custom modules.

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

Moderators: th15, Moderators

Post Reply
AssassinVrxz
Lieutenant Commander
Lieutenant Commander
Posts: 76
Joined: Sat Mar 06, 2010 1:49 pm

custom modules.

Post by AssassinVrxz »

hey all. its zeke here, i was wondering if it was my version, or something that hasn't been impleminted yet... i just had to ask. on weapons, you can change the ughly sprite to a fancy shiny new weapon wiht a customsprite, can we do the same for Modules?
User avatar
Kiltric
Captain
Captain
Posts: 491
Joined: Sat Apr 11, 2009 4:44 am

Re: custom modules.

Post by Kiltric »

No, not directly, but you can alpha-zero or depth the module and put another sprite over it.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Re: custom modules.

Post by Arcalane »

It's possible, but not currently supported. Maybe in an upcoming version... which'll be out about the same time hell freezes over, I expect.
  /l、
゙(゚、 。 7
 l、゙ ~ヽ
 じしf_, )ノ
AssassinVrxz
Lieutenant Commander
Lieutenant Commander
Posts: 76
Joined: Sat Mar 06, 2010 1:49 pm

Re: custom modules.

Post by AssassinVrxz »

Arcalane wrote:It's possible, but not currently supported. Maybe in an upcoming version... which'll be out about the same time hell freezes over, I expect.
haha ok. the reason i was asking specifically was because they look so ugly over the ship, but as specified above, using the current features can bypass this.
Post Reply