How did they make MIRV and FighterBay?
Moderators: th15, Moderators
Re: How did they make MIRV and FighterBay?
It wasn't really directed at you, but the potential for it happening was there. Other people have asked for it many times in the past, so his post was necessary.
naysayers will be shot
Re: How did they make MIRV and FighterBay?
Lots of new features, including mirroring, which is my first function for sandbox mode... And it was a pain in the ass to make. The amount of ds_lists I had to use to link parents made my head spin, but it's all over now.
Re: How did they make MIRV and FighterBay?
Dubbleposts are okay if content rite!?
http://www.youtube.com/watch?v=ugJ6SY-j ... e=youtu.be
Lots content WOW!!!!!!!!!!!!!!!!!
The aegis deflector effect was easy to make in all actuality, and I wanted to get targeted modules out of the way, so I put in a booster with it... Except I didn't bother showing it because its effects aren't done. How the hell did you do the triangle effect to the weapon it targets?
http://www.youtube.com/watch?v=ugJ6SY-j ... e=youtu.be
Lots content WOW!!!!!!!!!!!!!!!!!
The aegis deflector effect was easy to make in all actuality, and I wanted to get targeted modules out of the way, so I put in a booster with it... Except I didn't bother showing it because its effects aren't done. How the hell did you do the triangle effect to the weapon it targets?
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Re: How did they make MIRV and FighterBay?
Interesting colour system: picking a colour gives you sections in that colour, something that I could see being useful in the actual Shipmaker.
However, if you want to make a Shipmaker 2 you still have a long way to go![Razz :P](./images/smilies/icon_razz.gif)
However, if you want to make a Shipmaker 2 you still have a long way to go
![Razz :P](./images/smilies/icon_razz.gif)
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
Re: How did they make MIRV and FighterBay?
Finally done with the saving/loading system... The worst is out of the way.
Here's how the file looks for a simple Hestia with side deflectors, 2 blasters, and 4 blinking doodads per front wing.
I took tons of hints from the original on how to do it... Unfortunately they're incompatible with BSF due to the lack of options, missing commands, different argument patterns, etc.
Actually, how does Shellcore Forever sound?
Here's how the file looks for a simple Hestia with side deflectors, 2 blasters, and 4 blinking doodads per front wing.
Spoiler!
Actually, how does Shellcore Forever sound?
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- Captain
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Re: How did they make MIRV and FighterBay?
What the fuck did you do to the blaster sprites?
Anyway, it sounds like a slightly cheesy combination of Schellcore Command and BSF. I know people use the current Shipmaker for their own ships, and this could turn out more useful for them than it is for us...
Anyway, it sounds like a slightly cheesy combination of Schellcore Command and BSF. I know people use the current Shipmaker for their own ships, and this could turn out more useful for them than it is for us...
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
Re: How did they make MIRV and FighterBay?
Do you not like the blaster sprites? I can edit them easily.
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- Captain
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- Location: A place with sand, lots of sand.
Re: How did they make MIRV and FighterBay?
They look worse than the original, for now I'd just stick with those until you have some better sprites..
Quite frankly I wonder why I ever began making ships for this. You see, my work never becomes quite as good as I feel it deserves to.
Re: How did they make MIRV and FighterBay?
Take your own projects elsewhere. Clearly this has nothing to do with BSF now.
And get your own content while you're at it.
And get your own content while you're at it.
Sean 'th15' Chan
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