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Heavy Hit
Posted: Mon Feb 25, 2008 6:56 am
by Arona Daal
How hard does a hit have to be to temporarily disable a ship? Is it a percentage of the total hp of all sections? Amount of sections? If you had two sections on a ship, one with 5000 hp and one with 50 hp, if the 50 hp one fell off would it disable the ship? What about the other one? This may have been already asked but the search doesn't give me anything.
Posted: Mon Feb 25, 2008 6:59 am
by Commodore111
only a frosch gun cand isable a a ship.
Posted: Mon Feb 25, 2008 7:09 am
by theonemephisto
Commodore111 wrote:only a frosch gun cand isable a a ship.
He means hull shock.
And I have no clue.
Posted: Mon Feb 25, 2008 7:11 am
by Commodore111
you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
Posted: Mon Feb 25, 2008 7:39 am
by Arona Daal
Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
... Yes you can. Once a ship loses enough hp / modules / sections (the amount is my question) it gets a frosch gun effect, without a frosch gun actually hitting it.
Posted: Mon Feb 25, 2008 7:41 am
by theonemephisto
Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
But you can. If you manage to knock off enough sections ships will go into hull shock where they are for all intents and purposes disabled, basically sent drifting and unable to do anything for a short amount of time.
Posted: Mon Feb 25, 2008 7:42 am
by Tsakara
Arona is right. I think it has to do with knocking a certain percentage of pieces off at once
so if the ship has say 20 pieces and 5 get blown off it might be enough to cause the hull shock. this would mean on a 100 piece ship you need to knock 20 off at once.
I don't know about the exact numbers though.
Posted: Mon Feb 25, 2008 8:30 am
by ChaosTheory
Tsakara wrote:Arona is right. I think it has to do with knocking a certain percentage of pieces off at once
so if the ship has say 20 pieces and 5 get blown off it might be enough to cause the hull shock. this would mean on a 100 piece ship you need to knock 20 off at once.
I don't know about the exact numbers though.
It also has somehtign to do with doign it consecutively, if you knock off 20 pieces on after another with a lucky-niner it will also go into hull shock.
Posted: Mon Feb 25, 2008 9:37 am
by TormakSaber
IIRC, if you ever knock off 15% of the ship's remaining total HP (as in, every section added together) at the same time when you destroy a section, you cause the other ship to go into Hull Shock.
Posted: Mon Feb 25, 2008 10:29 am
by th15
Tormak's right, more than a certain % of remaining total hp gone with one section destroyed. Can't remember the exact percentage though.
Posted: Mon Feb 25, 2008 10:53 am
by Normandy
So if you had a ship with only 1 really-high HP section and you hit it with a really high-damage weapon, it would send the ship into shock?
Posted: Mon Feb 25, 2008 11:09 am
by Lizzie
Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
F -
Destroy enough of a ship and it stuns it. Have you even really played this game? From that post I highly doubt it.
Posted: Mon Feb 25, 2008 12:45 pm
by Water_and_Wind
Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Posted: Mon Feb 25, 2008 1:48 pm
by AllStarZ
Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
I think it should. Patrol craft are to rely on their speed and maneuverability to stay out of arcs of fire or to dodge projectiles. I don't know about beams though.
Posted: Mon Feb 25, 2008 4:42 pm
by TormakSaber
Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.