Metagame ship too powerful?
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Speaking of which, in stock game beams are not meant to be kings of battle; they are meant to wear down opponents, which is why they sweep in the first place. The actual damage is supposed to be dealt by blasters and other projectile weapons, which have far better DPS ratings than beams. Point defense then comes in as an equalizer, sort of like a rock-paper-scissors thing.
As well, take the design of stock ships into mind. They are very beam-light but projectile weapon-heavy. This stresses out point defense quite a great deal.
This post says nothing of the metagame, take note. What Arc wishes to balance the metagame by is his decision. I haven't read enough into it to make an informed judgement.
As well, take the design of stock ships into mind. They are very beam-light but projectile weapon-heavy. This stresses out point defense quite a great deal.
This post says nothing of the metagame, take note. What Arc wishes to balance the metagame by is his decision. I haven't read enough into it to make an informed judgement.
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tl;dr-ers will be shot on sight.
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Beams need to have their deviation and initial deviation modified to reflect their greatly increased duration. The megabeam-based weapons (HBEs and SBEs) look ridiculous (just play with any of the big battleships which use those weapons). Of course, pin-point precision would be OP so some sort of standard is required if we want our beams nicely balanced yet actually hitting the target.
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That's a good point, except that in any semblance of balancing beams and projectiles do not have the same stats. That is, quite frankly, a ridiculous idea which was dropped long ago.AllStarZ wrote:But the primary characteristics of the weapons will mean that with equal stats, beams will always overshadow projectile weapons.
That's why projectile weapons are given far better DPS than beam weapons are in stock game. So they don't overshadow projectile weapons, as you suggest.
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"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
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My point exactly. Plus it looks stupid.
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Curvy Alien Fleet: viewtopic.php?t=4959
Thrusallanian Naval Database: Patrol Craft to Behemoth, support ships, stations, warp gates, everything.
http://www.wyrdysm.com/phpBB2/viewtopic ... sc&start=0
Fleets of the Five States, get it here: http://www.wyrdysm.com/phpBB2/viewtopic.php?t=1929
Welcome to the "and this is why TerSlash beams aren't as good as they could be" channel.Droid wrote:Metagame beams spend a ridiculous amount of their firing time missing.
They don't do anywhere near their advertised damage potential.
Though that's actually unintentional, I'll look into tweaking it later.
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Yeah, well, the TerSlash debate is where I pulled that second line from.
If the slash cycle was faster and more frequent like in the TerSlash, it'd probably be more useful. In fact, maybe having slash-type beams and direct fire beams with different threat costs/stats might be interesting...(though ultimately more work).
Right now, it sweeps very slowly and looks like it's making a half-assed attempt to track the enemy ship (and failing hard).
If the slash cycle was faster and more frequent like in the TerSlash, it'd probably be more useful. In fact, maybe having slash-type beams and direct fire beams with different threat costs/stats might be interesting...(though ultimately more work).
Right now, it sweeps very slowly and looks like it's making a half-assed attempt to track the enemy ship (and failing hard).
The beams have just been updated with a modified raking deviation and double the reload time.
Their DPS is more in line with higher-end projectile weapons (Twin heavy laser cannon deals more damage over time than a medium beam emitter, all other stats balancing out).
Though, I think the threat costs for the beams (except super) can stand to get knocked down accordingly.
Slashing beams you say? Like sweeping stock scatter beams? Fund it.
Their DPS is more in line with higher-end projectile weapons (Twin heavy laser cannon deals more damage over time than a medium beam emitter, all other stats balancing out).
Though, I think the threat costs for the beams (except super) can stand to get knocked down accordingly.
Slashing beams you say? Like sweeping stock scatter beams? Fund it.
Realism, seriously? It's a space ship game. Realism was thrown out the window a long time ago.
Hey, guess what? So do ours. Shut up.AllStarZ wrote:Beam weapons dominate Freespace 2 for a reason you know. But in Freespace, ships have dozens of secondary projectile weapons in addition to the big powerful beam weapons that slice capitals apart or rock fighters about like silly flies.
Ed: Also, dozens? Hahahahaha. Not really unless they're the really big ones. A dozen, maybe. Not dozens plural.
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