v0.90b Bug Reports - READ FIRST POST
Moderators: th15, Moderators
-
- Captain
- Posts: 271
- Joined: Tue Dec 11, 2007 5:37 am
alright I run into some kind of problen here. It isn't really a bug but might need some fixing.
What I speak of is the way the targets for movement are handled. If you make a part of a ship separately and then turn it around to put it somewhere ont he ship the target's direction won't change according to the sprite you just turned. this leads to movements that have to be redone. In my case it led to mass changing of 30 or so sections and that frankly sucks.
tl:dr
>target direction doesn't change when turning a section. would be better if it would, though.
What I speak of is the way the targets for movement are handled. If you make a part of a ship separately and then turn it around to put it somewhere ont he ship the target's direction won't change according to the sprite you just turned. this leads to movements that have to be redone. In my case it led to mass changing of 30 or so sections and that frankly sucks.
tl:dr
>target direction doesn't change when turning a section. would be better if it would, though.
Himura.Kenshin said: What kind of pure, absolute [i]retard[/i] would run a bomb by Windows?
Happens when firing the repeating artillery.
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
___________________________________________
ERROR in
action number 1
of Other Event: User Defined 1
for object RepeatingArtillery:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
You are no God to me
You are nothing to me
This is a reckoning
Enjoy this while it lasts
It won't be long before it dies.
You are nothing to me
This is a reckoning
Enjoy this while it lasts
It won't be long before it dies.
Hey guys, i recently got this error message while trying out my dreadnought.
___________________________________________
ERROR in
action number 1
of End Step Event
for object ShipSection:
Error in code at line 275:
image_angle = l_owner.image_angle + l_angle + rs_rotang
at position 20: Unknown variable l_owner
___________________________________________
ERROR in
action number 1
of End Step Event
for object ShipSection:
Error in code at line 275:
image_angle = l_owner.image_angle + l_angle + rs_rotang
at position 20: Unknown variable l_owner
Congratulations. You're a textbook definition of a troll. -Danny
~Armored Core is to Cosmicbreak like Starcraft II is to World of Warcraft.~
~Armored Core is to Cosmicbreak like Starcraft II is to World of Warcraft.~
-
- Commander
- Posts: 229
- Joined: Sat Mar 01, 2008 2:04 pm
- Location: What? I'm somewhere? Where? Ask the GPS!
The Online/Offline trigger for weapons doesn't seem to work. My weapons still fire when they are meant to be offline.
Also, I get this error when if turn them online/offline:
Online:
Offline:
Please advise.
Also, I get this error when if turn them online/offline:
Online:
Code: Select all
___________________________________________
ERROR in
action number 1
of Key Press Event for <any key> Key
for object ctr_Turrets:
Error in code at line 14:
if tr_toggle && tr_ontype == 2 then
at position 20: Unknown variable tr_ontype
Code: Select all
___________________________________________
ERROR in
action number 1
of Key Press Event for <any key> Key
for object ctr_Turrets:
Error in code at line 28:
if tr_toggle && tr_ontype == 3 then
at position 20: Unknown variable tr_ontype
Please advise.
We are bits of stellar matter that got cold by accident, bits of a star gone wrong.
- Sir Arthur Eddington
"Gods are fragile things; they may be killed by a whiff of science or a dose of common sense."
-- Chapman Cohen
- Sir Arthur Eddington
"Gods are fragile things; they may be killed by a whiff of science or a dose of common sense."
-- Chapman Cohen
Arcalane wrote:If they're white, those are intentional. The explosion itself tends to generate a refraction bubble/shockwave effect that causes weapon-fired beams to visually bend, but they do not physically.
These are giant misplaced beams of light, I'm pretty sure.
"All that is necessary for the triumph of evil is that good men do nothing." ~Edmund Burke
This is a pretty old bug, but it's still around and I don't think I've seen it mentioned:
Sometimes when you go to the main menu, the ships in the background all fly directly to the center of the screen and keep that as their target, so they're all stuck bumping around in the center.
Any ship after that which is destroyed will likely be unable to move normally. It respawns off the screen, and slowly moves back onscreen in little jerks until it's somewhere near the edge, where they tend to stop. They also can't turn when they're like this.
Sometimes when you go to the main menu, the ships in the background all fly directly to the center of the screen and keep that as their target, so they're all stuck bumping around in the center.
Any ship after that which is destroyed will likely be unable to move normally. It respawns off the screen, and slowly moves back onscreen in little jerks until it's somewhere near the edge, where they tend to stop. They also can't turn when they're like this.
[img]http://img.photobucket.com/albums/v521/IxraninEL/Screenies/AsiSig1.gif[/img]
Anybody interested in answering my question? I know i'm pretty impatient coz everytime i create or edit triggers, my long ship description is half-removed.DarchZero wrote:ERROR in
action number 1
of Other Event: User Defined 1
for object TacNukeCannon:
Error in code at line 23:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
It also applies on Blaster Cannons and other custom long range weapons. Happens rarely.
And also sometimes, after saving, my ship description is cut in half, or something like that.
WTH is happening to my shipmaker?
Died to gatekeeping and mod arrogance
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- Commander
- Posts: 139
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-
- Commander
- Posts: 174
- Joined: Fri Jun 13, 2008 4:37 pm
- Location: Frontlines againest a piggy invasion
Code: Select all
ERROR in
action number 1
of Step Event
for object ctr_Turrets:
Error in code at line 48:
else if (dc_group != -1 && l_owner.dc_controlled) then
at position 29: Unknown variable l_owner
___________________________________________
ERROR in
action number 1
of End Step Event
for object ShipSection:
Error in code at line 275:
image_angle = l_owner.image_angle + l_angle + rs_rotang
at position 20: Unknown variable l_owner
___________________________________________
ERROR in
action number 1
of End Step Event
for object ctr_Turrets:
Error in code at line 4:
dir = rs_offsetdir + rs_owner.image_angle - rs_owner.l_angle
at position 32: Unknown variable image_angle
The bug is caused by the weapon being used as the driver to the turret and persist even after it is deleted.
Here's a screenie:
And here's the download:
http://www.wyrdysm.com/battleshipsforev ... y_ship.zip
Avatarless and proud of it! And being really crazy and screwing everything conventional!
Currently working on:
The largest transforming mecha EVAR!
Currently working on:
The largest transforming mecha EVAR!
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- Commander
- Posts: 105
- Joined: Sun Aug 03, 2008 2:01 pm
- Location: Adding engines on mah' spacestation.
- Contact:
Same as some custom weapons, those I know of are theArsenikum wrote:ERROR in
action number 1
of Other Event: User Defined 1
for object FlashBolter:
Error in code at line 26:
bullet.sprite_index = l_bulletsprite
at position 26: Unknown variable l_bulletsprite
To get rid of this bug you should write a full path to the bullet sprite in field "custom bullet sprite".
-TacNuke Cannon
-Repeating Artillery
-Flash Bolter
Also, whenever I run the sandbox, this appears:
___________________________________________
ERROR in
action number 1
of Other Event: Room Start
for object GUI_HighPartDrawer:
Error in code at line 4:
l_xscale1 = room_width/global.sbsurfsize
at position 36: Division by 0.
It somehow messes up the beams, explosions and etc.
However it becomes normal after going back to the main menu and sandbox again.
[url=http://rm51-place.at.ua/]Some random site I made.[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3301][img]http://i458.photobucket.com/albums/qq306/LukeRM/griatianflet.png[/img][/url][url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=88508#88508][img]http://i458.photobucket.com/albums/qq306/LukeRM/databanks.png[/img][/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=3301][img]http://i458.photobucket.com/albums/qq306/LukeRM/griatianflet.png[/img][/url][url=http://www.wyrdysm.com/phpBB2/viewtopic.php?p=88508#88508][img]http://i458.photobucket.com/albums/qq306/LukeRM/databanks.png[/img][/url]
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- Commander
- Posts: 116
- Joined: Sat Mar 01, 2008 3:49 am
This happened when I spawned my "t'aren fighter." Could the apostrophe have caused an issue?
I did mod the Vulcan cannon on it for turning, but thats it.
Code: Select all
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject994:
In script nTrigW:
Error in code at line 7:
obj = l_weapon[argument0].id
at position 8: Unknown variable l_weapon
This user is a proponent of the whole "Check your **** parenting" idea.
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s
This is a signature. It goes at the end of my post.
Your face is so *adjective* that it *verb*s