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Re: FighterBay Beta Release

Posted: Thu Apr 25, 2013 3:04 pm
by STARSTRUCK
That bug sounds like it would occur when a fighter is destroyed immediately as it spawns. Promptly fixed for the BubbleShield release (ETA when I can be fucked).

Re: FighterBay Beta Release

Posted: Fri Apr 26, 2013 1:59 am
by Flowrellik
Bubbleshielding? This game is getting better and better per meta.
Hopefully there will be other future ideas in the mix maybe? (Photonic and Quantam Torpedo, Cloaking Device Subsystem, Ion Cannon etc.)

Re: FighterBay Beta Release

Posted: Fri Apr 26, 2013 4:40 am
by Anna
Ion cannons literally already exist. They're called Frosch Guns. Adding "photonic and quantum torpedoes" would be pointless because weapons like that can be easily replicated by editing existing weapons in the game. Cloaking device is something that would be new and possibly cool, but I don't think that'll happen.

Re: FighterBay Beta Release

Posted: Fri Apr 26, 2013 7:38 am
by Jay2Jay
(O.o) Anna you.... you changed your avatar.... OMG THE WORLD IS ENDING AAAAAHHHH! RUN FOR YOUR LIVES!

Re: FighterBay Beta Release

Posted: Fri Apr 26, 2013 7:57 am
by Zalausai
You're doing it again Jay2Jay.
Stop poking the dragon with a stick. This one comes from the "all caps" tree, which angers it more.

Re: FighterBay Beta Release

Posted: Fri Apr 26, 2013 8:05 am
by Jay2Jay
YEah okay...., but first the all caps tree?

Re: FighterBay Beta Release

Posted: Fri Apr 26, 2013 10:20 am
by Danny420Dale
I think this bears repeating.
Danny420Dale wrote:/me whaps Jay2Jay with a large trout.*

Watch this and substitute 'Ivanova' for 'Anna'. :lol:

Re: FighterBay Beta Release

Posted: Tue Apr 30, 2013 10:31 pm
by Kal Adama
Starstruck, you're just plain awesome.

That is all...

Re: FighterBay Beta Release

Posted: Tue May 07, 2013 8:29 am
by BlueScreenOfDeath123
Can you make it where the fighters attack other fighters,because my interceptors miss too much

Re: FighterBay Beta Release

Posted: Tue May 07, 2013 10:16 am
by Zalausai
That's what PD is for. He's currently preoccupied with something called "bubble shield".

Re: FighterBay Beta Release

Posted: Tue May 07, 2013 10:28 am
by Doogie12
Oh hey SS, can you, if at all possible, make it so that doodads can have fake aegis?

Re: FighterBay Beta Release

Posted: Tue May 07, 2013 10:39 am
by Zalausai
Maybe add an extra digit to entering coordinates. When they're negative and I want to enter a decimal, it has to be 9.9 or less. It gets irritating when I have to shift+arrow move it all the way back into position.

Doogie, although fake aegis doodads would be nice, wouldn't it be good to be able to export custom doodads along with sprites?

Re: FighterBay Beta Release

Posted: Tue May 07, 2013 10:44 am
by Doogie12
Well everyone only uses like 3 sets of doodads, and now noc runes cause I made that popular, so I don't think the export is any more of a pain than actually exporting.

Re: FighterBay Beta Release

Posted: Mon May 20, 2013 12:17 am
by Twi
The game appears to like to crash when lots of fighters are launched once. Experimentation has suggested that the magic number of fighter bays scrambling at the same time (don't have to be the same ship if they're all selected and targeted at once) to cause crashing is 6. Five is just fine and dandy. Not sure if the specifics of the modules themselves matter.

This release is still pretty awesome, mind you. :3

Re: FighterBay Beta Release

Posted: Mon May 20, 2013 12:20 am
by Necrontyr1998
That can't be right, my Novian Scientia launches 6-9 fighters at a time :P