Ramming

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Slipzerg
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Ramming

Post by Slipzerg »

I don't know if this is the right forum to ask this in, but does BSF have any ramming mechanics or any modules/ custom modules which give the ability to ram other ships?
Swamp Fox
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Post by Swamp Fox »

Simply put, no. An occasional attempt has been made to simulate the effect with negligible-range beams however, if I remember correctly. I could be wrong about that though.
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Arcalane
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Post by Arcalane »

No, and such mechanics will never be added. As SF said, very-short-range beams have been used to a limited degree of success.
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vulstar
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Post by vulstar »

actualy you can make a cutting laser that is always on.

Just edit the beam duration and reload time to the max value.
And give it a force fire trigger afther 1 frame elapsed.
And then give it the right range you want.

http://img192.imageshack.us/my.php?image=rammingboy.jpg
EriErin
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Post by EriErin »

vulstar wrote:actualy you can make a cutting laser that is always on.

Just edit the beam duration and reload time to the max value.
And give it a force fire trigger afther 1 frame elapsed.
And then give it the right range you want.

http://img192.imageshack.us/my.php?image=rammingboy.jpg
Yeah, that sort of weapon does melée fairly reliably. If you don't want the beam to be on all the time, you could always create something attached to a longer-ranged fire control system, which activates when the enemy comes within viable ramming range.

You could say I have a lot of experience in this field.
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