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Re: BubbleShield Beta Release

Posted: Fri Jul 05, 2013 11:05 pm
by Doogie12
Because its not the game source, it's a very intricate hack done by a proficient coder.
But that's kind of what happened. This game really isn't big enough to have anything "official"

Re: BubbleShield Beta Release

Posted: Fri Jul 05, 2013 11:09 pm
by Lukasmah
How do you mean hack? Near perfect replica or something decompiled or what? I don't get it.

Re: BubbleShield Beta Release

Posted: Fri Jul 05, 2013 11:31 pm
by Arcalane
Lukasmah wrote:Eh, okay. What's up with the weird cores and rectangles around them?

Wait. If he gave you people the source, why doesn't he simply let the project over to you and call it official?
Please ignore Doogie he is full of shit. That or he's being intentionally obfuscatory for some dumb reason. I'm not sure.

Anyway! th15 cannot transfer the project to us, technically, or something. It's complicated and there are possibly legal issues somewhere. I forget the details and honestly don't care.

Re: BubbleShield Beta Release

Posted: Fri Jul 05, 2013 11:39 pm
by Lukasmah
Oh, so it is made with the actual source. Sunds more believable.


Suggestion: Changeable core sprite.

Also, I'd like to report a bug:

Flux projector isn't working.

Also, what's up with the semi-transparent rectangle around the core?

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 12:40 am
by Doogie12
I thought that Starstruck went in and modified the code?
Ah well, I'm dumb. Forgive me.

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 2:01 am
by Necrontyr1998
Lukasmah wrote:Oh, so it is made with the actual source. Sunds more believable.


Suggestion: Changeable core sprite.

Also, I'd like to report a bug:

Flux projector isn't working.

Also, what's up with the semi-transparent rectangle around the core?
Answers:

1. The core sprite is changeable by right clicking it and selecting from the "change core" field.

2. I think the rectangle is your gradients, you can disable them in the options menu.

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 2:10 am
by Lukasmah
No, I don't mean core shape. I know that. But actually using custom sprite, because I dislike the new cores and want to switch to the official version styled cores. My suggestion is adding custom sprite support for cores. If weapons can have custom sprites, why not cores?

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 2:11 am
by STARSTRUCK
To clarify, I've been granted the source and the permission to muck about with it. Sadly, I've got something going on so I'm not able to fix the powerup/nanomatrix bugs at the moment, but I'll get back to you on that ASAP.
Lukasmah wrote:Flux projector isn't working.
Are you trying to get the AI to use it or what? It doesn't have an AI programmed.

Doogie12 wrote:done by a proficient coder
AHAHAHAHAHAHA
Spoiler!
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 3:26 am
by Lukasmah
I know how to use it and I know the AI can't use it, but it isn't working.

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 3:38 am
by Necrontyr1998
In what way is it not working?

Re: BubbleShield Beta Release

Posted: Sat Jul 06, 2013 3:47 am
by Lukasmah
I can't draw the electric projectile destroying whatever.

EDIT: Turned off the gradients. The rectangles are still there.

EDIT 2: They're around debris, too.

EDIT 3:

ERROR in
action number 1
of Draw Event
for object SFX_DeadSection:

Error in code at line 5:
draw_sprite_ext(l_speckle,global.l_speckle,x,y,image_xscale,image_yscale,image_angle,global.World_SColour,image_alpha-l_glow)

at position 22: Unknown variable l_speckle


It happens when a certain ship gets destroyed. That ship has sections with additive blending, section under effect and alpha fade activated. When debris of those parts disappears, the glitch stops.

EDIT 4: Another bug: Point defenses ignore flareguns, making them useless.

EDIT 5: Was the nanomatrix bug reported?

Re: BubbleShield Beta Release

Posted: Tue Jul 09, 2013 5:56 pm
by calvin1211
It also appears that PD missiles are useless since they now act like normal weapons.

Re: BubbleShield Beta Release

Posted: Wed Jul 10, 2013 8:46 pm
by Lukasmah
And whenever a shield reactivates after getting destroyed it says "Unknown variable: 1_surface"

EDIT: If I make a shield with custom stencils and than spawn that ship as an ally, it won't work. Spawning it as an enemy or player's ship works fine, but when I use it as an ally I get this:

ERROR in
action number 1
of Step Event
for object BubbleShieldAI:

Error in code at line 28:
if !instance_exists(shld) then l_active = 0

at position 26: Unknown variable shld

Re: BubbleShield Beta Release

Posted: Sun Jul 14, 2013 1:45 am
by Infected
What sprites are you using for the test ships that come with the .Zip?

Re: BubbleShield Beta Release

Posted: Sun Jul 14, 2013 9:54 am
by calvin1211
Get the shipmaker repack! IIRC the sprites are the shiny sections Kae_shn) DST sections and HM's various realistic bits.