audio before YouTube muted it: http://www.youtube.com/watch?v=jemhUn8_3PY
=-.~greetz go out to vidboi for the ships~.-=
=-.~hope you don't mind~.-=
The module's EDIT tab.
The Eng. Cost field denotes the amount of energy required to dissipate 1 HP of damage, whereas the Start Cost is the amount of energy that must be regenerated before the shield restarts.
Release Features
- A new module called the BubbleShield allows you to add classic scifi-style shields to your ships.
- Not necessarily round! Customize the shield sprite as well as the stencils left on shields by weapon impacts.
- Also includes save file optimizations that should reduce the size of .sb4 and .shp files by... not a lot if you use a lot of doodads, but it's still around 30 to 50%. Why does this matter? The older members should know several examples of ships being swallowed by the infamous “codelimit”.
- EMP Torpedoes now deal damage. (I had a feeling the Jian's main guns were underpowered.)
- May have fixed some of the FighterBay bugs.
- Lots of new bugs for you to find.
Bugs caught
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Download here: (beta3.5)
http://puu.sh/3tdPU.zip