Bad Boy wrote:
That said wouldn't it be smartest, for 1v1 fights at least, to use 1 blaster placed on or near the core? Since both ships have the same stats flanking is nigh impossible and having one blaster would mean fewer missed shots. With no railguns or anything with splash, there's no worry of the weapon being destroyed before the section it's on. Also, every two or three shots would kill a section, cutting through a ship more quickly rather than spreading the damage around and wearing it down slowly.
Depends on build use. If you're not using a meta build, then more guns will work out better and flanking AI will be the order of the day. If you are, then one gun is perfectly viable because of target prediction/leading, and battles will be fairly even.
Even if being outflanked is impossible, if both ships are flanking they could spend the entire match going in circles around each other. Without leading, it's very possible that a lot of their shots will miss.
That is true, I completely forgot about the infinite circle ai thing - it's been ages since I've actually done 1v1 ship battles (or any ship battles for that matter). A low ai range might stop that from happening, though I recall it doing little when I tried it, mainly because the ai could never seem to figure out how to move sideways And obey its ai range. Otherwise yeah, more guns are probably more useful since it'll allow you to actually shoot while infinite circling.
@jwa - Yeah, but if you sacrifice all of the other 5 guns you'd get just the 1 right?
This doesn't really matter though since arc gave a good reason for why this isn't definitively the best tactic (unless this is being fought in meta builds).