v0.9 Bug Report Thread

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AnnihilatorX
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Post by AnnihilatorX »

Performance:

I noticed that the use of mining laser to create a flare effect with 'burst' and 360 'initial deviation' has major performance impact depending the number set in 'burst'. For me frame rate dropped by half from using 8 instead of 4.

Not sure if this is a correctable bug or implementation problem or optimization problem.
E.g. mining laser is too thin so probably doesn't need additive shading.
KiT
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Post by KiT »

Another minor bug:
Plasma ball cannon, particle cannon and particle rifle shots are not targeted by point defences, but do get destroyed by flak explosions.

Though maybe i just don't remember and the bug is old... wasnt it the same with railgun shots?

Also, when section or weapon's X or Y position is -1, the field is renamed to "default"
Cycerin
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Post by Cycerin »

ERROR in
action number 1
of Other Event: Game Start
for object obj_sidebar:

Error in function real().

Happens 3-4 times every time I start SM. Ignoring them doesn't do any harm. Possibly related to custom sprites? I've used a few and saved some customsection ini's. The bug persists even after I deleted customsprites.ini.
ArcaneDude
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Post by ArcaneDude »

Serious problem; I can't load any of my MRA ships in the SM anymore. No error message, no hickups, trying to load them just doesn't provoke the slightest of action. I checked whether it could have something to do with fixing them for the current SM version, but I really can't find it. Odd thing is that the Jade Martyr works fine in the shipmaker.

Example sb4: http://www.mediafire.com/?gml0ifgjyyz

Another problem is that the Jade Martyr won't load in the sandbox. Whenever I try to save+launch sandbox, I get the sandbox...sans Jade Martyr...or menu...or starting message. Just an empty field with a sidebar. Trying to load it from BSF itself also provokes not the slightest reaction. It pauses for a while...and then nothing.

@AnnihilatorX; every burst is a sprite, and the more sprites, the less performance. Ergo, more burst = less performance.

@KiT; those weapons aren't supposed to be intercepteable. -1 is a synonym for 'Default' in most shipmaker fields.
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Kaelis
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Post by Kaelis »

Can you post your SM inis?

EDIT: Errr, that was @ Cycerin.



Thats an old sb4, AD...

AS for the Jade Martyr, can i have the sb4, please?
ArcaneDude
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Post by ArcaneDude »

Old sb4? Well goddamnit. Is there any way to make it operable for the new version? As for the JM, I'll send it to you via PM.
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ODST
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Post by ODST »

I think custom bullet sprites might be broken. I got a bug after putting custom sprites on the weapons of my Normandy. All I've changed since my last bug report is custom bullet sprites.

Here's the error:
___________________________________________
ERROR in
action number 1
of Create Event
for object __newobject992:

In script nWep2b:
In script createSprite:
Error in code at line 17:
if variable_global_exists(sprname) then

at position 28: Unknown variable sprname
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AnnihilatorX
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Post by AnnihilatorX »

Saving a sb4 file while having sections hidden may lead to irreversible hiding of the sections.

For those who want to get their hidden section back, you can manually edit sb4 file with notepad, find the lines with 2nd number after 1st comma to be negative, add 7000 to the negative number to update the coordinates.
Kaelis
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Post by Kaelis »

ODST, custom sprites need to be .gif or .png files, and their extension has to be lowercase.
ODST
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Post by ODST »

The sprites are .png files. They're the Tyrian projectile pack, ripped by CheesyErwin. As for making the file extensions lower case, I don't know how you would do that. Just at ".png" to the end of the file name?
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Wicky_42
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Post by Wicky_42 »

Get this when (i believe) the driver (a beamer) connected to a manually created twin beam turret gets destroyed before any of the rest of the turret is.

___________________________________________
ERROR in
action number 1
of Step Event
for object ctr_BeamTurrets:

Error in code at line 8:
image_angle = ts_linkpar.image_angle

at position 29: Unknown variable image_angle

Here's the ship (hopefully - it didn't want to take my sb4 :S)
http://www.wyrdysm.com/battleshipsforev ... rigate.zip


On a side, partially related note, is it possible to hide the turret driver from the game to avoid it being destroyed? Making the weapon invincible or hidden or whatever?
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ODST
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Post by ODST »

Wicky_42 wrote: On a side, partially related note, is it possible to hide the turret driver from the game to avoid it being destroyed? Making the weapon invincible or hidden or whatever?
Just make the driver have an HP of like 900000 or something.
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Billy Joe Bob
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Post by Billy Joe Bob »

A strange bug that I've only witnessed in the new version. I've had no changes to hardware since .88 (laptop :roll: ) Anyhow, every once in a while the beamers and the like will start growing in size... the bloom if you want to call it that.
http://i2.photobucket.com/albums/y46/b1 ... bloom1.png
In about 30 seconds, it turns into this.
http://i2.photobucket.com/albums/y46/b1 ... bloom2.png
o_O
Like I said, sometimes it does that, and sometimes it does not. I haven't tested if it carries over into skirmish when the menu does that though.
Chiiro
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Post by Chiiro »

Billy Joe Bob wrote:A strange bug that I've only witnessed in the new version. I've had no changes to hardware since .88 (laptop :roll: ) Anyhow, every once in a while the beamers and the like will start growing in size... the bloom if you want to call it that.
http://i2.photobucket.com/albums/y46/b1 ... bloom1.png
In about 30 seconds, it turns into this.
http://i2.photobucket.com/albums/y46/b1 ... bloom2.png
o_O
Like I said, sometimes it does that, and sometimes it does not. I haven't tested if it carries over into skirmish when the menu does that though.
Try turning off surfaces?
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Slayer0019
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Post by Slayer0019 »

Removed: bug already reported
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