Gluonbolter doesn't work

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polyopulis
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Gluonbolter doesn't work

Post by polyopulis »

I got these errors when i fired my gluonbolter... what does it mean? how do i fix?
___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 3
for object GluonBolter:

Error in code at line 11:
bul.l_turntimes = (175+random(10)) / bul.l_turnrate

at position 47: Division by 0.

___________________________________________
ERROR in
action number 1
of Alarm Event for alarm 1
for object BulletGluon:

Error in code at line 1:
if l_turntimes > 0 then

at position 4: Unknown variable l_turntimes
AllStarZ
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Post by AllStarZ »

What did you mod to it?
Auriak
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Post by Auriak »

Is that gluon bolter on the mirrored side of your ship?
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pwhk
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Post by pwhk »

Hmm..... Do you know there is a topic that collects all the bug reports?...

http://www.wyrdysm.com/phpBB2/viewtopic.php?t=6
Zancloufer
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Post by Zancloufer »

Mirrored Gluons have turn rate set to 0 by default
antisocialmunky
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Post by antisocialmunky »

I've always had problems with more than two on a ship, I don't think you're supposed to have more than two.
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Spoot Knight
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Post by Spoot Knight »

You also can't increase the speed of the projectiles otherwise you get a little spinning launcher that does nothing but make noise...
Master Chief
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Post by Master Chief »

antisocialmunky wrote:I've always had problems with more than two on a ship, I don't think you're supposed to have more than two.
But wait, I've had around 8 of them on a single platform but they didn't screw up on me. :?
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bien4500
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Post by bien4500 »

Spoot Knight wrote:You also can't increase the speed of the projectiles otherwise you get a little spinning launcher that does nothing but make noise...
Hmmm, something to scare Encounter players with, platforms with 10 or so noise-makers.
polyopulis
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Post by polyopulis »

i didnt mod it at all, i didnt even change any of the stats in ship maker... i just put two on a ship, tested it and shot one and i got that error
Zancloufer
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Post by Zancloufer »

Zancloufer wrote:Mirrored Gluons have turn rate set to 0 by default
polyopulis
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Post by polyopulis »

Mirrored Gluons have turn rate set to 0 by default
ooooh ok thanks
AidanAdv
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Post by AidanAdv »

The same thing happened to me with mirrored gluon bolters. When i use them in a game one just shoots backward and i get the error messages.
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