Heavy Hit

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

Moderators: th15, Moderators

Arona Daal
Commander
Commander
Posts: 101
Joined: Mon Jan 28, 2008 8:35 am

Heavy Hit

Post by Arona Daal »

How hard does a hit have to be to temporarily disable a ship? Is it a percentage of the total hp of all sections? Amount of sections? If you had two sections on a ship, one with 5000 hp and one with 50 hp, if the 50 hp one fell off would it disable the ship? What about the other one? This may have been already asked but the search doesn't give me anything.
[img]http://i19.photobucket.com/albums/b155/Herumtreiber/Sprites/BeachwithTurtle.jpg[/img] by Me.
Commodore111
Commodore
Commodore
Posts: 684
Joined: Sat Jan 26, 2008 12:06 pm

Post by Commodore111 »

only a frosch gun cand isable a a ship.
theonemephisto
Ensign
Ensign
Posts: 5
Joined: Mon Feb 18, 2008 4:57 am

Post by theonemephisto »

Commodore111 wrote:only a frosch gun cand isable a a ship.
He means hull shock.

And I have no clue.
Commodore111
Commodore
Commodore
Posts: 684
Joined: Sat Jan 26, 2008 12:06 pm

Post by Commodore111 »

you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
Arona Daal
Commander
Commander
Posts: 101
Joined: Mon Jan 28, 2008 8:35 am

Post by Arona Daal »

Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
... Yes you can. Once a ship loses enough hp / modules / sections (the amount is my question) it gets a frosch gun effect, without a frosch gun actually hitting it.
[img]http://i19.photobucket.com/albums/b155/Herumtreiber/Sprites/BeachwithTurtle.jpg[/img] by Me.
theonemephisto
Ensign
Ensign
Posts: 5
Joined: Mon Feb 18, 2008 4:57 am

Post by theonemephisto »

Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
But you can. If you manage to knock off enough sections ships will go into hull shock where they are for all intents and purposes disabled, basically sent drifting and unable to do anything for a short amount of time.
Tsakara
Captain
Captain
Posts: 496
Joined: Thu Jan 03, 2008 1:25 pm
Location: The desert of the real

Post by Tsakara »

Arona is right. I think it has to do with knocking a certain percentage of pieces off at once

so if the ship has say 20 pieces and 5 get blown off it might be enough to cause the hull shock. this would mean on a 100 piece ship you need to knock 20 off at once.

I don't know about the exact numbers though.
ChaosTheory
Vice Admiral
Vice Admiral
Posts: 1372
Joined: Tue Dec 11, 2007 1:31 pm
Location: Sunny California

Post by ChaosTheory »

Tsakara wrote:Arona is right. I think it has to do with knocking a certain percentage of pieces off at once

so if the ship has say 20 pieces and 5 get blown off it might be enough to cause the hull shock. this would mean on a 100 piece ship you need to knock 20 off at once.

I don't know about the exact numbers though.
It also has somehtign to do with doign it consecutively, if you knock off 20 pieces on after another with a lucky-niner it will also go into hull shock.
[img]http://i307.photobucket.com/albums/nn298/ChaosTheory100/Feather_Signature_Ice3.png[/img]
TormakSaber
Commodore
Commodore
Posts: 746
Joined: Fri Sep 07, 2007 2:57 am

Post by TormakSaber »

IIRC, if you ever knock off 15% of the ship's remaining total HP (as in, every section added together) at the same time when you destroy a section, you cause the other ship to go into Hull Shock.
th15
Administrator
Posts: 947
Joined: Sun May 13, 2007 12:01 am

Post by th15 »

Tormak's right, more than a certain % of remaining total hp gone with one section destroyed. Can't remember the exact percentage though.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
User avatar
Normandy
Vice Admiral
Vice Admiral
Posts: 1214
Joined: Thu Sep 27, 2007 2:34 am

Post by Normandy »

So if you had a ship with only 1 really-high HP section and you hit it with a really high-damage weapon, it would send the ship into shock?
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]

tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
Lizzie
Admiral
Admiral
Posts: 1685
Joined: Wed Nov 07, 2007 2:03 pm
Contact:

Post by Lizzie »

Commodore111 wrote:you can't disable a ship without useing a frosch gun! hes asking how can you disable a ship by hitting it hard. You can't
F -

Destroy enough of a ship and it stuns it. Have you even really played this game? From that post I highly doubt it.
Image
Water_and_Wind
Captain
Captain
Posts: 497
Joined: Wed Sep 12, 2007 3:29 am

Post by Water_and_Wind »

Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
AllStarZ
Captain
Captain
Posts: 292
Joined: Fri Dec 28, 2007 8:16 am

Post by AllStarZ »

Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
I think it should. Patrol craft are to rely on their speed and maneuverability to stay out of arcs of fire or to dodge projectiles. I don't know about beams though.
TormakSaber
Commodore
Commodore
Posts: 746
Joined: Fri Sep 07, 2007 2:57 am

Post by TormakSaber »

Water_and_Wind wrote:Ships with only two sections really shouldn't go into hull shock when one of their sections is destroyed. It would make patrol craft more useful.
Well, look at it this way. When a battleship, say a Peitho, loses a forward shield... it's just a forward shield. Rip an "arm" off a Proteus and it's looking pretty beat up.
Post Reply