That's true. Few games allow users to fully express their creativity as much as BSF does, and I can see how people can enjoy creating good looking ships. On the flip side, that is only true if you are actually good at making ships. For those that are only mediocre at making ships (myself included), the novelty of making your own ships wears off, and creating a ship that only looks half as good as the next person's leaves you rather deflated.Kaelis wrote:I love the creativity aspect of BSF the most, and never really cared much about gameplay itself (i still havent finished the campaign!), and i always thought shipbuilding has alot more potential and could use more flavor (custom sprites!). I am also a staunch proponent of promoting creativity in/trough games.
If there was a way to properly use these ships in the game, then it wouldn't matter as much if the ships don't look as good, because then it would be more about how they fared in battle. For me, Shipmaker is only half the game, the real pleasure comes in seeing them in action.
To be honest, I'm not all that keen on the idea of a BSF2. I mean, what can be put in a sequel that can't be put into the original? Far be it from me to tell you how to do your job, in my opinion, I'd rather BSF was improved to the point where it can be taken no further before we start thinking about sequels.Arcalane wrote:But that's something that simply can't be done right now, not until we hear more about BSF2 and how BSF1 ties into that legally.
I think all that should be done with BSF now is rounding off a few loose ends - fixing bugs, wrapping up the campaign