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variable l_speckle error! D:

Posted: Mon Jul 29, 2013 8:53 pm
by turtwig9
when a custom ship gets destroyed in my fighterbay release version of BSF (i think it might be in normal meta too =/) i get this error about 15 times a frame:

ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:

Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)

at position 22: Unknown variable l_speckle

______

so then i have to abort once a ship gets destroyed =/

any way of fixing this?

Re: variable l_speckle error! D:

Posted: Fri Aug 02, 2013 7:01 pm
by Lukasmah
I don't know exactly, but from what I've seen either sections with altered blend mode or ones with that "fade in fade out" thing cause it. (What is the "fade out fade in" thing called anyway?)

Re: variable l_speckle error! D:

Posted: Mon Aug 19, 2013 12:36 am
by turtwig9
oh.... damn. this still isn't answered. D:

nope! no fading used... any normal section just flies off as debris and i get that error like 20 times a frame =/

Re: variable l_speckle error! D:

Posted: Mon Aug 19, 2013 1:31 am
by Doogie12
Huh, I've never seen this one before.
Maybe reinstall and see if it fixes? Or turn off certain graphic features?
You've probably already done that, but I really don't know what else to tell you. Maybe someone more knowledgeable can help.