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Re: A Tournament for Rookies and Veterans alike.

Posted: Sat Sep 03, 2011 6:38 pm
by STARSTRUCK
Hey, I realize I'm a fuckup, but count me in.

Image

Will PM you when it's done.

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 1:13 am
by Kiltric
Doogie, unless there were some objection, I was planning on using BSF4, the default that Sean made.

Starstruck, no worries, I don't think many people here hold grudges.

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 6:37 am
by Doogie12
Spoiler!
Thunderous Applause
Thunderous Applause
SMscreen0261.png (25.71 KiB) Viewed 12159 times
I might not win. But, hey, at least I made a pretty ship.
Edit* 2nd gen baby.
Thunderous Applause 2
Thunderous Applause 2
SMscreen0265.png (15.24 KiB) Viewed 12111 times

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 9:08 am
by mato9020
im the one with the sucky ship lol

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 3:08 pm
by Tetrarch
May I ask if drivers can have altered turning speeds?


Best regards, and have a nice day.

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 9:13 pm
by Kiltric
You can have altered turning speeds on drivers if they're slower, otherwise that would be an advantage. Rule of thumb: under no circumstances should any weapon setup outperform 6 stock blasters in terms of statistics.

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 11:23 pm
by Wakerz
crap i made mine in the meta ship build. agh now ive got to make it again...

edit: checked it and i don't so never mind

Re: A Tournament for Rookies and Veterans alike.

Posted: Sun Sep 04, 2011 11:29 pm
by Tetrarch
Would it be possible to use the mirv version for the no knockback effect? That way 5-hp decorative parts won't affect ship momentum if destroyed.

Re: A Tournament for Rookies and Veterans alike.

Posted: Tue Sep 06, 2011 1:00 pm
by Droid
can I use 0 damage weapons?

(for triggers mostly)

Re: A Tournament for Rookies and Veterans alike.

Posted: Wed Sep 07, 2011 8:23 am
by Kiltric
0 damage weapons for triggers are fine as long as you use common sense about them. Basically, don't try to work around the weapon rules by making a turret.

As for using the MIRV beta, I don't think I will. I don't want people "padding" their ships with 5 hp parts without consequence.

Re: A Tournament for Rookies and Veterans alike.

Posted: Wed Sep 07, 2011 8:57 am
by Kiltric
Apologies for the delay, I was out of town and couldn't get to a computer with BSF in order to check the submissions I got. Submission statuses are now current. Starstruck gets a cookie for his ship being approved in one go, without any errors.

I would like to wrap up submissions by the end of this week. If you haven't given me anything by Saturday or haven't contacted me at all to say you need time, then I will be assuming that you are no longer competing.

Re: A Tournament for Rookies and Veterans alike.

Posted: Thu Sep 08, 2011 12:38 am
by Kiltric
After some playtesting, I have decided to use the mirv beta. Ultimately it just plays better and prevents one or two design exploits possible in certain ships.

Also, I wanted feedback on how people actually wanted me to handle the infinite flanking loops. My ideas were to halve the ai range of both ships for that fight, to make those 2v2 fights, or simply call them draws and move on, though the last one sounds especially boring. Thoughts?

Re: A Tournament for Rookies and Veterans alike.

Posted: Thu Sep 08, 2011 2:48 am
by Arcalane
Time limit, maybe? Whoever's taken the most damage after <x> minutes loses.

I could try making a tweaked executable that has tracking and no knockback/armour simulation as well.

Re: A Tournament for Rookies and Veterans alike.

Posted: Thu Sep 08, 2011 3:02 am
by jwa8402
Well one idea would be a combination. Team battles are more exciting anyway and test the designs better instead of just hitting the front of the ships. Then if you place a time limit on it, and at the end of that look at which team has more ships in tact, I think that would come out pretty well.

Re: A Tournament for Rookies and Veterans alike.

Posted: Thu Sep 08, 2011 6:29 am
by Kiltric
Arcalane wrote:Time limit, maybe? Whoever's taken the most damage after <x> minutes loses.
That crossed my mind, but I prefer the idea of total annihilation. Regardless, the issue is two ships circling each other without firing.
Arcalane wrote:I could try making a tweaked executable that has tracking and no knockback/armour simulation as well.
If that proves feasible, then I would greatly appreciate it. It would certainly make this tournament better.
jwa8402 wrote:Well one idea would be a combination. Team battles are more exciting anyway and test the designs better instead of just hitting the front of the ships. Then if you place a time limit on it, and at the end of that look at which team has more ships in tact, I think that would come out pretty well.
It is my intention to try some manner of team battles. I just want to keep the 1v1 stuff separate for the time being.