Ramming
Moderators: th15, Moderators
Simply put, no. An occasional attempt has been made to simulate the effect with negligible-range beams however, if I remember correctly. I could be wrong about that though.
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- Lieutenant, Junior Grade
- Posts: 12
- Joined: Sun Oct 26, 2008 3:47 pm
- Location: The Netherlands
actualy you can make a cutting laser that is always on.
Just edit the beam duration and reload time to the max value.
And give it a force fire trigger afther 1 frame elapsed.
And then give it the right range you want.
http://img192.imageshack.us/my.php?image=rammingboy.jpg
Just edit the beam duration and reload time to the max value.
And give it a force fire trigger afther 1 frame elapsed.
And then give it the right range you want.
http://img192.imageshack.us/my.php?image=rammingboy.jpg
Yeah, that sort of weapon does melée fairly reliably. If you don't want the beam to be on all the time, you could always create something attached to a longer-ranged fire control system, which activates when the enemy comes within viable ramming range.vulstar wrote:actualy you can make a cutting laser that is always on.
Just edit the beam duration and reload time to the max value.
And give it a force fire trigger afther 1 frame elapsed.
And then give it the right range you want.
http://img192.imageshack.us/my.php?image=rammingboy.jpg
You could say I have a lot of experience in this field.
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