v0.90c Bug Reports - READ FIRST POST

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

Moderators: th15, Moderators

AidanAdv
Commodore
Commodore
Posts: 583
Joined: Fri Feb 15, 2008 6:49 am
Location: The Fields of Justice

Post by AidanAdv »

AidanAdv wrote:I actually noticed this bug a while ago, but I was lazy about posting it. Basically when you clone and then filp a section with weapons, it looks like their firing arcs have been reversed. But when you load in the game the weapons are backwards. I don't know the specifics of the bug (I'm not Kaelis), my interest in this only goes so far.

In the ship maker :
Image


In the game:
Image
Reposting because this bug still exists and is still annoying.
The walls have eyes: the shadows we throw are the shadows we try to throw off.
thanto_
Commander
Commander
Posts: 157
Joined: Sat Feb 02, 2008 4:47 pm

Post by thanto_ »

just found this one today:


1. create a sprite
2. add a weapon to it
3. add another weapon to it
4. select the sprite
5. right click on one weapon and "set on trigger 1"
6. right click on the other weapon and "set on trigger 1"


___________________________________________
ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_sidebar:

Data structure with index does not exist.

This only seems to happen when you try to change the "on trigger 1" or "on trigger 2" for sprites. The issue does not occur for "off trigger 1" or "off trigger 2". The issue also does not occur at all for weapons.

Also, you can ignore it, and it changes properly. Ignoring it for 1 generates the same error twice (you can ignore it twice and everything is back to normal) while ignoring it for 2 just generates the error once (which you can ignore and everything is fine).
User avatar
goduranus
Captain
Captain
Posts: 455
Joined: Tue Dec 11, 2007 9:09 am

Post by goduranus »

Warpman wrote:When a ship with layering and guns that are Under some part takes the "Reinforce" bonus it warps away and back. But then its layering is gone and guns are a mess. Has no effect on the game but looks ugly.
I can confirm in, in fact, every ship with weapons and modules behind some section will have those weapons and modules show up on top if that ship comes onto the map through jumping.
Cycerin
Captain
Captain
Posts: 395
Joined: Fri Nov 09, 2007 3:13 am

Post by Cycerin »

Often, downloaded ships will report that sprites are missing, when they are, in fact, not missing, and appropriately pathed custom sprites have been provided. I have no idea what causes this. Either way, it makes a lot of metagame ships little more than a jumble of question marks.
Silverware
Commodore
Commodore
Posts: 626
Joined: Fri Apr 17, 2009 11:50 am

Post by Silverware »

- Keyboard arrows in shipmaker sometimes stop responding ( need to know how to reproduce )

is easy to reproduce and avoid.
if you have a section selected in edit mode, and select a number variable and don't hit enter before changing to another section it does this, to fix it just select any old number variable and hit enter.


The one I want to report is annoying for me and IDK what causes it, but after looking at the ship in preview mode and returning to build mode the sprites all get mucked up and don't stay as what they were, its like the objects get mucked up over the file name of the sprite they are supposed to be.
Danny420Dale
Vice Admiral
Vice Admiral
Posts: 1344
Joined: Sat Sep 22, 2007 2:28 pm

Post by Danny420Dale »

Cloning weapons or modules to a ctrl-click selected section results in it being cloned at the last section selected normally, neatly defeating the purpose behind ctrl-click selection.
Ninteen45
Commander
Commander
Posts: 187
Joined: Fri Jul 04, 2008 7:24 am

Post by Ninteen45 »

sb4 and SHP custom files dissapear in Windows 7.
War.
User avatar
Arcalane
Pseudofeline Overlord
Posts: 4034
Joined: Thu Sep 13, 2007 10:37 am
Location: UK

Post by Arcalane »

Ninteen45 wrote:sb4 and SHP custom files dissapear in Windows 7.
That's a Windows 7 issue, it does the same thing as Vista and puts them under some folder in your user account info I think.
Roderick
Ensign
Ensign
Posts: 1
Joined: Sat Feb 06, 2010 11:21 am

Post by Roderick »

Running XP professional, battleshipsforeverv090d

I started up battleships forever fine at first, but it was lagging a little bit, so I turned off two of the advanced graphical options, particle effects and one other (each of which required an individual restart of the program) - I believe they were the first and third on the left, but I'm not certain. They were not interpolation or animated widgits.

I then disable and reenabled interpolation, and exited out of the program.

When I attempted to restart it, windows brings up the "report this error to microsoft" dialog box.

Clicking on the "debug" button brings up
Battleshipsforever:Battleshipsforever.exe - Application Error wrote: The exception Cannot Continue
Windows cannot continue from this exception.
(0xc0000025) occurred in the application at location 0x7c95019e

Click on OK to terminate the program
Yes, it does have the capitalized letters on the first line, and no punctuation.

Restarting the computer doesn't change anything.

Unzipping the file again into a new location and running *that* doesn't do anything different either. Neither does downloading the exe and installing from that.



The gameErrors.log doesn't have any information added to it - although the zip file the game came in does have a log with some information added to it already.



EDIT:
Clicking on "do not report" instead of "debug" leads to the following
Battleshipsforever wrote:Failed to load game data. File seems corrupted.[/url]
Another popup then flashes up for a tenth of a second, before closing automatically. quick reflexes got a screenshot of it. Yes, it *is* cut off like that.

Image[/img]
bk5115545
Ensign
Ensign
Posts: 1
Joined: Sun Feb 07, 2010 10:08 am

NEW ERRORS!!!!!

Post by bk5115545 »

___________________________________________
ERROR in
action number 1
of End Step Event
for object FroschDisabler:

Error in code at line 1:
direction = point_direction(x,y,l_target.x,l_target.y)

at position 42: Unknown variable x

___________________________________________
ERROR in
action number 1
of Create Event
for object GUI_SecondDone:

Error in code at line 25:
case 8: l_nextroom = rm_Mission8

at position 35: Unknown variable rm_Mission8
-------------------------------------------------------------------------------------

I got these errors while going through the story mode on the final leval available to 90c. im running windows 7 home premium with a 2.20gih dual core processor and 4gig ram. I also have an intigreted intel hd graphics card with supporting drivers. I hope this helps...... THIS NEXT ERROR OCCURS WHEN STARTING THE GAME FROM A SHORTCUT COPIED TO THE DESKTOP DIRECTLY FROM THE GAME FOLDER. I would consider this error to be serious since it means that the game can't be started from a desktop shortcut on windows 7.
-------------------------------------------------------------------------------------

FATAL ERROR in
action number 1
of Create Event
for object GUI_MainTitle:

bfdefault.ini not found, please reinstall the game
-------------------------------------------------------------------------------------

reinstalling the game only deletes the desktop shortcut and moves it to the game folder.
jseah
Ensign
Ensign
Posts: 2
Joined: Wed Mar 10, 2010 6:16 am

Post by jseah »

Running Windows Vista (with all latest patches, including latest DirectX and video card updates)
Had been running BSF perfectly without problems and using the Sandbox Blockade mode to test AI control of custom ships.

Now, when I try to do it, sometimes, upon an enemy ship destruction, a massive number of bonus drops are generated. Followed soon after by what must be the entire alien armada simultaneously jumping into the entire half of the map.

I've got it three times with my copy (but each time at a different point of the waves). 1 screenshot just before the problem and ship designs can be provided if you want them.

I've turned all graphics to minimum before this bug appeared, also created and was testing a projectile spamming ship (2000 range, 2 reload, burst 3 flak cannon) and a warning sign of the bug about to occur is vast swaths of projectiles spontaneously exploding for no reason.

EDIT:
Just tested, it has nothing to do with me not spawning any of my own ships. A test using player controlled ships produced the bug as well.
th15
Administrator
Posts: 947
Joined: Sun May 13, 2007 12:01 am

Post by th15 »

That sounds awesome, no idea what mightve caused it though.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
jseah
Ensign
Ensign
Posts: 2
Joined: Wed Mar 10, 2010 6:16 am

Post by jseah »

Got more info now.

I tried playing on the Sandbox Leviathan and upon destruction of the Leviathan... (by a rather strange method by which my Ion Cannon Frigate laser somehow managed to destroy a supposedly invulnerable section)
the game froze (windows reported it as not responding). Except the sound still worked and I could hear a continuous roar of sections blowing up (I could tell it was 'running' at about FPS~15). Even after I waited long after any destroyed sections should have been dealt with by the flak frigates, the sound still continued.

-------

Furthermore, after turning all graphics settings to maximum again to test, I managed to play without the bug appearing until Nagaya's Flagships + Dreadnoughts started to spawn like crazy (~40 000 points) on Sandbox Blockade, at which time I gave up and quit waiting for the bug (I was also getting overrun since I didn't make any custom ships for flanking yet). I also spawned and used all of my custom ships in case it was one of them interacting strangely.
Have also run tests with my custom cruiser class ships on Sandbox Blockade without the bug appearing. (and although I never waited until 40 000 points, the bug had always appeared at < 10 000 points previously, so I'm semi-confident that the bug is gone)

So it seems like the bug only appears when I turn my graphics settings down. Which is highly weird.

I might run tests to narrow down which setting is causing the problem.

--------

It sounds awesome, until you realize the mission quickly becomes unplayable because the enemies spawn faster than you can kill them (the whole hostile sector is covered with warps, about 1 warp per 100size ship length, continously) and the game soon lags to death.

Although, if it ran at all, I certainly wouldn't mind Sandboxing in a humongous fleet of Alliance Cruisers and Battleships and having a massive shootout. XD
Rodgun
Lieutenant Commander
Lieutenant Commander
Posts: 74
Joined: Mon Jan 18, 2010 4:11 am
Location: Infront of a computer.

Post by Rodgun »

Well, I'd like to report a bug on Sandbox mode. When making terrain, I ended up not liking what came out so I started deleting everything with the Destroy Mode. Then I tried deleting the sun.

Image

So yeah, apparently the sun can't be deleted and leaves that sphere there. Although, I've got to admit that thing looks cool. Specially in the middle of a battle.

Image

Missing sprites FTL.
Bad Boy
Vice Admiral
Vice Admiral
Posts: 1276
Joined: Mon Jan 21, 2008 4:34 am
Location: Halifax, Canada

Post by Bad Boy »

That bug's been around forever. I'd be quite surprised if no one posted it before. If you want to clear them away, use the clear terrain button in the options menu (or whatever it's called, the menu where you find ai controller and terrain placement).
Locked