
dude that's so hot omfg
- Necrontyr1998
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Re: How did you implement surfaces into this game?
*turns around very slowly and leaves, pretending he never saw any of this*
Deus Est Mechanicus
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081
Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
viewtopic.php?f=70&t=7081