v0.90a Bug Report Thread

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Kaelis
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Post by Kaelis »

Perturabo wrote:The game won't accept custom sprites that are .PNG instead of .png. It doesn't like capitals, apparently.
Hey, Perturabo, i have a novel idea. I might seem to be out of my mind to you, but it would still be a great honor if you spared a minute of your precious time to consider it. If you're not too busy, of course - i realize im asking a lot here.

Could you, perchance, in your infinite kindness, read the documentation before posting things mentioned there as a bugs?

Crazy, i know.
Wicky_42
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Post by Wicky_42 »

Code: Select all

___________________________________________
ERROR in
action number 1
of Destroy Event
for object ShipSection:

In script tr_destroyClear:
Error in code at line 11:
     tr_offpar2.tr_onch[ tr_ppdim1[4], tr_ppdim2[4] ] = -4

at position 24: Unknown variable tr_ppdim1 or array index out of bounds
Upon the destruction of my latest ship, which uses triggers and links and drivers. Repeats once, then plays on. No real idea what's causing it. PM for the sb4 if needed.
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
Hypothetical Wisdom
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Post by Hypothetical Wisdom »

Anna wrote:
Hypothetical Wisdom wrote:What new version, Kaelis? I'm using version v.90!
v.90a, you dumbshit.
Hmm, when was that released? It's not mentioned on the News page.

I suppose I ought to update, huh?
Will work for kewl sig/av

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BizzarreCoyote
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Post by BizzarreCoyote »

Hypothetical Wisdom wrote:
Anna wrote:
Hypothetical Wisdom wrote:What new version, Kaelis? I'm using version v.90!
v.90a, you dumbshit.
Hmm, when was that released? It's not mentioned on the News page.

I suppose I ought to update, huh?
=_=

It's the current download. The link is in the thread right above this one.
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Wicky_42
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Post by Wicky_42 »

I've noticed a second bug with my afore mentioned ship. It has a pair of extendible engine pods, but when the rear of the ship is destroyed (taking the pods with it) sometimes in the ship schematic on the right the pod is still visible, without any connection to the ship itself - the connecting components are destroyed but it appears that somewhere in the game it's got confused.

The problem with this is that it causes a series of continuous errors that appear to be related to components that could be the ones on the pod.

_________________________


Ok, so after typing that I though I might as well investigate. I can confirm that destroying the mobile section supporting the external pods (mounting only 4 ex thrusters) results in a set of terminal errors in the flavour of:

Code: Select all

___________________________________________
ERROR in
action number 1
of  Step Event
for object ThrusterEx:

Error in code at line 1:
   image_angle = rs_owner.image_angle-rs_owner.l_angle + l_special6

at position 24: Unknown variable image_angle
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
Hypothetical Wisdom
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Post by Hypothetical Wisdom »

BizzarreCoyote wrote:
Hypothetical Wisdom wrote:
Anna wrote: v.90a, you dumbshit.
Hmm, when was that released? It's not mentioned on the News page.

I suppose I ought to update, huh?
It's the current download. The link is in the thread right above this one.
K. What other bugs have been fixed in the 90a release, Kaelis?
Will work for kewl sig/av

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Kaelis
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Post by Kaelis »

Hypothetical Wisdom wrote:K. What other bugs have been fixed in the 90a release, Kaelis?
Its in the changelog. Use your brain cells, man. Theyre there for a purpose.

Wicky_42, post that sb4.
Wicky_42
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Post by Wicky_42 »

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]

[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
Krishach
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Post by Krishach »

My core resets its color every time I reopen it in the ship editor. It goes back to green.
"Forgive my rudeness. I cannot abide useless people." -Murphy, Firefly

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BizzarreCoyote
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Post by BizzarreCoyote »

Krishach wrote:My core resets its color every time I reopen it in the ship editor. It goes back to green.
That's normal. It'll still be the custom core color in sandbox mode regardless.
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Post by Krishach »

I'd still say, unless there is a stellar reason for it, that it will be considered a glitch in most circles though.
"Forgive my rudeness. I cannot abide useless people." -Murphy, Firefly

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Siber
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Post by Siber »

Aederrex wrote: WARNING: Opening this in shipmaker will screw up all the triggers, in particular, it changes all the trigger 2 off conditions to match trigger 1 off. If anyone REALLY needs to know how I did this I'll make up a file with the triggered sections marked and post some instructions.
I checked and it didn't look like he also posted that bug here. I checked it out real quick on some ships I've been working on, and the triggers are, in a phrase, totally fucked. I hardly ever build a whole ship in one sitting. this one is a nasty one.
seriously Anna. seriously oh my gawd seriously.

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Grenville
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Post by Grenville »

It won't load up my new ship in the game :(

I just got finished putting the hull plating on my ship and started putting on some armor, now it won't load up in the sandbox or encounter maker. The last version without all the hull plating on it will still load up but the one with all the hull plating won't, the ship is under 600 sections so i know its not too big, i had a ship well over 1000 sections before open up fine in the last version of the game but not the v90a one :?
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M123
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Post by M123 »

Image
Sometimes the distortion effect from the destruction of a ship fails to disappear. The unusual thing is that the distortion only affects movement/ targeting lines. After another ship is destroyed, the effect goes away.

EDIT: Trippy thing is now my avatar. :P
Image
Image
AnnihilatorX
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Post by AnnihilatorX »

Got the following error after picking up reinforcement power up.

Code: Select all

___________________________________________
ERROR in
action number 1
of Destroy Event
for object ctr_Turrets:

Error in code at line 40:
           image_angle = rs_owner.image_angle-rs_owner.l_angle + l_arcoffset

at position 33: Unknown variable image_angle
EDIT:

Same error is obtained if the core is directly destroyed using destroy mode. There is no error if the ship is destroyed section by section.

sb4 file:
http://hiyukihome.110mb.com/roland/Tridentv4.sb4
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