Ship Maker Modifications
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Ship Maker Modifications
Apparently, our dear ChaosTheory has developed means to modify the BSF ShipMaker. From what I know, he's done so by using a decoder for GM exe's, but I don't know the details. Anyhow; here's the linky.
DOWNLOAD THE MODIFIED SHIP MAKER AND SPRITE CODES.
I don't know exactly what he did, but we now have a Shipmaker that features several new possibilities.
A screenshot, featuring some of the possibilities of these unusual sprites.
As you can see, several never seen sections and stuff can now be used by editing codes. Eventually, this might lead to custom sections, turrets, the whole shagadilly we've ever wanted, but for now we'll have plenty of possibilities to explore. CT has also been smart enough to use BoVinE's 10x10 grid as the standard.
CT, if you can shed some more light on how this came to be and what further possibilites are, please do so. The rest of you, discuss?
DOWNLOAD THE MODIFIED SHIP MAKER AND SPRITE CODES.
I don't know exactly what he did, but we now have a Shipmaker that features several new possibilities.
A screenshot, featuring some of the possibilities of these unusual sprites.
As you can see, several never seen sections and stuff can now be used by editing codes. Eventually, this might lead to custom sections, turrets, the whole shagadilly we've ever wanted, but for now we'll have plenty of possibilities to explore. CT has also been smart enough to use BoVinE's 10x10 grid as the standard.
CT, if you can shed some more light on how this came to be and what further possibilites are, please do so. The rest of you, discuss?
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Check out the Epic Music Library
And in this Alliance we bestow our hope and will, that the Dogs of War may never harass the people of our homes again, and that it will bring peace, equality and liberty for all in need and despair. One Universe, One Goal. By the Manifest we command this.~ Saren Vil Ush
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Okay. Official FAQ on how it works.
1. How did I do it?
By using a GM decompiler and tranferring sprites from BSF to SB.
2. How does it work?
You have to used the doosection glitch to insert the specific sprite you want as a section or doodad.
3. Does it break any compatibilities?
You can load old sb3's into the modded SB, and load mod SB's .shp files into BSF. DO NOT load files that use the extra sprites in the old SB.
4. Does this mean we get ROFLTURRETZ/custom sections?
No, not yet. I only made it possible to use non-standard sprites from BSF in custom ships. I changed no code.
5. What if I have a good idea to add?
Post it here.
6. What have you already added?
I added some extra sprites to SB and increased the SB size from 2048 to 6144 pixels, and changed the default background to BoVinE's better grid.
This will be updated as I think of more things to say.
1. How did I do it?
By using a GM decompiler and tranferring sprites from BSF to SB.
2. How does it work?
You have to used the doosection glitch to insert the specific sprite you want as a section or doodad.
3. Does it break any compatibilities?
You can load old sb3's into the modded SB, and load mod SB's .shp files into BSF. DO NOT load files that use the extra sprites in the old SB.
4. Does this mean we get ROFLTURRETZ/custom sections?
No, not yet. I only made it possible to use non-standard sprites from BSF in custom ships. I changed no code.
5. What if I have a good idea to add?
Post it here.
6. What have you already added?
I added some extra sprites to SB and increased the SB size from 2048 to 6144 pixels, and changed the default background to BoVinE's better grid.
This will be updated as I think of more things to say.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
Additional Sprite Guide
Alright, though this would be needed, as description might not be enough for some people. All sprites are credited to Kaelis, because he saved me a hell of a lot of time by uploading them for me.
Normal Sprites
Sections 1-26
Additional Sprites
spr_Core , spr_Alien , spr_Pirate , (Civ Core, I don't know the sprite name right now) , spr_Coresml , spr_Platform , spr_Spacestation , spr_Spacestationrot .
spr_CivPod - boarding pod section
spr_Expbits - section fragments, animated
spr_Tug - funky tugboat core
spr_Cargo - cylindrical cargo section
spr_BulletHornet - triangle section
spr_powerupshell - outer part of powerups
spr_pwrinfusion - powerup center
spr_pwrovercharge - powerup center
spr_pwrreinforce - powerup center
spr_pwrrepstation - powerup center
spr_pwrfiresupport - powerup center
spr_RockPlat01 - pirate rock platform
spr_RockPlat02 - pirate rock platform
spr_RockPlat03 - pirate rock platform
spr_Rock1 - asteroid
spr_Rock2 - asteroid
spr_Rock3 - asteroid
spr_Rock4 - asteroid
(spr_Rock - all the asteroids, animated) appears in SMCE as a clone of Rock3
spr_Bridge - blue dot
spr_Meteor - meteors, animated
spr_Platformer - Platform Deployer module
spr_BulletRailgunMono - railgun shot sprite, gray
spr_LimpetMine - alien mine, animated
spr_BulletPlasma - plasma shot, animated
spr_BulletMissile - Missile shot, animated
spr_BulletDriverMono - Driver shot, gray
spr_MegaBoomAlpha - explosion ring
spr_BigBoom - explosion, animated
spr_SmallBoom - small explosion, animated
spr_BlasterBoom - blaster shot explosion, animated
spr_PulseBoom - pulse shot explosion, animated
spr_Sun - sun sprite, use only as doodad with Additive blending
Normal Sprites
Sections 1-26
Additional Sprites
spr_Core , spr_Alien , spr_Pirate , (Civ Core, I don't know the sprite name right now) , spr_Coresml , spr_Platform , spr_Spacestation , spr_Spacestationrot .
spr_CivPod - boarding pod section
spr_Expbits - section fragments, animated
spr_Tug - funky tugboat core
spr_Cargo - cylindrical cargo section
spr_BulletHornet - triangle section
spr_powerupshell - outer part of powerups
spr_pwrinfusion - powerup center
spr_pwrovercharge - powerup center
spr_pwrreinforce - powerup center
spr_pwrrepstation - powerup center
spr_pwrfiresupport - powerup center
spr_RockPlat01 - pirate rock platform
spr_RockPlat02 - pirate rock platform
spr_RockPlat03 - pirate rock platform
spr_Rock1 - asteroid
spr_Rock2 - asteroid
spr_Rock3 - asteroid
spr_Rock4 - asteroid
(spr_Rock - all the asteroids, animated) appears in SMCE as a clone of Rock3
spr_Bridge - blue dot
spr_Meteor - meteors, animated
spr_Platformer - Platform Deployer module
spr_BulletRailgunMono - railgun shot sprite, gray
spr_LimpetMine - alien mine, animated
spr_BulletPlasma - plasma shot, animated
spr_BulletMissile - Missile shot, animated
spr_BulletDriverMono - Driver shot, gray
spr_MegaBoomAlpha - explosion ring
spr_BigBoom - explosion, animated
spr_SmallBoom - small explosion, animated
spr_BlasterBoom - blaster shot explosion, animated
spr_PulseBoom - pulse shot explosion, animated
spr_Sun - sun sprite, use only as doodad with Additive blending
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Just so I don't mess up anything since I know very little about this type of thing:
I have to get rid of the old shipmaker and install this instead, but it will work just like the old one but with more selection? Can I get to the sections ingame or do I have to otherwise manually load the sprites? I don't know anything about the doosection glitch so if theres info on it somewhere...
I have to get rid of the old shipmaker and install this instead, but it will work just like the old one but with more selection? Can I get to the sections ingame or do I have to otherwise manually load the sprites? I don't know anything about the doosection glitch so if theres info on it somewhere...
1: No, you do not have to get rid of the old shipmaker. Just download the new one and put it in your BSF folder. They can both reside there happily.jwa8402 wrote:I have to get rid of the old shipmaker and install this instead, but it will work just like the old one but with more selection? Can I get to the sections ingame or do I have to otherwise manually load the sprites? I don't know anything about the doosection glitch so if theres info on it somewhere...
2: As far as I know, there is no manual sprite loading anywhere. I'm not gonna say a definitive no, however, since I haven't actually tried them ingame yet.
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