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Re: FighterBay Beta Release

Posted: Mon May 20, 2013 12:36 am
by Zalausai
The Cerberus has 10 fighters. Unless you are implying that a high number of fighters are deployed within a single instant.

Re: FighterBay Beta Release

Posted: Mon May 20, 2013 12:43 am
by Twi
Necrontyr1998 wrote:That can't be right, my Novian Scientia launches 6-9 fighters at a time :P


O:
Huuuh. I dunno, then. Maybe it's just me. Or maybe it's the sprites I'm using. Or maybe any number of things.

It's almost certainly not my hardware, though. This laptop is probably the most powerful computer I have ever had. :P
EDIT: Zal (?) is right. Although I swear I said that. :L It can still happen occasionally if you're throwing lots of fighters around in general, but the easiest way to reproduce it is just to select 6+ fighter bays that haven't targeted anything and have them target something all at once.

Re: FighterBay Beta Release

Posted: Mon May 20, 2013 2:06 am
by Necrontyr1998
Oh wait, Individual fighterBAYS not fighters?

Re: FighterBay Beta Release

Posted: Mon May 20, 2013 2:20 am
by Twi
Necrontyr1998 wrote:Oh wait, Individual fighterBAYS not fighters?
Yeah, sorry for the mix-up. Tons of fighters can get kinda laggy, but they don't crash the game. :P

Re: FighterBay Beta Release

Posted: Mon May 20, 2013 3:08 am
by Necrontyr1998
I dunno then. Although i'm sure one of Anna ships has had 6 on it before.

Re: FighterBay Beta Release

Posted: Sun Jul 28, 2013 2:44 am
by Kirigaya Kazuto
Hey, I was watching my fleet VS fleet battle, when all of a sudden, this error shows up:


___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object ctr_EShip:

In script shipEAI:
Error in code at line 594:
if l_weapon[v].l_maxeng = 0 then

at position 29: Unknown variable l_maxeng




What does it mean? Please help, and thanks!

-Kirigaya

PS: Sorry If I'm being a necro.

Re: FighterBay Beta Release

Posted: Sun Jul 28, 2013 11:53 am
by Zalausai
It seems to be a weapon error of some kind. Probably dsling with maximum energy, try deleting modules that deal damage or beam weapons and try it again.

Also, the necro rule is ignored as long as it's not more than three months old now. The mods are lenient with the activity being lower, just don't go back too far.

Re: FighterBay Beta Release

Posted: Sun Jul 28, 2013 7:25 pm
by Kirigaya Kazuto
Thanks a lot! :D

Re: FighterBay Beta Release

Posted: Thu Aug 15, 2013 11:04 pm
by Ristyo
Sorry if this was such a noob question, but what is the difference between the fighter bay and the stock ship deployer module?

Re: FighterBay Beta Release

Posted: Fri Aug 16, 2013 2:59 am
by Doogie12
Fighterbay is more like a Demeter Drone launcher, but with an actual fighter whose sprite you can change that flies out, fires it's volley, and returns to the module to reload. The deployer actually deploys another ship file you have made, which can be used for rudimentary fighter bays but ultimately is inferior.

Re: FighterBay Beta Release

Posted: Sun Aug 18, 2013 10:47 pm
by Ristyo
why fighters won't come out?

Re: FighterBay Beta Release

Posted: Sun Aug 18, 2013 11:10 pm
by Destiny's Player
You need to manually select the Fighter bay module, and select an enemy ship with it.

Re: FighterBay Beta Release

Posted: Sun Aug 18, 2013 11:22 pm
by Ristyo
oh, thanks

Re: FighterBay Beta Release

Posted: Mon Aug 19, 2013 1:27 am
by Doogie12
If it's an enemy or ally it will do it on it's own. Only if the ship is directly controlled by you does it need to be manual.

Re: FighterBay Beta Release

Posted: Thu Oct 24, 2013 9:25 am
by 366storm
Haven't encountered this bug before, any idea what happened?

More info: happens whenever my ship fires a weapon. Is not game breaking.

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object SmartZelus:

In script shipEAI:
Error in code at line 598:
if l_weapon[v].l_range2 > sqr(l_weapon[v].x - l_target.x) + sqr(l_weapon[v].y - l_target.y) then

at position 77: Unknown variable x



EDIT: Apparently the fighter bay build doesn't like it when you mirror weapons.