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PostPosted: Mon May 20, 2013 12:36 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
The Cerberus has 10 fighters. Unless you are implying that a high number of fighters are deployed within a single instant.

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Has written a series of tutorials for the newbies
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Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
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PostPosted: Mon May 20, 2013 12:43 am 
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Lieutenant, Junior Grade
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Joined: Sat Aug 28, 2010 5:59 am
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Necrontyr1998 wrote:
That can't be right, my Novian Scientia launches 6-9 fighters at a time :P




O:
Huuuh. I dunno, then. Maybe it's just me. Or maybe it's the sprites I'm using. Or maybe any number of things.

It's almost certainly not my hardware, though. This laptop is probably the most powerful computer I have ever had. :P
EDIT: Zal (?) is right. Although I swear I said that. :L It can still happen occasionally if you're throwing lots of fighters around in general, but the easiest way to reproduce it is just to select 6+ fighter bays that haven't targeted anything and have them target something all at once.


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PostPosted: Mon May 20, 2013 2:06 am 
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Oh wait, Individual fighterBAYS not fighters?

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Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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PostPosted: Mon May 20, 2013 2:20 am 
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Lieutenant, Junior Grade
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Joined: Sat Aug 28, 2010 5:59 am
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Necrontyr1998 wrote:
Oh wait, Individual fighterBAYS not fighters?

Yeah, sorry for the mix-up. Tons of fighters can get kinda laggy, but they don't crash the game. :P


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PostPosted: Mon May 20, 2013 3:08 am 
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I dunno then. Although i'm sure one of Anna ships has had 6 on it before.

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Deus Est Mechanicus

Owner of 'The Novian Empire', a Delphinius Gulf Wars faction.
Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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PostPosted: Sun Jul 28, 2013 2:44 am 
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Lieutenant, Junior Grade
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Joined: Fri Jul 26, 2013 7:18 pm
Posts: 11
Location: Tokyo, Japan
Hey, I was watching my fleet VS fleet battle, when all of a sudden, this error shows up:


___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object ctr_EShip:

In script shipEAI:
Error in code at line 594:
if l_weapon[v].l_maxeng = 0 then

at position 29: Unknown variable l_maxeng




What does it mean? Please help, and thanks!

-Kirigaya

PS: Sorry If I'm being a necro.

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If you married someone, that means you love every side of your significant other that you already know. So if you find a new side after to love, doesn’t that mean you’ll love your partner even more?
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PostPosted: Sun Jul 28, 2013 11:53 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
It seems to be a weapon error of some kind. Probably dsling with maximum energy, try deleting modules that deal damage or beam weapons and try it again.

Also, the necro rule is ignored as long as it's not more than three months old now. The mods are lenient with the activity being lower, just don't go back too far.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Sun Jul 28, 2013 7:25 pm 
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Location: Tokyo, Japan
Thanks a lot! :D

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The Black Swordsman

As swift as a Bird of Prey, and as strong as a Rhino

Kirito Kazuto - The Black Swordsman

Sword Art Online

If you married someone, that means you love every side of your significant other that you already know. So if you find a new side after to love, doesn’t that mean you’ll love your partner even more?
Kirito/ Kirigaya Kazuto (Sword Art Online)

PS - Kiri, from Kirigaya and To from Kazuto to make Kirito.


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PostPosted: Thu Aug 15, 2013 11:04 pm 
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Joined: Wed Aug 14, 2013 5:24 pm
Posts: 263
Location: Indonesia
Sorry if this was such a noob question, but what is the difference between the fighter bay and the stock ship deployer module?

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PostPosted: Fri Aug 16, 2013 2:59 am 
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Joined: Sun Aug 30, 2009 1:14 am
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Location: Castle Anthrax
Fighterbay is more like a Demeter Drone launcher, but with an actual fighter whose sprite you can change that flies out, fires it's volley, and returns to the module to reload. The deployer actually deploys another ship file you have made, which can be used for rudimentary fighter bays but ultimately is inferior.

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PostPosted: Sun Aug 18, 2013 10:47 pm 
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why fighters won't come out?

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PostPosted: Sun Aug 18, 2013 11:10 pm 
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You need to manually select the Fighter bay module, and select an enemy ship with it.


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PostPosted: Sun Aug 18, 2013 11:22 pm 
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oh, thanks

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PostPosted: Mon Aug 19, 2013 1:27 am 
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If it's an enemy or ally it will do it on it's own. Only if the ship is directly controlled by you does it need to be manual.

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PostPosted: Thu Oct 24, 2013 9:25 am 
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Lieutenant Commander
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Joined: Tue Oct 08, 2013 7:05 am
Posts: 58
Haven't encountered this bug before, any idea what happened?

More info: happens whenever my ship fires a weapon. Is not game breaking.

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 0
for object SmartZelus:

In script shipEAI:
Error in code at line 598:
if l_weapon[v].l_range2 > sqr(l_weapon[v].x - l_target.x) + sqr(l_weapon[v].y - l_target.y) then

at position 77: Unknown variable x



EDIT: Apparently the fighter bay build doesn't like it when you mirror weapons.


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