War for the Universe - planning and discussion

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Necrontyr1998
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Re: War for the Universe - Battles and guide lines

Post by Necrontyr1998 »

Then your faction can be displayed as arrows showing major fleet movements like R0ni's Ratai
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Doogie12
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Re: War for the Universe - Battles and guide lines

Post by Doogie12 »

If he's a band of outcasts, they at least should have territory. Most other factions wouldn't recognize it though.
I recommend Ceaphocos as your home. I could make a map for you.
Also Necrontyr, this thread has become a general discussion of sorts. Care to change the title accordingly?
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Necrontyr1998
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Re: War for the Universe - Battles and guide lines

Post by Necrontyr1998 »

Of course, I was just thinking that myself.
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Zalausai
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Re: War for the Universe - planning and discussion

Post by Zalausai »

Why not create a hexagonal grid with each faction represented by a color? The larger the faction, the more hexes it gets. Each hex could represent a star and its planets or something like that. This will allw ease of understanding by adding other shapes like triangles and squares to represent things.
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R0ni
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Re: War for the Universe - planning and discussion

Post by R0ni »

If done by system / hex index, it will not take long before the previous problem of map not having enough space / or map becoming too stuffed / non flexible appears.
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Re: War for the Universe - planning and discussion

Post by Doogie12 »

The thing with that though is isn't as pretty. I like making pretty things.
Also, the entire jump node system is invalidated if we do that.

Edit* Dang Roni you ninja'd me
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Necrontyr1998
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Re: War for the Universe - planning and discussion

Post by Necrontyr1998 »

Well faction territory's are much bigger than single star systems. If we use the sector idea then we can still do that sorta thing but with squares not hexes
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Re: War for the Universe - planning and discussion

Post by Zalausai »

I got square grids in variying sizes.

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Re: War for the Universe - planning and discussion

Post by Doogie12 »

I still dislike the grid system entirely. It's less elegant.
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Re: War for the Universe - planning and discussion

Post by R0ni »

hmhm. I think everyone can make their own sector maps as they like... no probs with that, but grid aint as practical.
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Re: War for the Universe - planning and discussion

Post by Necrontyr1998 »

Agreed, the grids are too clunky. How about they be sections or segments around a galaxy, leaving plenty of space for other faction sectors.
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Re: War for the Universe - planning and discussion

Post by Necrontyr1998 »

In direct opposition to my last post, i came up with this as a sample:
Galaxy map.jpg
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Re: War for the Universe - planning and discussion

Post by R0ni »

Would that be where faction sectors are - kind of map?
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Necrontyr1998
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Re: War for the Universe - planning and discussion

Post by Necrontyr1998 »

Maybe, if each square was a sector. There's tons of room for other factions on there.
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Fleet Version 1.8 is finally available for download!
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Re: War for the Universe - planning and discussion

Post by R0ni »

Agreed and supporthing idea of making this whole map where faction sectors are located. Mruh hurh.. ( o. o)o
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