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BSF Tutorial (Milk RUn)

Posted: Mon Feb 09, 2009 3:32 pm
by th15
This is for the new guys, do you guys think the first mission of the campaign, Milk Run, worked as an effective tutorial?

Posted: Mon Feb 09, 2009 4:50 pm
by AnnihilatorX
Well I am not new but I just re-played it. I think it was quite engaging which is good for a tutorial.

It doesn't introduce people to modules which I think deserves a mention, but because Hestia doesn't sport modules, we can bring up the fact that the space station has a nano matrix module, and introduce what modules are and what that particular one on the space station can do and how staying near it helps.

Posted: Mon Feb 09, 2009 5:48 pm
by Cycerin
I think you should extend Milk Run and run the player through Deflectors. The fact that you can click M to select the ship module and then click it again to switch back to the ship deserves a mention.

Posted: Mon Feb 09, 2009 6:07 pm
by th15
The second mission does that. It freezes the game and tells you about deflectors.

Posted: Mon Feb 09, 2009 7:14 pm
by Cycerin
Yeah, but you might aswell do that in mission 1 instead, since it's sort of relevant there too.

Posted: Tue Feb 10, 2009 5:28 am
by Slayer0019
Cycerin wrote:Yeah, but you might aswell do that in mission 1 instead, since it's sort of relevant there too.
I don't think it really is. The opposing ships are so few and weak to the point where the deflector is nearly useless. Although including a deflector tutorial in the first mission might be a bit more thorough, it may serve to somewhat overwhelm a new player with functions. It's not like deflector use is necessary for victory either.

Posted: Tue Feb 10, 2009 7:02 am
by Artman40
I think 9th mission should be made to teach you new weapons and gameplay mechanics added in later versions!

Posted: Tue Feb 10, 2009 7:56 am
by Hypothetical Wisdom
Nah, that kind of stuff should just be integrated into the first mission, if at all. The 9th and 10th missions just need to be about putting the smack on Nagaya and the Nanz :D

Posted: Tue Feb 10, 2009 8:17 am
by AnnihilatorX
9th mission should be Nagaya in giant Pac Man ship to illustrate moving parts.

10th mission should assume you DC control of a small fighter and turns into a side scroll shooter.

Posted: Tue Feb 10, 2009 8:31 am
by th15
Yes, the pac-man ship has been most intriguing.

Wakka wakka wakka wakka wakka beeeoooooo boop boop.

Posted: Tue Feb 10, 2009 8:50 am
by Artman40
Gess we need another alien race to step in. That same race Leviathan station uses.

Posted: Tue Feb 10, 2009 8:54 am
by th15
That's been the plan all along, there's a white colour scheme defined in the .ini file.

Posted: Tue Feb 10, 2009 9:32 am
by derekiv
So you actually have a plan for the rest of the Campaign!?!?! :shock:

Posted: Tue Feb 10, 2009 10:04 am
by SHAD0Wdump
Man I wana know who these new guys are.

Posted: Tue Feb 10, 2009 12:03 pm
by Aerth Child
It was all I needed, although I'm known for figuring out my games at an extraordinary pace. In fact, I was making ships before I played the missions.