Heavy Hit

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Master Chief
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Post by Master Chief »

th15 wrote:Tormak's right, more than a certain % of remaining total hp gone with one section destroyed. Can't remember the exact percentage though.
Err...could you check it up, sir? Thanks a lot.
Normandy wrote:So if you had a ship with only 1 really-high HP section and you hit it with a really high-damage weapon, it would send the ship into shock?
Yes. 8)
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Lizzie
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Post by Lizzie »

TormakSaber wrote:
Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
I have to agree with this statement.
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Master Chief
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Post by Master Chief »

Lizzie wrote:
TormakSaber wrote:
Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
I have to agree with this statement.
Ouch...that poor Proteus...

Guess patrol craft aren't that good after all... :?
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Lizzie
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Post by Lizzie »

Master Chief wrote:
Lizzie wrote:
TormakSaber wrote: Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
I have to agree with this statement.
Ouch...that poor Proteus...

Guess patrol craft aren't that good after all... :?
*Smacks MC*
They are if you use them right. Patrol Craft require some Micro but they can kick some serious ass.
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ChaosTheory
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Post by ChaosTheory »

Lizzie wrote: *Smacks MC*
They are if you use them right. Patrol Craft require some Micro but they can kick some serious ass.
Fleet of Zelus = Epic Levi Pwnage
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Master Chief
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Post by Master Chief »

Lizzie wrote:
Master Chief wrote:
Lizzie wrote: I have to agree with this statement.
Ouch...that poor Proteus...

Guess patrol craft aren't that good after all... :?
*Smacks MC*
They are if you use them right. Patrol Craft require some Micro but they can kick some serious ass.
Don't smack me, laddie! :x

Ok, I must admit, Zeluses can kick someone's a** REALLY HARD if you use them correctly. Which I completely suck at.
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ArcaneDude
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Post by ArcaneDude »

Don't smack me, laddie!
I may be missing something, but last time I checked Lizzie was still a laSSie. :lol:
Check out The Star Wreck project!
Check out the Epic Music Library
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Lizzie
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Post by Lizzie »

Master Chief wrote: Don't smack me, laddie! :x
Last time I checked I was still female.
*Checks again*
Yep still am.
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Himura.Kenshin
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Post by Himura.Kenshin »

Lizzie wrote:
Master Chief wrote: Don't smack me, laddie! :x
Last time I checked I was still female.
*Checks again*
Yep still am.
Can I check for you next time?

*Rolls for Hide*
*Adds +8 Modifier*
*Waits for Lizzie's counter check*
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Lizzie
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Post by Lizzie »

Himura.Kenshin wrote:
Lizzie wrote:
Master Chief wrote: Don't smack me, laddie! :x
Last time I checked I was still female.
*Checks again*
Yep still am.
Can I check for you next time?

*Rolls for Hide*
*Adds +8 Modifier*
*Waits for Lizzie's counter check*
Quit derailing the thread. And no more of the perverted crap either. :roll:
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Tsakara
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Post by Tsakara »

yeah especially when you should be judging the Beauty Pagent
Himura.Kenshin
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Post by Himura.Kenshin »

I got the Fan Ships done :(.
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Commodore111
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Post by Commodore111 »

Lizzie wrote:
Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
F -

Destroy enough of a ship and it stuns it. Have you even really played this game? From that post I highly doubt it.
YEs ive played it, but I though that was just a visual effect, because when I get things into hull shock, normally their weapons and modules are all shot off.
Squishy
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Post by Squishy »

When you send a ship into hullshock or frosh stun, these things happen:


1. Modules start leaking energy.
2. Ship cannot accelerate or rotate, but it still drifts due to momentum.
3. Weapons STILL fire, but suffer an unknown amount and type of penalty.
4. Blue electric sparks, ship flashing.
5. Wide open for rape.
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Post by Arona Daal »

I'm pretty sure weapons stop firing when hit by a frosch, or at least PDs do.
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