Re: FighterBay Beta Release
Posted: Sun Jan 12, 2014 11:36 pm
The broken PD is bugging me a bit, and I noticed Doogie and Calvin tried to use them, too. I presume we're not the only ones who'd like to use it.
Starstruck, I understand you don't have much free time, but fixing flareguns and point rockets isn't that hard, right?
For flareguns, just changing the PD list should probably work. The behaviour of point rockets seems to be intact, but it doesn't hit anything. So maybe you just need to rollback the point rocket code? I presume it's a simple collision event with an object that projectiles are parrented to, although there might be more to it. IDK, never seen the code.
So, can you fix those things in the fighterbay release and leave the bubbleshield intact for now?
Starstruck, I understand you don't have much free time, but fixing flareguns and point rockets isn't that hard, right?
For flareguns, just changing the PD list should probably work. The behaviour of point rockets seems to be intact, but it doesn't hit anything. So maybe you just need to rollback the point rocket code? I presume it's a simple collision event with an object that projectiles are parrented to, although there might be more to it. IDK, never seen the code.
So, can you fix those things in the fighterbay release and leave the bubbleshield intact for now?