v0.9 Bug Report Thread
Moderators: th15, Moderators
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- Commander
- Posts: 116
- Joined: Sat Mar 01, 2008 3:49 am
Performance:
I noticed that the use of mining laser to create a flare effect with 'burst' and 360 'initial deviation' has major performance impact depending the number set in 'burst'. For me frame rate dropped by half from using 8 instead of 4.
Not sure if this is a correctable bug or implementation problem or optimization problem.
E.g. mining laser is too thin so probably doesn't need additive shading.
I noticed that the use of mining laser to create a flare effect with 'burst' and 360 'initial deviation' has major performance impact depending the number set in 'burst'. For me frame rate dropped by half from using 8 instead of 4.
Not sure if this is a correctable bug or implementation problem or optimization problem.
E.g. mining laser is too thin so probably doesn't need additive shading.
Another minor bug:
Plasma ball cannon, particle cannon and particle rifle shots are not targeted by point defences, but do get destroyed by flak explosions.
Though maybe i just don't remember and the bug is old... wasnt it the same with railgun shots?
Also, when section or weapon's X or Y position is -1, the field is renamed to "default"
Plasma ball cannon, particle cannon and particle rifle shots are not targeted by point defences, but do get destroyed by flak explosions.
Though maybe i just don't remember and the bug is old... wasnt it the same with railgun shots?
Also, when section or weapon's X or Y position is -1, the field is renamed to "default"
ERROR in
action number 1
of Other Event: Game Start
for object obj_sidebar:
Error in function real().
Happens 3-4 times every time I start SM. Ignoring them doesn't do any harm. Possibly related to custom sprites? I've used a few and saved some customsection ini's. The bug persists even after I deleted customsprites.ini.
action number 1
of Other Event: Game Start
for object obj_sidebar:
Error in function real().
Happens 3-4 times every time I start SM. Ignoring them doesn't do any harm. Possibly related to custom sprites? I've used a few and saved some customsection ini's. The bug persists even after I deleted customsprites.ini.
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
Serious problem; I can't load any of my MRA ships in the SM anymore. No error message, no hickups, trying to load them just doesn't provoke the slightest of action. I checked whether it could have something to do with fixing them for the current SM version, but I really can't find it. Odd thing is that the Jade Martyr works fine in the shipmaker.
Example sb4: http://www.mediafire.com/?gml0ifgjyyz
Another problem is that the Jade Martyr won't load in the sandbox. Whenever I try to save+launch sandbox, I get the sandbox...sans Jade Martyr...or menu...or starting message. Just an empty field with a sidebar. Trying to load it from BSF itself also provokes not the slightest reaction. It pauses for a while...and then nothing.
@AnnihilatorX; every burst is a sprite, and the more sprites, the less performance. Ergo, more burst = less performance.
@KiT; those weapons aren't supposed to be intercepteable. -1 is a synonym for 'Default' in most shipmaker fields.
Example sb4: http://www.mediafire.com/?gml0ifgjyyz
Another problem is that the Jade Martyr won't load in the sandbox. Whenever I try to save+launch sandbox, I get the sandbox...sans Jade Martyr...or menu...or starting message. Just an empty field with a sidebar. Trying to load it from BSF itself also provokes not the slightest reaction. It pauses for a while...and then nothing.
@AnnihilatorX; every burst is a sprite, and the more sprites, the less performance. Ergo, more burst = less performance.
@KiT; those weapons aren't supposed to be intercepteable. -1 is a synonym for 'Default' in most shipmaker fields.
Check out The Star Wreck project!
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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- Fleet Admiral
- Posts: 2520
- Joined: Sun Jan 27, 2008 4:50 am
- Location: Antwerp, Belgium
Old sb4? Well goddamnit. Is there any way to make it operable for the new version? As for the JM, I'll send it to you via PM.
Check out The Star Wreck project!
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
I think custom bullet sprites might be broken. I got a bug after putting custom sprites on the weapons of my Normandy. All I've changed since my last bug report is custom bullet sprites.
Here's the error:
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject992:
In script nWep2b:
In script createSprite:
Error in code at line 17:
if variable_global_exists(sprname) then
at position 28: Unknown variable sprname
Here's the error:
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject992:
In script nWep2b:
In script createSprite:
Error in code at line 17:
if variable_global_exists(sprname) then
at position 28: Unknown variable sprname
[img]http://img244.imageshack.us/img244/6102/odstsigbi9.jpg[/img]
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- Commander
- Posts: 116
- Joined: Sat Mar 01, 2008 3:49 am
Saving a sb4 file while having sections hidden may lead to irreversible hiding of the sections.
For those who want to get their hidden section back, you can manually edit sb4 file with notepad, find the lines with 2nd number after 1st comma to be negative, add 7000 to the negative number to update the coordinates.
For those who want to get their hidden section back, you can manually edit sb4 file with notepad, find the lines with 2nd number after 1st comma to be negative, add 7000 to the negative number to update the coordinates.
Get this when (i believe) the driver (a beamer) connected to a manually created twin beam turret gets destroyed before any of the rest of the turret is.
___________________________________________
ERROR in
action number 1
of Step Event
for object ctr_BeamTurrets:
Error in code at line 8:
image_angle = ts_linkpar.image_angle
at position 29: Unknown variable image_angle
Here's the ship (hopefully - it didn't want to take my sb4 :S)
http://www.wyrdysm.com/battleshipsforev ... rigate.zip
On a side, partially related note, is it possible to hide the turret driver from the game to avoid it being destroyed? Making the weapon invincible or hidden or whatever?
___________________________________________
ERROR in
action number 1
of Step Event
for object ctr_BeamTurrets:
Error in code at line 8:
image_angle = ts_linkpar.image_angle
at position 29: Unknown variable image_angle
Here's the ship (hopefully - it didn't want to take my sb4 :S)
http://www.wyrdysm.com/battleshipsforev ... rigate.zip
On a side, partially related note, is it possible to hide the turret driver from the game to avoid it being destroyed? Making the weapon invincible or hidden or whatever?
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=4014]Terran Republic[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
[url=http://www.wyrdysm.com/phpBB2/viewtopic.php?t=2792]HW2 Hiigaran Navy[/url]
Just make the driver have an HP of like 900000 or something.Wicky_42 wrote: On a side, partially related note, is it possible to hide the turret driver from the game to avoid it being destroyed? Making the weapon invincible or hidden or whatever?
[img]http://img244.imageshack.us/img244/6102/odstsigbi9.jpg[/img]
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- Lieutenant Commander
- Posts: 60
- Joined: Tue Feb 26, 2008 5:50 am
- Location: Spinning around in an Admiral's Chair.
A strange bug that I've only witnessed in the new version. I've had no changes to hardware since .88 (laptop ) Anyhow, every once in a while the beamers and the like will start growing in size... the bloom if you want to call it that.
http://i2.photobucket.com/albums/y46/b1 ... bloom1.png
In about 30 seconds, it turns into this.
http://i2.photobucket.com/albums/y46/b1 ... bloom2.png
o_O
Like I said, sometimes it does that, and sometimes it does not. I haven't tested if it carries over into skirmish when the menu does that though.
http://i2.photobucket.com/albums/y46/b1 ... bloom1.png
In about 30 seconds, it turns into this.
http://i2.photobucket.com/albums/y46/b1 ... bloom2.png
o_O
Like I said, sometimes it does that, and sometimes it does not. I haven't tested if it carries over into skirmish when the menu does that though.
Try turning off surfaces?Billy Joe Bob wrote:A strange bug that I've only witnessed in the new version. I've had no changes to hardware since .88 (laptop ) Anyhow, every once in a while the beamers and the like will start growing in size... the bloom if you want to call it that.
http://i2.photobucket.com/albums/y46/b1 ... bloom1.png
In about 30 seconds, it turns into this.
http://i2.photobucket.com/albums/y46/b1 ... bloom2.png
o_O
Like I said, sometimes it does that, and sometimes it does not. I haven't tested if it carries over into skirmish when the menu does that though.
Fly me to the moon, so I can play among the stars~
Let me see what spring is like on Jupiter and Mars~
Let me see what spring is like on Jupiter and Mars~
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- Commodore
- Posts: 535
- Joined: Mon Jul 21, 2008 1:04 pm
- Location: CT, America