Effective DPS Calculator - Weapon MASS and POWER
Posted: Sat Oct 02, 2010 5:58 pm
Well, some of you may remember a while ago on the meta 2 ship design thread that i posted some ideas for a way of easily comparing the stats of almost any custom weapons. i have since dabbled with it a bit more and made it more balanced, adherent to the game and reliable for any explosive, missile, beam or simple projectile weapon. so, without further explanation (which would take up a lot of space) here are my titillated formulae:
unlike a standard dps calculator it factors in how good a weapon is at hitting it's target (as compared to a range 1000, 0 dev, 180 arc beamer). hopefully this will be useful for a lot of large fleets that need balancing (eg jwa's starwreck fleet). here is a handy excel document where you simply input all the fields and it gives you an effective dps number. (note: input bullet speed for beamers as 1, it's got a trigger to handle that)
UPDATED SPREADSHEET WITH MASS AND POWER (includes metagame weapon stats)
UPDATE: i've been working on a new set of torunament rules which allow for a greater degree of freedom for competitors. one of the main things i wanted to introduce was custom weapon stats, and so i've modified the previous calculator to output in mass and power values, and also so that it a. suits the style of competition better and b. has anti-powergaming protocols ^^
unlike a standard dps calculator it factors in how good a weapon is at hitting it's target (as compared to a range 1000, 0 dev, 180 arc beamer). hopefully this will be useful for a lot of large fleets that need balancing (eg jwa's starwreck fleet). here is a handy excel document where you simply input all the fields and it gives you an effective dps number. (note: input bullet speed for beamers as 1, it's got a trigger to handle that)
UPDATED SPREADSHEET WITH MASS AND POWER (includes metagame weapon stats)
UPDATE: i've been working on a new set of torunament rules which allow for a greater degree of freedom for competitors. one of the main things i wanted to introduce was custom weapon stats, and so i've modified the previous calculator to output in mass and power values, and also so that it a. suits the style of competition better and b. has anti-powergaming protocols ^^