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PostPosted: Thu Apr 25, 2013 3:04 pm 
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That bug sounds like it would occur when a fighter is destroyed immediately as it spawns. Promptly fixed for the BubbleShield release (ETA when I can be fucked).


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PostPosted: Fri Apr 26, 2013 1:59 am 
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Bubbleshielding? This game is getting better and better per meta.
Hopefully there will be other future ideas in the mix maybe? (Photonic and Quantam Torpedo, Cloaking Device Subsystem, Ion Cannon etc.)


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PostPosted: Fri Apr 26, 2013 4:40 am 
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The artist formerly known as SilverWingedSeraph
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Ion cannons literally already exist. They're called Frosch Guns. Adding "photonic and quantum torpedoes" would be pointless because weapons like that can be easily replicated by editing existing weapons in the game. Cloaking device is something that would be new and possibly cool, but I don't think that'll happen.

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PostPosted: Fri Apr 26, 2013 7:38 am 
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(O.o) Anna you.... you changed your avatar.... OMG THE WORLD IS ENDING AAAAAHHHH! RUN FOR YOUR LIVES!


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PostPosted: Fri Apr 26, 2013 7:57 am 
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You're doing it again Jay2Jay.
Stop poking the dragon with a stick. This one comes from the "all caps" tree, which angers it more.

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
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Good shipbuilders never die . . . they just fade away.


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PostPosted: Fri Apr 26, 2013 8:05 am 
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YEah okay...., but first the all caps tree?


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PostPosted: Fri Apr 26, 2013 10:20 am 
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I think this bears repeating.

Danny420Dale wrote:
/me whaps Jay2Jay with a large trout.*

Watch this and substitute 'Ivanova' for 'Anna'. :lol:


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PostPosted: Tue Apr 30, 2013 10:31 pm 
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Starstruck, you're just plain awesome.

That is all...


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PostPosted: Tue May 07, 2013 8:29 am 
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Can you make it where the fighters attack other fighters,because my interceptors miss too much

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PostPosted: Tue May 07, 2013 10:16 am 
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The Tutorialist
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Location: Looking for angels in the Maze of the Dead.
That's what PD is for. He's currently preoccupied with something called "bubble shield".

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Tue May 07, 2013 10:28 am 
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Oh hey SS, can you, if at all possible, make it so that doodads can have fake aegis?

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PostPosted: Tue May 07, 2013 10:39 am 
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Location: Looking for angels in the Maze of the Dead.
Maybe add an extra digit to entering coordinates. When they're negative and I want to enter a decimal, it has to be 9.9 or less. It gets irritating when I have to shift+arrow move it all the way back into position.

Doogie, although fake aegis doodads would be nice, wouldn't it be good to be able to export custom doodads along with sprites?

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Has written a series of tutorials for the newbies
Zalausai's Tutorial Index

Created: Elements of Discord, Heaven's Grace, and Hell's Last Battalion.

I stop in from time to time to check in on the community. Though I don't spend much time with shipmaker anymore, I can take requests or write a tutorial for someone.
Proud parent since: 8/15/2013 (Baby Boy)

Good shipbuilders never die . . . they just fade away.


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PostPosted: Tue May 07, 2013 10:44 am 
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Well everyone only uses like 3 sets of doodads, and now noc runes cause I made that popular, so I don't think the export is any more of a pain than actually exporting.

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PostPosted: Mon May 20, 2013 12:17 am 
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The game appears to like to crash when lots of fighters are launched once. Experimentation has suggested that the magic number of fighter bays scrambling at the same time (don't have to be the same ship if they're all selected and targeted at once) to cause crashing is 6. Five is just fine and dandy. Not sure if the specifics of the modules themselves matter.

This release is still pretty awesome, mind you. :3


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PostPosted: Mon May 20, 2013 12:20 am 
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That can't be right, my Novian Scientia launches 6-9 fighters at a time :P

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Fleet Version 1.8 is finally available for download!
http://www.wyrdysm.com/phpBB3/viewtopic.php?f=70&t=7081


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