The shipmaker...
Posted: Sat Jan 02, 2010 8:12 am
When I first played Battleships Forever, a long while ago (I think when I first played, the shipmaker was in it's first version, or the second one just came out), I instantly fell in love with it for it's simplicity and somewhat innovative design. I loved how you could make a great ship within at most one hour of work.
Recently, I was talking to a friend about sci-fi movies and general science-fiction, and then it hit me: this game existed, and I lost track of it. Before that day (which was, in occurrence, a week ago), I stood about the same way as I stood for Cortex Command: waiting eagerly for the next update, to see what new features they would come upon. And I'll be very honest, it turned around very fast.
When I downloaded and first ran the brand new Ship Maker, I was as excited as I was usually... until I saw everything. And I felt the biggest disappointment I thought I could feel. A lot of what made me originally like the game was gone. The shipmaker was now a pain to use, I still can't figure out how to make a ship that doesn't get destroyed even after a week of tinkering. Guns don't even seem to work on their own anymore. My older ships don't work, either. So now I'm stuck with this: ships which I can't fix, an editor which I can't use, and a game which I can only play with stock ships (and everyone here knows that most, if not all of the fun was in fighting with your own creations).
Where did all the simplicity go? Why did it disappear? Did we really set that point aside for the sake of features which aren't even that great?
I am very disappointed on how it turned out. If you feel my stance is wrong, feel free to correct me and maybe tell me exactly WHAT I didn't get that made me feel this disappointed. I certainly hope one of you will; because all I'd really want is to again feel the glee of seeing my creation getting torn to shreds or tearing other ships apart.
Thank you for listening to me, I am looking forward to see your responses.
Recently, I was talking to a friend about sci-fi movies and general science-fiction, and then it hit me: this game existed, and I lost track of it. Before that day (which was, in occurrence, a week ago), I stood about the same way as I stood for Cortex Command: waiting eagerly for the next update, to see what new features they would come upon. And I'll be very honest, it turned around very fast.
When I downloaded and first ran the brand new Ship Maker, I was as excited as I was usually... until I saw everything. And I felt the biggest disappointment I thought I could feel. A lot of what made me originally like the game was gone. The shipmaker was now a pain to use, I still can't figure out how to make a ship that doesn't get destroyed even after a week of tinkering. Guns don't even seem to work on their own anymore. My older ships don't work, either. So now I'm stuck with this: ships which I can't fix, an editor which I can't use, and a game which I can only play with stock ships (and everyone here knows that most, if not all of the fun was in fighting with your own creations).
Where did all the simplicity go? Why did it disappear? Did we really set that point aside for the sake of features which aren't even that great?
I am very disappointed on how it turned out. If you feel my stance is wrong, feel free to correct me and maybe tell me exactly WHAT I didn't get that made me feel this disappointed. I certainly hope one of you will; because all I'd really want is to again feel the glee of seeing my creation getting torn to shreds or tearing other ships apart.
Thank you for listening to me, I am looking forward to see your responses.