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Also,by default nano settings the nanomatrix will use up almost half of its energy to repair 0.10 HP,this gives the illusion of it not working,when in reality it is just working quite poorly.Not to mention the previously mentioned 0.10 range making it even more redundant.
I have created a working nano by using custom settings on those fields.
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Code: Select all
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ERROR in
action number 1
of Alarm Event for alarm 0
for object ctr_EShip:
In script shipEAI:
Error in code at line 594:
if l_weapon[v].l_maxeng = 0 then
at position 29: Unknown variable l_maxeng
(ship used has a EX thruster,probably related to that)
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EX thruster counts against a ship going into kamikazi mode automatically.(does not apply to ships already set to Kamikazi AI)
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Small request,in skirmish battles,could you remove the trigger for 'Mission Failed:Your fleet has been destroyed',It seems to be a wee bit buggy,coming up when I still have to original battle station intact.
(possibly related to the decay of fire support defense platforms)