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Re: Battleship Wars

Posted: Wed Jan 11, 2012 7:53 am
by Epicduck
kittenpillar100 wrote:Some sort of silly meme to put forward the emotion he's feeling.
Dude, just make your own thread and work on your shippin' skills, they improve over time, my first ships were even worse than yours, so c'mon, you don't have to quit! :D

you seriusly?

i maked the ships for this topic i don't maked ships for first ships times but nobody accepting my ships

Re: Battleship Wars

Posted: Wed Jan 11, 2012 8:07 am
by kittenpillar100
Okay, time for some helpful pointers TM!
1. Try to use proper grammar and such, I'm finding it hard to understand you

2. Get a bit of practice before entering the comp, your shipbuilding skills are below par at the moment so you should probably spend some time designing your own ships.

3. Read the magical pointers on page one, I posted guidelines on how to design your ships, although your ships are loosely following it, they don't fit with the vengance

4. don't stick a huge gap down the middle, I kinda want the PR to win.

Re: Battleship Wars

Posted: Wed Jan 11, 2012 8:13 am
by Epicduck
kittenpillar100 wrote:Okay, time for some helpful pointers TM!
1. Try to use proper grammar and such, I'm finding it hard to understand you

2. Get a bit of practice before entering the comp, your shipbuilding skills are below par at the moment so you should probably spend some time designing your own ships.

3. Read the magical pointers on page one, I posted guidelines on how to design your ships, although your ships are loosely following it, they don't fit with the vengance

4. don't stick a huge gap down the middle, I kinda want the PR to win.


1 -> No.

2 -> ok thanks

3 -> i read :3

4 -> thanks again

Edite: and the ships battle how wanna record.

Re: Battleship Wars

Posted: Wed Jan 11, 2012 10:33 am
by Enker
Darn, I was beaten to the creation of the PR fighters...
I had one that was supposed to be reminiscent of the Yin-Yang, and would rotate as it flew, but I couldn't figure out how to make that happen. So, I present to you, the Greater Good-class fighter:

Image

Name: Greater Good
HP: 20
Speed: 4
Turning: 1
AI Range: 350
Accel: 0.35
Description: The Greater Good-class fighter's role is almost exactly what the name suggests. These fighters are used to defend the other three fighters in a four-craft element from the barrage of infidel fire with its five flak cannons, and provides a long-range laser with which to soften up the target before the other fighters get within range. These fighters are also able to act in a suicide role by flying in close to the enemy, and turning their flak cannons on the enemy, where these ships are able to do as much damage as possible before joining their brethren.
Number of sections: 2
Total HP: 100
Number of weapons: 6
Number of modules: 2

Weapon List:
weapon|PointMaser|180|2|3|16|1.50|5|250|20|10||-1|40|-1|100|-1|-1|-1|1|1
weapon|PointMaser|180|2|3|16|1.50|5|250|20|10||-1|40|-1|100|-1|-1|-1|1|1
weapon|PointMaser|180|2|3|16|1.50|5|250|20|10||-1|40|-1|100|-1|-1|-1|1|1
weapon|Laser|45|0|1|250|2|20|700|0.20|0.75||-1|35|-1|-1|-1|-1|-1|1|1
weapon|PointMaser|180|2|3|16|1.50|5|250|20|10||-1|40|-1|100|-1|-1|-1|1|1
weapon|PointMaser|180|2|3|16|1.50|5|250|20|10||-1|40|-1|100|-1|-1|-1|1|1

Module List:
module|ThrusterEx|0.01|0.01|0.01|0|30||0.02|0.01|0.01|16777215|10|0|-1|-1
module|ThrusterEx|0.01|0.01|0.01|0|30||0.02|0.01|0.01|16777215|10|360|-1|-1



Edit: I forgot to mention that I'm working on a battleship for the People's Republic too!

Re: Battleship Wars

Posted: Wed Jan 11, 2012 12:33 pm
by FM3
Depends if your fighter can replace the PR fighters right now. We don't want 3.

Re: Battleship Wars

Posted: Wed Jan 11, 2012 10:00 pm
by calvin1211
So is anyone working on the PR battleship?

Re: Battleship Wars

Posted: Thu Jan 12, 2012 2:38 am
by Deltaflyer
Im not because I want it to be asymmetrical if I do it. Unfortunately my asymmetric ship-building skills aren't quite at the point where they exist yet and I have not other real defining ideas for a battleship, so someone else can handle it.

Re: Battleship Wars

Posted: Thu Jan 12, 2012 7:11 am
by FM3
I don't really know if I will. Maybe I will.

Re: Battleship Wars

Posted: Thu Jan 12, 2012 11:27 pm
by BenjaminEdward
One video up. Check original post.

Re: Battleship Wars

Posted: Fri Jan 13, 2012 6:07 am
by Deltaflyer
I don't like fighters. Specifically, those annoying ones which my battleship decided to attack whilst exposing it's flank to the Gigantic Fucking Battleship that was there.

Re: Battleship Wars

Posted: Fri Jan 13, 2012 6:57 am
by FM3
Hm, deltaflyer, did you outfit your ships with any anti-fighter weapons?

Re: Battleship Wars

Posted: Fri Jan 13, 2012 6:59 am
by Deltaflyer
Nah, I thought full-on capship pew-pew would catch them in the debris. Of course, that implies that they target the bloody battleship and destroyer first.

Re: Battleship Wars

Posted: Fri Jan 13, 2012 7:22 am
by FM3
Damn. I don't have anti fighter weaponry. The PR and SU have anti fighter though. Idk about EU.

Re: Battleship Wars

Posted: Fri Jan 13, 2012 7:33 am
by Deltaflyer
It doesn't. Well, mine didnt anyway. I don't know about your Royal Guard Battleship. I know the Liverpool-Class will annihlate other ships given a lack of tachyons but no anti-fighter coverage. You might want to redesign your Battleship to accompany that, or maybe I'll take a lancet off the Liverpool-Class, but they are it's biggest ability to be honest.

Re: Battleship Wars

Posted: Fri Jan 13, 2012 8:38 am
by BenjaminEdward
I will accept redesigned ships -- but only if it is a previously losing team.