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BSF Tournament

Posted: Fri Apr 15, 2011 1:04 am
by vidboi
There's been a lot of talk recently about mini metagames, tournaments and etc. so I thought I'd get the ball rolling by posting a set of tournament rules that i've been working on recently and I've pretty much finalised. I've designed it to allow as much customisation as possible with pretty much every value, weapon and thruster defined by the builder, because that's what bsf shipbuilding is really about. Below I've posted a tournament plan, a shipbuildign ruleset and a calculator to allow you to create your own custom weapons for use on your ship(s). These rules are based on the meta 2.0 style ruleset and have been tested and balanced to a certain amount, but any feedback on using these rules would be greatly appreciated. I hope to soon post examples of tournament fleets made with this system.

The Competition:

For this tournament plan each competitor will need to submit two ships; a large cruiser vessel (max size 120) and a smaller corvette (max size 60) which will fight in various battles. The tournament is planned to take place over 4 rounds which will judge different abilities of each competitor's ships and rank them by the cumulative score overall as follows:

Round 1: Appearance (20 points)

Ships will be judged on the aspects of aesthetics and functional appearance

Round 2: The Fleet Competition (40 points)
Fleets will consist of 1 cruiser and 2 corvettes. This main event will consist of a league system followed by a double knockout competition using the seedings from the league. each battle we consist of the best of three ai fights

Round 3: The Cruiser Competition (20 points)
Using rankings from the fleet round, a single knockout tournament will happen where two cruisers will be pited against each other.

Round 4: Tag Team Battle (20 points)
The final competition will pit 4 of one player's corvettes against another players cruiser, and vice versa. This will be a league style competition

Final score ?/100

Other Rounds: e.g 2vs2/2vs1, "Take Down the Mothership" (any ideas welcomed)



The Shipbuilding Ruleset:

Section 1: Class

Firstly choose the class of vessel you would like to build. to be fully entered in the competition you must build one of each class.

Class A: Cruiser
The main ship of the competition, will be used for all rounds. Max size 120 (without shield)

Class B: Corvette
The secondary fleet ship. Will be used in the secondary fleet and tag team competitions. Max size 60 (without shield)



Section 2: Mass and Power Allowance

-Mass: Round your ship's size (without shield) to the closest multiple of 5. Then square it. This is your ship's MASS ALLOWANCE (totally not ripped)

-Power: Round you ship's size to the closest multiple of 5. Square this and multiply by 0.4. This is your ship's POWER ALLOWANCE

why have a ship smaller than the max size? the larger the ship the slower and the bigger a target it is, simple.

a ship must have atleast it's size*0.1 number of sections



Section 3: Mountings

Every Weapon and thruster on your ship requires a mounting to deliver power to it. each size has a maximum amount of mass and power it can support

Fixed Mountings: used for thrusters and fixed weapons such as missile arrays (which shoulad have an arc range set to 0)
-small: mass 50 mass, mass allowance: 250, power allowance: 100
-medium: mass 75 mass, mass allowance: 500, power allowance: 200
-large: mass 100 mass, mass allowance: 1000, power allowance: 400

Mobile Mountings: used for most weapons. note, multi weapon turrets can be used, but all weapons must be the same, and costs is equal one weapon with a burst value equal to the number of weapons mounted on the turret. hp should be that of the turret section (which does not contribute to the overall armour mass of the ship). clip size, fire rate, reload time, turn speed, arc range, firing arc and range should be those of the driver. all others should be that of the firing weapon.
-small: mass 100 mass, mass allowance: 250, power allowance: 100
-medium: mass 150 mass , mass allowance: 500, power allowance: 200
-large: mass 200 mass, mass allowance: 1000, power allowance: 400



Section 4: Thrusters
Thrusters are used to provide propulsion for a vessel, and must me placed on a fixed mounting. There are three types available, each of which provide different ratios of speed, acceleration and truning to mass and power. These total values will then be divided by the overall mass of your ship to give you the ships speed, acceleration and turn speed. You can use any mix of thrusters on a ship. Decide the mass of thruster you want (or the power if you want to define it by that) and calculate the other values from there. All thrusters must be represented on the ship, and must remove their contribution to the ships speed and manoueverability when destroyed.

-Chemical Thrusters: your average thrusters provided a balance of everything. Power = mass*0.4
Speed = mass*10
Acceleration = mass*0.25
Turning = mass*4

-Fusion Thrusters: provide very high speeds, but poor manoueverability. Power = mass *0.5
Speed = mass*16
Acceleration = mass*0.2
Turning = mass*2

-Ion Thrusters: provide low speeds, but very high manoueverability. Power = mass *0.5
Speed = mass*4
Acceleration = mass*0.3
Turning = mass*6

seeing as a couple of people have now had trouble with them, i'll post a quick guide.
Spoiler!
step 1 - decide on what type of thruster you want to use. chemical for a balance of everything, ion for more acceleration and turning or fusion for more speed (and you can use different thrusters of different types on one ship)

step 2 - decide upon the mass of the thruster you want to use (note, this must not exceed the maximum for the mounting)

step 3 - calculate from this the power requirements of the thruster (note, this must not exceed the maximum for the mounting)

step 4 - calculate the speed, acceleration and turning values from the mass of the thruster (note, these may be in thousands or tens of thousands, this is perfectly normal)

step 5 - when your ship is complete, divide the total speed, acceleration and turning values from all thrusters by the ships used mass to find your ships speed, turning and acceleration

example:
i choose to have a 1000 mass chemical thruster
from this i can calculate that it will use 1000*0.4=400 power
and will produce 1000*10=10000 speed, 1000*0.25=250acceleration and 1000*4=400 turning
as my ship has a total used mass of 5000, it's speed, turning and acceleration will be 10000/5000=2 speed, 250/5000=0.05 acceleration and 4000/5000 = 0.8 turning


Section 5: Weapons
Now onto the fun part! choose from the following list of allowed weapons:
-blaster
-gat blaster
-gat pulse
-beamer
-megabeam
-mining beam
-scatter beam
-plasma
-pulse
-missile
-minimissile
-tac nuke cannon
-plasma ball
-repeating artillery
-vulcan cannon
-particle rifle
-torpedo
-flash bolter
-tesla
-machine gun
-autocannon (no submunitions)
-particle cannon (no submunitions)

stats: anything you like! (within reason of course, no single single shot killer weapons) type them in to the weapon mass and power calculator and get the results.



Section 6: Armour

section hp: 1hp=1mass, simple (core hp counts toward armour mass)



Section 7: The Shield

all ships should have a shield (e.g. TBE_shields/TBE_Shield5) that should cover the front half of the ship. a shield should also have a range 0.1 nanomatrix to repair it which should never run out of energy
-shield hp: 1hp = 1mass, 1power
-shield recharge: 0.02hp per frame = 1mass, 1power



Section 8: Entry

post a shipmaker pic, and a .zip or .rar containing the .shp file, .sb4 file, all sprites and a sheet containing the ships stats so that i can analyse it and check everything's correct.



Weapon Calculator:

IMPORTANT CHANGE
Found here: http://www.mediafire.com/?izww7jnu7bnp0o0

Just put in the shipmaker values and it'll give you the weapon's mass and power requirements for attaching it to your ship.



Approved Entrants:

-Kittenpillar: Eagle Class Cruiser (100), Sparrow Class Corvette (60)
-Ggngunner: Dozori Cruiser (120), Anergia Corvette (60)
-Calvin1211: Tiger Cruiser (120), Coyote Corvette (60)

Incomplete Entrants

-STARSTRUCK: Chaioth Ha Quadesh Cruiser (120), Merkabah Corvette (60) (beams need updating)
-Anna: in process of remaking
-James_Markham: Kurellous Corvette (60), requires cruiser
-Pyrophage: Leviathan Class Cruiser (120), Cancer Class Corvette (60) stats need checking
-Destroyer#1: Cruiser (120), Corvette (60), stats need checking, especially armour mass
-Kittenpillar (second fleet): Owl Class Cruiser (110), requires corvette
-Pyrophage (second fleet): Trilobite cruiser (120), requires corvette

Re: BSF Tournament

Posted: Fri Apr 15, 2011 1:52 am
by kittenpillar100
what about the core, or does that fall into armour?

Re: BSF Tournament

Posted: Fri Apr 15, 2011 2:14 am
by Anna
Ahahaha nobody's gonna join.

Re: BSF Tournament

Posted: Fri Apr 15, 2011 2:16 am
by kittenpillar100
FAIL!!! I WILL :lol:
And actually I'm sure jwa and maybe the builder will join in, possibly doogie, maybe even you!
or some people at least

Re: BSF Tournament

Posted: Fri Apr 15, 2011 2:19 am
by Anna
kittenpillar100 wrote:FAIL!!! I WILL :lol:
Fail. You're a nobody. :P

I ain't touching this with a 40ft pole unless I get incredibly bored. I know how these things go.

Re: BSF Tournament

Posted: Fri Apr 15, 2011 2:36 am
by jwa8402
Hes not a nobody, by default if nothing else. Hes been here a decent amount of time, built some stuff, and been very active. With almost none of the vets around, that alone makes him a relevant member. Come to think of it though, for someone who insists the forums are dead and nothing can revive them, you sure show up alot. Is moderator a paid position or something?

I'm in for this. I think its good, if a bit more complex than I was thinking of, but I like the combined aspects of it. I kinda felt like the whole mass calculation stuff was part of what killed the metagame cuz theres always people who mess it up or don't understand it, but maybe its required for true balancing. Even if we only get four or five people besides Vidboi as judge(I'm assuming?) that will be a decent match. I just downloaded the calculator; I'll start building later today. Are we looking at a time table for this or just however long it takes?

*edit* we might consider recording the matches and posting them to youtube...

Re: BSF Tournament

Posted: Fri Apr 15, 2011 3:11 am
by Anna
jwa8402 wrote:Hes not a nobody, by default if nothing else. Hes been here a decent amount of time, built some stuff, and been very active. With almost none of the vets around, that alone makes him a relevant member.
It was a joke. You understand jokes, don't you? I thought the fucking :P emote would make it super-double extra obvious, but I guess some people have fucking trouble understanding even that. And sure, he's been here a decent amount of time (a whole five months!) and he's been very active (in that fucking god awful Spore Game all of you have been sperging over). Great qualities!
jwa8402 wrote:Come to think of it though, for someone who insists the forums are dead and nothing can revive them, you sure show up alot. Is moderator a paid position or something?
I have never once insisted that nothing can revive them. That I can recall. I did a fair bit to try and stop them from dying in the damn first place, but they're dead now. Also, go fuck yourself, I'll browse the forum and post if I damn well please, you smartass, and if you insist on being a smartass I might just start moderating too.

Re: BSF Tournament

Posted: Fri Apr 15, 2011 3:36 am
by jwa8402
Anna wrote:It was a joke.
Your right, the emote should have immediately separated that sarcasm from your usual blend. On the other hand, he has made two threads this year, which is more than most.
Anna wrote:I have never once insisted that nothing can revive them. That I can recall. I did a fair bit to try and stop them from dying in the damn first place, but they're dead now.
Again, my mistake; you said nothing anyone has done or is doing can revive it. This is why I suck at crossword puzzles, I miss the subtle things :lol:
Anna wrote:Also, go fuck yourself, I'll browse the forum and post if I damn well please, you smartass, and if you insist on being a smartass I might just start moderating too.
Now see this time you missed my sarcasm. If I was being critical I would say something like 'that would be a nice change after the last four years', but I was really only wondering why the mods haven't moved on to other things. Wasn't meant to be insulting at all. :P

Sorry to derail your thread Vidboi, you can have the mods clear that section out if you like.

Re: BSF Tournament

Posted: Fri Apr 15, 2011 3:37 am
by vidboi
hehe, i should've known Anna would be so enthusiastic about all this :P

also, in response to kittenpillar's question, yes the core hp does count as armour

Re: BSF Tournament

Posted: Fri Apr 15, 2011 3:50 am
by Anna
jwa8402 wrote:Now see this time you missed my sarcasm. If I was being critical I would say something like 'that would be a nice change after the last four years', but I was really only wondering why the mods haven't moved on to other things. Wasn't meant to be insulting at all. :P
Well now don't I feel like an idiot? :lol: Sorry. To answer your question: I have mostly moved on to do other things, but I don't intend on abandoning this forum all together. I still love the game, even if I haven't made anything in a long time, and I would actually like to see the forum become active again. Just... doesn't seem like it'll happen.

Re: BSF Tournament

Posted: Fri Apr 15, 2011 5:29 am
by kittenpillar100
Spoiler!
Sparrow class Corvette

Mass allowance: 3595/3600

Power allowance: 1430/1440

Mounts:
2 light static mounts: 100 mass
1 medium static mount: 75 mass
2 light mobile mounts: 200 mass

Propulsion:
2 Ion engines (mounted on the two light static mounts)
Mass (each):150
Power (each): 75
Speed output (each): 600/0.17
Acceleration output (each): 45/0.01
Turning output (each): 900/0.25

1 Chemical thruster (mounted on the medium static mount)
Mass: 400
Power: 160
Speed output: 4000/1.11
Acceleration output: 100/0.03
Turning output: 1600/0.45

Weaponry:
2 Photon guns Mass: 430 Power: 200 (mounted on small mobile mounts)
1 Twin energised photon battery Mass: 450 Power: 265 (mounted on heavy mobile mount)

Section hp: 1400 mass

Shield:
Hp:200 Mass: 200 Power: 200
Recharge: 0.80 Mass: 40 Power: 40

Image
Spoiler!
Eagle Class Cruiser

Mass allowance: 9445/10000

Power allowance: 2530/4000

Mounts:
3 medium static mounts: 225 mass
4 light mobile mountings: 400 mass
3 medium mobile mountings: 450 mass
1 heavy mobile mounting: 200 mass

Propulsion:
2 Chemical (mounted on two medium static mounts)
Mass (each): 400
Power (each): 160
Speed output (each): 4000/0.42
Acceleration output (each): 100/0.01
Turning output (each): 1600/0.17

1 fusion (mounted on 1 medium static mount)
Mass: 400
Power: 200
Speed output: 6400/0.68
Acceleration output: 80/0.01
Turning output: 800/0.08

Weapons:
4 energy cannons (mounted on 4 light mobile mounts) Mass: 720 Power: 380
2 space shotguns (mounted on 2 medium mobile mounts) Mass: 310 Power: 360
1 Ripper rocket launcher (mounted on 1 medium mobile mount) Mass: 285 Power: 195
1 heavy battle cannon (mounted on 1 heavy mobile mount) Mass: 655 Power: 375

Section hp: 4300 mass

Shield:
Hp: 500 Mass: 500 Power: 500
Recharge: 4 per frame. Mass: 200 Power: 200

Image
And the download:
http://www.mediafire.com/?2ua8vc2qh2mn6aa

Ha ha! beat these beauties!

Re: BSF Tournament

Posted: Fri Apr 15, 2011 6:04 am
by vidboi
you're doing it wrong, i'm not even sure where to start... the power is the power used by the thruster, mass is the mass of the thruster. seeing as a light mount can only provide 100 power and 250 mass, you're way out. also, those speed, accel and turning values should be divided by the mass of the ship at the end, i forgot to make that clear. i'll post some example specs:

Example Corvette:

Size: 60
Mass: 3600/3600
Power: 1440/1500

Section hp: 440 (440 mass)

Shield hp: 300 (600 mass, 300 power)
Shield regen: 1hp/turn (200 mass, 100 power)

Weapons:
-Quad rapid laser: 465 mass, 340 power (heavy mobile mount, 200 mass)
-2xLight missile launcher: 2x 250 mass, 100 power (2x light fixed mount, 2x 50 mass)
-Snub torpedo launcher: 170 mass, 200 power (medium fixed mount, 75 mass)

Thrusters:
-2xStandard: 500 mass, 200 power, 5000 speed, 125 accel, 1000 turning (2x light fixed mount, 2x 50 mass)
-Ion: 200 mass, 100 power, 800 speed, 30 accel, 600 turning (light fixed mount, 50 mass)
total: 5800/3600=1.61 speed, 155/3600=0.04 accel, 1600/3600=0.44 turning

i'd advise you use a shield as they are pretty good protection, although it'd be interesting to see a ship without

Re: BSF Tournament

Posted: Fri Apr 15, 2011 6:15 am
by kittenpillar100
So what is the mass of the thrusters or am I missing something?
wait, stupid, I get it now, the mount is the weight and power of the thruster
oh now I get it duh :3 I am the most stupid person alive

Re: BSF Tournament

Posted: Fri Apr 15, 2011 6:16 am
by vidboi
you decide on the mass yourself, then work out the other values from that

Re: BSF Tournament

Posted: Fri Apr 15, 2011 7:42 am
by kittenpillar100
Bumped, the cruiser is there, working on corvette.