calvin1211 wrote:It it also possible to allow us to change the length of the trails?
That is far out of your reach, I'm afraid. At least for now.
Custom colour and trail width in SM are planned.
vidboi wrote:btw, could you possibly change the trails on the nuke mirv/torpedos to a slightly less glaring yellow? personally i think it looks really bad right now, and the trails could do with some more anti-aliasing as well
Anti-aliasing is out of reach unfortunately. It was one of the sacrifices made to maximise performance.
I've isolated exactly what causes the EMP torpedo to error: It has something to do with hitting a target when it has already been stunned. According to the military exercises I had been carrying out recently, defense platforms were stunned by 30-second effect EMP torpedoes. As the torpedoes load in only ten seconds, the second salvo resulted in a barrage of error messages. Upon holding enter down and observing the effects, I noted that the torpedoes now would simply pass over the stunned ship(s). Once the torpedo passed over them, the error messages stopped, and the game resumed.
Given that the code is lifted almost straight from the Frosch I think it's safe to say that I don't think there's a whole lot I can do about it.
The solution for now is thus to stop spamming EMP torpedoes or lower the duration of the stun. Probably both, because EMP effects shut down weapons and drain energy from modules, so spamming them is... dangerously overpowered, I would say.
Is there a existing way, or can you advise one, to trigger the critical object? I assume not because its a module but figured I'd check cuz that would be really useful.
Step 1) Make sure you have the proper, most recent version of BSF from the website. That's 0.90d.
Step 2) Go to the very first post in this thread.
Step 3) Download the "Wyrdysm Download" and the "Fixed Tachyon Error Ver." zips.
Step 4) Extract EVERYTHING IN THEM into your regular BSF folder.
Sound should work, Shipmaker should work. If it doesn't, you're doing something wrong.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.
I think is because every time i try to un-zip anything on the My Computer folder i does a error,so i extracted to an folder then i copied to the BSF folder.
There are two downloads in the very first post in the thread.
Download both of them. One of them contains shipmaker.
Founder and Event Coordinator for the BSF Beauty Pageant. Founder of the Pseudo-Chainship Project. Admin. Games Master. Quality Control Enforcer
Gay cute girl and fucking proud of it.
I assume it should, but sadly the first one is empty. I will probably download it again after I have tested some new ships that are for once not fail!
Anyway this idea looks great.
EDIT: ships became failships again so I tried again, the whole thing works! Glad the core is now SW as well, makes me get off my arse to import the sprites instead of making fail-BSF-crap-style-crap.