Posted: Fri Jan 30, 2009 2:02 am
Well, they're not clear and they're not simple. Most of the time, the reason they work is that the operator has some crazy trackball skills. Yes, trackball.
This forum has gone [0] days without spambot deletion.
http://www.wyrdysm.com/phpBB3/
Oh, I understand that you can make everything super-accurate when you make custom stuff. I'm just referring to how the vanilla content works, since thats what I assume is the depiction the game is going for. Subsequently, ship designers will have to follow that depiction if they want to make balanced things. Personally, I'd set it up so ships fired a lot more shots, but also fired a lot more point defense. But I guess at that point we'd have to worry about lag with so many shots onscreen at once, as well as things just being confusing.Skrim wrote:No, you can modify your PD weapons to be more accurate if you want. And point beams are fail-proof dead-on accurate.
..............
You could make your plasma weapons, yes, but as I have already said, just about everything else would work better and do more damage for the amount of energy spent.
Ah... okay, yeah, I can live with that.th15 wrote:I never actually fleshed it out, but the conceptualization for the graphical style of the game is that it's an enhanced image that is displayed on the tactical display in the CIC of your flagship. This accounts for beams and the glowy ships. Also it's plausible that the tactical display compresses distances into a useful representation, since Newtonian motion has very little meaning if not taken in relation to other moving objects.
What's wrong with trackballs? I use a trackball all the time, and it works fine for me. Even in FPSs I'm better with a (good) trackball than a mouse. Too bad they aren't sold anymore, at least not where I live. My old one is starting to get worn out.th15 wrote:crazy trackball skills. Yes, trackball.
Well, we've already shot electromagnetic beams of various frequency through space. No such effect occurs. It's not like we've never tried lasers in outer space. Just not weapon-grade ones.duestchland1 wrote:interesting theory, but for it to even be faintly visible you would have to have an ungodly amount of debris. I find it more likely that the lasers spectrum interferes with the ever-present DARK MATTER. similar to what electricity does to neon. And since the laser is coherent, the light effect is confined to a relatively small area.
Weapon-grade lasers on earth didn't show much dark matter. I guess it won't be much different in space.Darlos9D wrote:It's not like we've never tried lasers in outer space. Just not weapon-grade ones.
Well, that isn't really true. It's "shit we haven't really seen yet, but something must exist or our theory is bork". So in a way it has already been detected through it's gravitational field, and some of it's parameters are known. Other shit we haven't seen yet is called Higg's Boson or something.Darlos9D wrote:shit we haven't seen yet.
I believe I made that clear myself:Aaganrmu wrote:Well, that isn't really true. It's "shit we haven't really seen yet, but something must exist or our theory is bork".
Darlos9D wrote:To put things into perspective: based on our current gravitational model of the universe, there is currently 97% of the energy and matter in the universe that is unobserved and unaccounted for. We have a LOT to learn. That, or our model is wrong.
...... wat?D00D! wrote:Maybe you should abandon terrestrial knowledge and logic in space since said terrestrial knowledge and logic has yet to put humans beyond the moon?
Aka, you can't use modern science (or anything to come in the next few years) to explain space exploration since we haven't even develop the proper technolodgy to send humans past the moon yet. We either have to use vastly radical or hypotherical concepts (which would take decades to prove) to really be able to understand effective and pratical space travel.Darlos9D wrote: ...... wat?
Well, one way to think about point defense guns that are inaccurate is the way flares work for distracting heat-seeking missiles: lots of points to potentially lock onto that "Isn't Me."Darlos9D wrote:Oh, I understand that you can make everything super-accurate when you make custom stuff. I'm just referring to how the vanilla content works, since thats what I assume is the depiction the game is going for. Subsequently, ship designers will have to follow that depiction if they want to make balanced things. Personally, I'd set it up so ships fired a lot more shots, but also fired a lot more point defense. But I guess at that point we'd have to worry about lag with so many shots onscreen at once, as well as things just being confusing.
Don't be a fucking idiot, D00D. For the most part our understanding of space is fucking sound. We do have the technology to send humans past the moon. We just haven't, 'cause it's motherfucking expensive. Don't say "science doesn't understand it". The truth is, scientists for the most part understand it plenty. YOU don't understand it.D00D! wrote:Aka, you can't use modern science (or anything to come in the next few years) to explain space exploration since we haven't even develop the proper technolodgy to send humans past the moon yet. We either have to use vastly radical or hypotherical concepts (which would take decades to prove) to really be able to understand effective and pratical space travel.Darlos9D wrote: ...... wat?