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PostPosted: Wed Jan 15, 2014 2:21 am 
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Admiral
Admiral
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Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
It wasn't really directed at you, but the potential for it happening was there. Other people have asked for it many times in the past, so his post was necessary.

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PostPosted: Thu Jan 16, 2014 7:06 am 
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Lieutenant, Junior Grade
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Joined: Mon Feb 04, 2013 4:08 am
Posts: 13
Lots of new features, including mirroring, which is my first function for sandbox mode... And it was a pain in the ass to make. The amount of ds_lists I had to use to link parents made my head spin, but it's all over now.


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PostPosted: Thu Jan 16, 2014 11:08 am 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Feb 04, 2013 4:08 am
Posts: 13
Dubbleposts are okay if content rite!?

http://www.youtube.com/watch?v=ugJ6SY-j ... e=youtu.be

Lots content WOW!!!!!!!!!!!!!!!!!

The aegis deflector effect was easy to make in all actuality, and I wanted to get targeted modules out of the way, so I put in a booster with it... Except I didn't bother showing it because its effects aren't done. How the hell did you do the triangle effect to the weapon it targets?


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PostPosted: Fri Jan 17, 2014 1:14 am 
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Captain
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Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
Interesting colour system: picking a colour gives you sections in that colour, something that I could see being useful in the actual Shipmaker.
However, if you want to make a Shipmaker 2 you still have a long way to go :P

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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PostPosted: Fri Jan 17, 2014 12:31 pm 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Feb 04, 2013 4:08 am
Posts: 13
Finally done with the saving/loading system... The worst is out of the way.

Here's how the file looks for a simple Hestia with side deflectors, 2 blasters, and 4 blinking doodads per front wing.

Spoiler: show
nCor,100,2,0.30,10,80.81,65280,0,1,1,0,Newborn
nSec,1,77.78,32.02,128.66,\Ship Sprites\Stock\BSF_Stock01.png,1,0,1,1,65280,0,1,0
nSec,2,68.96,25,90,\Ship Sprites\Stock\BSF_Stock02.png,1,0,1,1,65280,0,3,1
nSec,3,100.13,40.31,29.74,\Ship Sprites\Stock\BSF_Stock03.png,1,0,1,1,65280,0,5,2
nSec,10,77.78,32.02,231.34,\Ship Sprites\Stock\BSF_Stock01.png,1,0,1,-1,65280,0,2,0
nSec,11,68.96,25,270,\Ship Sprites\Stock\BSF_Stock02.png,1,0,1,-1,65280,0,4,1
nSec,12,100.13,40.31,330.26,\Ship Sprites\Stock\BSF_Stock03.png,1,0,1,-1,65280,0,6,2
nWep,4,96.40,15.81,341.57,sWeaponBlaster,0,0,1,1,16777215,0,5.00,0
nWep,13,96.40,15.81,18.43,sWeaponBlaster,0,0,1,1,16777215,0,6.00,0
nMod,5,58.98,15.81,161.57,sModuleDeflector,0,0,1,1,4645887,0,3.00,0
nMod,14,58.98,15.81,198.43,sModuleDeflector,0,0,1,1,4645887,0,4.00,0
nDoo,6,105.96,18.25,189.46,sDoodadBlinker,0.25,0,1,1,16777215,0,5.00,0
nDoo,7,105.51,12.37,194.04,sDoodadBlinker,0.25,0,1,1,16777215,0,5.00,0
nDoo,8,102.60,9,180,sDoodadBlinker,0.25,0,1,1,16777215,0,5.00,0
nDoo,9,103.33,15,180,sDoodadBlinker,0.25,0,1,1,16777215,0,5.00,0
nDoo,15,105.96,18.25,170.54,sDoodadBlinker,0.25,0,1,1,16777215,0,6.00,0
nDoo,16,105.51,12.37,165.96,sDoodadBlinker,0.25,0,1,1,16777215,0,6.00,0
nDoo,17,102.60,9,180,sDoodadBlinker,0.25,0,1,1,16777215,0,6.00,0
nDoo,18,103.33,15,180,sDoodadBlinker,0.25,0,1,1,16777215,0,6.00,0
nPar,1,0
nPar,2,1
nPar,3,0
nPar,4,3
nPar,5,2
nPar,6,3
nPar,7,3
nPar,8,3
nPar,9,3
nPar,10,0
nPar,11,10
nPar,12,0
nPar,13,12
nPar,14,11
nPar,15,12
nPar,16,12
nPar,17,12
nPar,18,12
nTar,5,2
nTar,14,11


I took tons of hints from the original on how to do it... Unfortunately they're incompatible with BSF due to the lack of options, missing commands, different argument patterns, etc.

Actually, how does Shellcore Forever sound?


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PostPosted: Fri Jan 17, 2014 2:07 pm 
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Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
What the fuck did you do to the blaster sprites?

Anyway, it sounds like a slightly cheesy combination of Schellcore Command and BSF. I know people use the current Shipmaker for their own ships, and this could turn out more useful for them than it is for us...

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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PostPosted: Fri Jan 17, 2014 2:16 pm 
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Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Feb 04, 2013 4:08 am
Posts: 13
Do you not like the blaster sprites? I can edit them easily.


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PostPosted: Fri Jan 17, 2014 2:29 pm 
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Captain
Captain

Joined: Wed Nov 13, 2013 12:43 am
Posts: 267
Location: A place with sand, lots of sand.
They look worse than the original, for now I'd just stick with those until you have some better sprites..

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Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.


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PostPosted: Fri Jan 17, 2014 3:19 pm 
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Administrator
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Joined: Sun May 13, 2007 12:01 am
Posts: 947
Take your own projects elsewhere. Clearly this has nothing to do with BSF now.

And get your own content while you're at it.

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