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-super wepon- -comptition-

Posted: Sun Jun 24, 2007 6:31 am
by creeding
i think there shud be a competition for the super wepon for the last few missions. like oviesly the best made will be chossen be th15 and game_boy :P.
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i have a few iders myself :twisted: if you have eny idears plz send

Posted: Sun Jun 24, 2007 2:28 pm
by Game_boy
Well I think th15 probably has ideas in mind already, but there's nothing wrong in making suggestions.

My idea: Vortex Pulse Cannon

Description: A larger and more detailed version of the pulse turret fires "bullets" about 48 pixels across with a cool distortion effect about the centre which makes everything inside it look like it's in a bowl (and take massive damage) This distortion would be overlaid with a wavy, transparent blue orb. The bullet itself would travel in an erractic pattern but still on aveage travel forwards.

Perhaps the last mission would be to destroy the cannon before so many of these bullets hit a large planet. A tactical element would also to avoid the bullets themselves.

Posted: Sun Jun 24, 2007 4:36 pm
by pwhk
Big Beamer - installed on a ship, shoot like beamer, but it deals much more damage. The turret cannot be turned, so the GravBeam Projector can avoid the Big Beamer shooting its target, before you can destroy it.

Giant Ball Releaser - Release Giant Balls that bring massive damage, but they do not seek out targets and move slowly. They can be destroyed under massive interceptor fire.

Duplicating Blaster - Blaster Guns that duplicate itself when destroyed

Bullet Repulsor - Repel Bullets

ahh yes

Posted: Sun Jun 24, 2007 6:18 pm
by creeding
well how about a ion cannon a GIANT blue beamer thet has to charge up. last mission could be to distroy the ion cannon befor it charges up and totelly distryos earth or a colnelly withe a war going on withe the humans+the aliens or somthing. well i think am getting a bit ahed of myself here but i think its a good idear :) what do u think :?:

Posted: Mon Jun 25, 2007 12:15 am
by Moriarty
My vote would be a giant (like half the map wide!) unguided torpedo en route to Earth, bristling in defense turrets and supported by alien escort ships...the object being to simply ram a large chunk of metal into Earth (hey if it worked on the dinosaurs!)
I'd imagine the mission as a long rectangular map, with your ships deploying at one side and the torpedo slooooowly moving from the other. The objective would be to destroy as much of the structure as possible while fighting off the enemy escorts. Do enough damage and you knock the torpedo off course, leaving it to fly into deep space (or possibly to salvage...BF2 anyone? :P)

Posted: Mon Jun 25, 2007 12:39 am
by creeding
Moriarty wrote:(or possibly to salvage...BF2 anyone? :P)
ok i think ur getting a bit ahed of ur self :P but i good idear thow

Posted: Mon Jun 25, 2007 4:00 am
by Boba Fettuccini
the torpedo is a nice idea, but I think a special EM weapon the just obliterates metals. And it has no affect on alien ships, because they use some sort of ceramic instead.

Posted: Tue Jun 26, 2007 2:23 am
by goblin
It doesn't necessarily have to be built around a central weapon, although I like the giant beamer ideas.

Posted: Tue Jun 26, 2007 2:28 am
by goblin
Or perhaps some kind of new tachyon weapon?

Posted: Thu Jun 28, 2007 11:22 am
by Major Diarrhia
Kinetic Missile: It has noticeable acceleration, like that alien shotgun and alien analog of the blaster, it moves faster the longer it travels. It has a very high top speed, maybe 20. It can dodge extremely fast left and right but has extremely slow turning because it has low acceleration. If it misses on the first pass it doesn't get a second chance. It takes two point defense beam hits to kill.
Anti-matter Missile: It's just like the previous missile but works in proximity with a lower top speed and acceleration.
Ramming System: It's like a deflector but it doesn't stop weapons fire, it will cause damage to any enemy hull that comes in contact with it and cause minor damage to the ship section wielding it.

Posted: Thu Jun 28, 2007 1:26 pm
by Boba Fettuccini
good idea, bad names. they wouldn't match the game's style.

Posted: Thu Jun 28, 2007 1:54 pm
by Major Diarrhia
Sounds like it fits to me with weapons like the Gauss whatsit, Tachyon Cannon, Beamer, Particle Gun, Demeter Launcher, Plasma Charge. They're all named after what they fire and much of what they fire isn't that fancy. The third one might be better named as Ram though.

Posted: Sat Jun 30, 2007 10:21 pm
by Game_boy
What with the weapon maker I assume is planned, you people can actually make super-weapons instead of talking about them.

Posted: Sat Jun 30, 2007 10:29 pm
by th15
Umm I've no intention of accepting completely custom weapons, but you should be able to modify some of the attributes of existing weapons.

For example, the Oenone's aft turret has a far better traverse rate than other Beamers, you'll be able to do things like that in the ship maker.

Posted: Sat Jun 30, 2007 10:49 pm
by Game_boy
OK. One line in the changelog and I got a bit excited...