variable l_speckle error! D:
Posted: Mon Jul 29, 2013 8:53 pm
when a custom ship gets destroyed in my fighterbay release version of BSF (i think it might be in normal meta too =/) i get this error about 15 times a frame:
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
______
so then i have to abort once a ship gets destroyed =/
any way of fixing this?
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
______
so then i have to abort once a ship gets destroyed =/
any way of fixing this?