various tournament proposals
Posted: Mon Oct 24, 2011 2:06 pm
I’ve been contemplating trying my hand at a tournament for a while now so here goes. This will be a combination of things thrown together to hopefully produce something fun.
Phase 1 will be the chain ship build. It will be passed between all the players till it reaches a certain size or is mutually agreed to be finished. The goal here is to build a powerful Titan that we can attack in the final phase.
Phase 2 will be the individual ship contest. The goal here is to come up with approximately ten ships to team up against the chain ship we built in phase 1. It gets more complex than that because players have to build their ships through competition. Each player starts off with 3 sections and a weapon. Two players will face each other and the winner gets the sections and weapons from the loser’s ship. Only those sections, thrusters and weapons. Ships will also be limited by size on how many weapons they can carry. Yet the more sections you add, the slower your ship will get. In this way a small but well built ship can still beat a cobbled together giant. If your ship loses you may enter another ship but could face much more powerful opponents. *depending on how things go, players may be allowed to enter more than one ship at a time, potentially facing their own ships, but with a penalty to the salvage. If you are confused, go play shellcore command for a few hou-I mean minutes and you’ll get the idea.
Phase 3 will really depend on how many ships are entered. Assuming more than ten are submitted and make it through the ladder tournament, we will have a vote to pick the top ten.
Phase 4 will be the culmination, pitting a team of battle hardened cruisers against an enormous Titan.
Phase 5 will see the ships gain sentience as players direct their choices and pick evolutions to research. There will be a mysterious but unresolved plot with aliens overseeing this 'experiment' and an angry deity ranting about how unrealistic and doomed to failure it all is. And cake, there will definitely be cake. The management assures us of it. Just follow the rules and don't touch that butto...Yes that button but don't touch it agai...I can see we are going to have problems here, especially if you took this seriously.
Ok so here are the rules. All are subject to change with reasonable notice and discussion. Additional rules will be added to address problems as they arise. Balance stuff will be posted later on.
Phase 1 rules
-Before you make any changes to the ship, rename it. ie Chainship 1a, Chainship 1b, Chainship 1c.
-Players may add up to 5 sections, or add 3 sections but move/remove 2 previously placed sections. This is to prevent individual styles from being pursued as well as minimize turn length.
-Turns will be three days max. You’re only adding a few sections so it shouldn’t take very long at all to build then repost it.
-We are not using shiny for this build. If a majority of people prefer to use it say so and we can switch.
-As a general rule, we are going for a symmetrical ship. If you want to add random sensors or fuel rods that is fine but it should be towards the end of the build.
-No weapons may be added till I say so. If you want to leave a placeholder gun to show where a turret is supposed to go or something that’s fine but don’t expect it to definitely be used at the end of things.
-A player's additions may be vetoed with a majority vote or just mine if its really atrocious, but I think we have a pretty good group so far.
-When you repost the ship, please make sure to include any custom sections used. It may be assumed that players already have common sections such as Kaelis’s.
-As a courtesy, please pm the next player on the list when you repost the ship.
Phase 2 rules
-No floating sections.
-Rotating sections may be allowed but are subject to heavy moderation.
-Only the weapons, thrusters and sections gained from a defeated opponent may be added, and then only as size limit allows.
-We are not using shiny for this build. If a majority of people prefer to use it say so and we can switch.
Phase 3 rules
-No player may vote for their own ship.
-Each player gets one vote.
Phase 4 rules
Coming soon…
Turn list is as follows.
JWA8402
Wakerz
seiji09
Bad Boy
LactoseTolerant
Doogie12
Tetrarch
Kittenpillar100
This will almost certainly go less smoothly than I’d like it to but hopefully it will be a learning experience for future attempts. Please feel free to suggest anything you think of or I forgot. Any aspect is up for discussion or change. There ya go folks, thats all I can think of for now. Ship is linked below.
Phase 1 will be the chain ship build. It will be passed between all the players till it reaches a certain size or is mutually agreed to be finished. The goal here is to build a powerful Titan that we can attack in the final phase.
Phase 2 will be the individual ship contest. The goal here is to come up with approximately ten ships to team up against the chain ship we built in phase 1. It gets more complex than that because players have to build their ships through competition. Each player starts off with 3 sections and a weapon. Two players will face each other and the winner gets the sections and weapons from the loser’s ship. Only those sections, thrusters and weapons. Ships will also be limited by size on how many weapons they can carry. Yet the more sections you add, the slower your ship will get. In this way a small but well built ship can still beat a cobbled together giant. If your ship loses you may enter another ship but could face much more powerful opponents. *depending on how things go, players may be allowed to enter more than one ship at a time, potentially facing their own ships, but with a penalty to the salvage. If you are confused, go play shellcore command for a few hou-I mean minutes and you’ll get the idea.
Phase 3 will really depend on how many ships are entered. Assuming more than ten are submitted and make it through the ladder tournament, we will have a vote to pick the top ten.
Phase 4 will be the culmination, pitting a team of battle hardened cruisers against an enormous Titan.
Phase 5 will see the ships gain sentience as players direct their choices and pick evolutions to research. There will be a mysterious but unresolved plot with aliens overseeing this 'experiment' and an angry deity ranting about how unrealistic and doomed to failure it all is. And cake, there will definitely be cake. The management assures us of it. Just follow the rules and don't touch that butto...Yes that button but don't touch it agai...I can see we are going to have problems here, especially if you took this seriously.
Ok so here are the rules. All are subject to change with reasonable notice and discussion. Additional rules will be added to address problems as they arise. Balance stuff will be posted later on.
Phase 1 rules
-Before you make any changes to the ship, rename it. ie Chainship 1a, Chainship 1b, Chainship 1c.
-Players may add up to 5 sections, or add 3 sections but move/remove 2 previously placed sections. This is to prevent individual styles from being pursued as well as minimize turn length.
-Turns will be three days max. You’re only adding a few sections so it shouldn’t take very long at all to build then repost it.
-We are not using shiny for this build. If a majority of people prefer to use it say so and we can switch.
-As a general rule, we are going for a symmetrical ship. If you want to add random sensors or fuel rods that is fine but it should be towards the end of the build.
-No weapons may be added till I say so. If you want to leave a placeholder gun to show where a turret is supposed to go or something that’s fine but don’t expect it to definitely be used at the end of things.
-A player's additions may be vetoed with a majority vote or just mine if its really atrocious, but I think we have a pretty good group so far.
-When you repost the ship, please make sure to include any custom sections used. It may be assumed that players already have common sections such as Kaelis’s.
-As a courtesy, please pm the next player on the list when you repost the ship.
Phase 2 rules
-No floating sections.
-Rotating sections may be allowed but are subject to heavy moderation.
-Only the weapons, thrusters and sections gained from a defeated opponent may be added, and then only as size limit allows.
-We are not using shiny for this build. If a majority of people prefer to use it say so and we can switch.
Phase 3 rules
-No player may vote for their own ship.
-Each player gets one vote.
Phase 4 rules
Coming soon…
Turn list is as follows.
JWA8402
Wakerz
seiji09
Bad Boy
LactoseTolerant
Doogie12
Tetrarch
Kittenpillar100
This will almost certainly go less smoothly than I’d like it to but hopefully it will be a learning experience for future attempts. Please feel free to suggest anything you think of or I forgot. Any aspect is up for discussion or change. There ya go folks, thats all I can think of for now. Ship is linked below.