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PostPosted: Fri Jul 19, 2013 11:22 pm 
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Lieutenant, Junior Grade
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Joined: Tue Jan 17, 2012 5:49 am
Posts: 18
Download doesn't work.


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PostPosted: Sat Jul 20, 2013 1:26 am 
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Moderator
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Joined: Wed Mar 03, 2010 3:46 pm
Posts: 342
Location: sent milady ;)
Yeah, it's expired.

You might want to grab the FighterBay build instead of this one, since it's largely the same sans the bug-ridden aspect (which I am working on.).


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PostPosted: Sat Jul 20, 2013 7:22 am 
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The Tutorialist
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Posts: 937
Location: Looking for angels in the Maze of the Dead.
This may sound retarded, but the link that had the Fighterbay release has been replaced by this one. So, I cannot find it anywhere.

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Has written a series of tutorials for the newbies
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Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
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PostPosted: Sat Jul 20, 2013 1:42 pm 
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Functionally Retarded
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Joined: Sat Sep 04, 2010 12:16 pm
Posts: 72
Code:
action number 1
of Collision Event with object PlayerShield
for object Reinforce:

Error in code at line 18:
           if other.l_owner.object_index != PlayerCivilian && other.l_owner.l_thrust > 0 then

at position 75: Unknown variable l_thrust

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So, how do I get to the core from here?


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PostPosted: Tue Jul 30, 2013 1:07 am 
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Lieutenant, Junior Grade
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Joined: Fri Jul 26, 2013 7:18 pm
Posts: 11
Location: Tokyo, Japan
I have an error, could anyone tell me what it means?

___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject1135:

In script nTur2:
Error in code at line 24:
l_section[argument6].l_child[l_section[argument6].l_childnum] = l_weapon[wj]

at position 4: Unknown variable l_section or array index out of bounds

Thanks.

PS- Yep, another Error. XD

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PS - Kiri, from Kirigaya and To from Kazuto to make Kirito.


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PostPosted: Tue Jul 30, 2013 9:43 am 
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Lieutenant Commander
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Joined: Tue Dec 18, 2012 11:43 am
Posts: 75
WOOOOO Shields!

I shall be prepared for the next metagame, where I will hope that shields are going to be allowed.

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PostPosted: Tue Jul 30, 2013 9:05 pm 
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Lieutenant
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Joined: Tue Jun 25, 2013 3:28 am
Posts: 39
well, im stuck on the original vanilla release, 'cause on EVERY meta version i get this:
ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:

Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)

at position 22: Unknown variable l_speckle


wtf is l_speckle? those little dot particles around debris? 'cause it occurs like 10 times a frame when a part is left as debris is space... so i have to end the battle when a part is knocked off. =/

can't balance ships for DGW D:

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PostPosted: Fri Aug 02, 2013 6:54 pm 
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Commodore
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Joined: Wed Jul 03, 2013 6:50 pm
Posts: 520
Oh, boy, poor STARSTRUCK. There are so many bugs for him to fix.

So, here is a small list of just some of the glitches:
-Flux projector doesn't work. At all. (Yes, I do know how to use it. No, I'm not trying to get an AI to use it. Yes, I used it before on the official release and it worked. Yes, it is just the beta release it doesn't work with)
-Point rockets now act as normal weapons instead of point defense, so basically useless.
-Shields throw and error once they restart after being disabled.
-The damn speckle error with destroyed sections.
-Flare guns no longer attract point defense fire, making them lose their only purpose.

EDIT: More bugs yay.

-Ship cores still have an akward, semi-transparent square around them.
-Kamikaze AI still not fixed.
-Nanomatrix tends to glitch regarless if there is a shield module.
-Sometimes I get this error, it's an issue with shockbeamers.
Code:
ERROR in
action number 1
of Draw Event
for object ctr_LowAllBeams:

Error in code at line 8:
       l_deviation += random(l_owner.l_deviation) * l_deviationdir

at position 51: Unknown variable l_deviationdir


EDIT 2:
-PD systems refuse to attack some projectiles, including blasters.
-Burst, clipsize and firerate don't work for beams.

EDIT 3:
-Glitch when unfreezing ships.
Code:
of Alarm Event for alarm 9
for object ctr_Actors:

Error in code at line 7:
       l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)

at position 55: Unknown variable l_glow2

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 9
for object ctr_Actors:

Error in code at line 7:
       l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)

at position 55: Unknown variable l_glow2

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PostPosted: Fri Aug 16, 2013 3:14 am 
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Lieutenant Commander
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Joined: Mon May 06, 2013 12:36 am
Posts: 51
Location: On a planet somewhere unkown
They never mess up for me,deciding if i should replace the shield sprites i turned into sections with the generator or not.

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If i see something that looks good,i will most likley attempt on making something like it.


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PostPosted: Sat Aug 17, 2013 12:30 am 
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Captain
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Joined: Wed Aug 14, 2013 5:24 pm
Posts: 263
Location: Indonesia
So what is the requirements for the custom shield sprite and stencil

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PostPosted: Sat Aug 17, 2013 8:23 am 
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Admiral
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Joined: Sun Aug 30, 2009 1:14 am
Posts: 1501
Location: Castle Anthrax
Requirements? The shield is whatever you want it to be. But whether it looks good is an entirely different manner.
Do be warned though, this is the least stable version of BSF. It would probably be wise to also obtain the Fighterbay version, as it has all the same features (minus the bubbleshield of course) and has no known recurring errors.

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PostPosted: Sat Aug 17, 2013 1:08 pm 
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Captain
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Joined: Wed Aug 14, 2013 5:24 pm
Posts: 263
Location: Indonesia
No I mean the sprite for the shield and the stencil, not the shield itself

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The Comerlian Family


Dammit, didn't realize Starsector is really hard.


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PostPosted: Sat Aug 17, 2013 5:18 pm 
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Captain
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Joined: Wed Aug 14, 2013 5:24 pm
Posts: 263
Location: Indonesia
Also fighters won't show up from the fighter bays, does the fighter bays and the fighter share the same alpha?

EDIT : Also this error shows up when the fighter bays are brought to battle

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 9
for object ctr_Actors:

Error in code at line 7:
l_glow2 = power((2-1*l_hp/l_maxhp),4)/100 * sign(l_glow2)

at position 55: Unknown variable l_glow2

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The Comerlian Family


Dammit, didn't realize Starsector is really hard.


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PostPosted: Sun Sep 29, 2013 8:50 am 
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Ensign
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Joined: Sun Sep 29, 2013 7:15 am
Posts: 2
So any news on the bugs?


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PostPosted: Wed Oct 02, 2013 5:38 pm 
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The artist formerly known as SilverWingedSeraph
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Joined: Wed Sep 26, 2007 8:51 pm
Posts: 3441
Location: Elsewhere
Here's the news: Do not expect a bugfix anytime in the foreseeable future. It is entirely dependent upon STARSTRUCK feeling like trying to sort out this shitty code. And right now, he doesn't.

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