Battleship Wars
Moderators: th15, Moderators
Re: Battleship Wars
Actually, the Drunkard is a fighter killer, but I will redesign my royal guard.
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- Lieutenant, Junior Grade
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Re: Battleship Wars
The Royal Guard is an EU battleship, and doesn't need to be redesigned.
Re: Battleship Wars
kk, but isn't it unfair the PR and SU have the anti fighter weapons?
EDIT - Delta, Can I redo the UCA destroyer?
EDIT - Delta, Can I redo the UCA destroyer?
Last edited by FM3 on Fri Jan 13, 2012 10:17 am, edited 1 time in total.
- Deltaflyer
- Commodore
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Re: Battleship Wars
No, its our fault for forgetting that fighters exist and not putting anti-fighter weapons on them. Still, Im hoping that the Liverpool-Classes Lancet beams will strip the capships weapons before they take out our fighters.
Edit: Of course, go right ahead.
Edit: Of course, go right ahead.
Not enough Delta in your life? Have a look at https://twitter.com/Deltabacon1 - I do a fair amount of casting and esports analysis which may appeal to some of you who are that way inclined!
Re: Battleship Wars
Oh, the royal guard has some anti fighter weapons I believe. The gluon works for fighters in groups, and the mini Missile can overwhelm them. And whoever gets in front of the damn thing, is more than likely dead.
- Deltaflyer
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Re: Battleship Wars
Minimissiles work good against fighter swarms, its just that the UCA decided to attack the fighters before the Battleship, so it got it's sides grilled before it's deflector arrangement could come in useful.
Not enough Delta in your life? Have a look at https://twitter.com/Deltabacon1 - I do a fair amount of casting and esports analysis which may appeal to some of you who are that way inclined!
Re: Battleship Wars
Hm, do scatter beams work?
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- Lieutenant, Junior Grade
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Re: Battleship Wars
Yeah. Actually if you guys want, you can change a weapons "minimum target size" so you can more directly control who it fires at. Additionally, you can change AI Range to whatever you want.
Re: Battleship Wars
Cool. Redesigned UCA ship is finished. Traded some defense for some firepower. Maxes out it's 225 points of power.
UCA Blue Eagle Assault Destroyer
Armament
x2 Mini Missile
x6 Blaster Gatlings
x5 Particle Cannons
x1 Scatter Beam
Designed to replace the Yorktown after the unsuccessful battle against the soviets, the UCA set off on their vengeance, trading in defense for even more firepower. But that doesn't mean it isn't defenseless. With 5 particle cannons and 6 blaster gatlings, the Blue Eagle is one of the strongest destroyers available in the UCA's arsenal.
K DOWNLOAD NOW
UCA Blue Eagle Assault Destroyer
Armament
x2 Mini Missile
x6 Blaster Gatlings
x5 Particle Cannons
x1 Scatter Beam
Designed to replace the Yorktown after the unsuccessful battle against the soviets, the UCA set off on their vengeance, trading in defense for even more firepower. But that doesn't mean it isn't defenseless. With 5 particle cannons and 6 blaster gatlings, the Blue Eagle is one of the strongest destroyers available in the UCA's arsenal.
K DOWNLOAD NOW
- Attachments
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- UCA Blue Eagle Assault Destroyer.sb4
- (21.47 KiB) Downloaded 200 times
- calvin1211
- Commodore
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Re: Battleship Wars
The reason why the UCA ships targeted the fighters behind first is because the AI prioritises the closest ship. As a result, the UCA left flank got distracted by that Brigand that was spawned behind the destroyer, while the UCA battleship targeted the SU fighters on the right side as they got closer than the slower SU capships.
Oh god I just realised the Ulyanvosk has so many graphical errors argh It's been very uncooperative when it comes to being glitch-free. Besides depthing errors with the center bay, and mirroring issues with the right outtrigger, there was also an issue when the doodads spontaneously decided to defect to the bottom of the sections that they were parented to.
Thankfully it's been fixed. Hopefully.
please be fixed for real this time
EDIT:
AI changes for Soviet ships.
Flashman's behaviour modified. Now much more aggressive.
EDIT2:
Doesn't work as well as I intended. Never mind. Raging Bear now moves slightly closer to put its rearmost Plasma Charges in range.
BTW IIRC min target size doesn't really work.
Oh god I just realised the Ulyanvosk has so many graphical errors argh It's been very uncooperative when it comes to being glitch-free. Besides depthing errors with the center bay, and mirroring issues with the right outtrigger, there was also an issue when the doodads spontaneously decided to defect to the bottom of the sections that they were parented to.
Thankfully it's been fixed. Hopefully.
please be fixed for real this time
EDIT:
AI changes for Soviet ships.
Flashman's behaviour modified. Now much more aggressive.
EDIT2:
Doesn't work as well as I intended. Never mind. Raging Bear now moves slightly closer to put its rearmost Plasma Charges in range.
BTW IIRC min target size doesn't really work.
Last edited by calvin1211 on Sat Jan 14, 2012 11:16 pm, edited 1 time in total.
Re: Battleship Wars
Hm, calvin when you say behavior is more aggresive, did you change the ai? because I put the Blue Eagle on broad side but it still goes forward for AI.
- calvin1211
- Commodore
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- Joined: Wed Apr 07, 2010 7:12 pm
Re: Battleship Wars
AI range was changed. Instad of just staying at 350 range and trying to circle around enemies from there, it now charges to extremely close ranges to attack, strafes targets, and generally acts more like a fighter.
- kittenpillar100
- Commander
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Re: Battleship Wars
I shall be constructing the PR battleship, unless somepony has already finished making one.
I think the induction of "LOL" "OMG" and "<3" into the Oxford English Dictionary is a sign of the End Times. Only, instead of a rider on a pale horse, it'll be a gibberish-spewing spastic in a monster truck named "The Dildozer".
- Deltaflyer
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Re: Battleship Wars
So essentially, the Capital ships need to be spawned in front of the fighters in every battle. Im not bitter but really, I want another battle video.
Not enough Delta in your life? Have a look at https://twitter.com/Deltabacon1 - I do a fair amount of casting and esports analysis which may appeal to some of you who are that way inclined!
Re: Battleship Wars
True that, I want to see more fights