when a custom ship gets destroyed in my fighterbay release version of BSF (i think it might be in normal meta too =/) i get this error about 15 times a frame:
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:
Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)
at position 22: Unknown variable l_speckle
______
so then i have to abort once a ship gets destroyed =/
any way of fixing this?
variable l_speckle error! D:
Moderators: th15, Moderators
variable l_speckle error! D:
best mod edit ever:
"Anna Mod Edit: User was banned for this phenomenally retarded post."
"Anna Mod Edit: User was banned for this phenomenally retarded post."
Re: variable l_speckle error! D:
I don't know exactly, but from what I've seen either sections with altered blend mode or ones with that "fade in fade out" thing cause it. (What is the "fade out fade in" thing called anyway?)
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-Abraham Lincoln
Re: variable l_speckle error! D:
oh.... damn. this still isn't answered. D:
nope! no fading used... any normal section just flies off as debris and i get that error like 20 times a frame =/
nope! no fading used... any normal section just flies off as debris and i get that error like 20 times a frame =/
best mod edit ever:
"Anna Mod Edit: User was banned for this phenomenally retarded post."
"Anna Mod Edit: User was banned for this phenomenally retarded post."
Re: variable l_speckle error! D:
Huh, I've never seen this one before.
Maybe reinstall and see if it fixes? Or turn off certain graphic features?
You've probably already done that, but I really don't know what else to tell you. Maybe someone more knowledgeable can help.
Maybe reinstall and see if it fixes? Or turn off certain graphic features?
You've probably already done that, but I really don't know what else to tell you. Maybe someone more knowledgeable can help.
naysayers will be shot