Aegis Isn't Truly Impenetrable!
Moderators: th15, Moderators
-
- Lieutenant Commander
- Posts: 63
- Joined: Mon Feb 11, 2008 8:24 pm
-
- Commander
- Posts: 161
- Joined: Tue Jan 22, 2008 8:39 am
-
- Vice Admiral
- Posts: 1435
- Joined: Tue Dec 04, 2007 7:31 am
I'm gonna hafta debunk this and say that the damage was modified. Some of my more recent large ships used undeviating scatterbeams as pulse lasers with unmodified damage, and took a decent amount of time to chew through each other's armour not counting the help they got from the rest of the ship's guns. Admittedly there was about ten times as much armour, but it still wasn't easy.Stormcaller wrote:Probably because it's designed to do a little damage to a bunch of sections as it jumps all over the place. Because it isn't hopping around to distribute the damage more equally, it's punching through. Kind of like a cluster bomb versus a bunker buster.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
Do your ships by any chance have point beams? The ugly point beam bug is rearing it's head again.
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
-
- Lieutenant Commander
- Posts: 63
- Joined: Mon Feb 11, 2008 8:24 pm
9k hp? God damn!Arcalane wrote:I'm gonna hafta debunk this and say that the damage was modified. Some of my more recent large ships used undeviating scatterbeams as pulse lasers with unmodified damage, and took a decent amount of time to chew through each other's armour not counting the help they got from the rest of the ship's guns. Admittedly there was about ten times as much armour, but it still wasn't easy.Stormcaller wrote:Probably because it's designed to do a little damage to a bunch of sections as it jumps all over the place. Because it isn't hopping around to distribute the damage more equally, it's punching through. Kind of like a cluster bomb versus a bunker buster.
Well i didnt touch anything other then deviation.. and it blew through several pieces of 900 hp bogue in one shot. i think i still have the SB3 file
-
- Vice Admiral
- Posts: 1235
- Joined: Wed Jan 02, 2008 4:27 pm
- Location: Elysium
Check Arcalane's Weapons and Modules sticky. He says scatter beams have a damage rate of 2 per frame...which is 60 (at the maximum FPS) per second...which means that it would take 15 full (apparent) seconds to blast through that armour segment.darkone8752 wrote:Strangely enough, try modding a regulr scatter laser to have 0 deviation. Don't touch the damage.Boom, superlaser. Not sure of its exact damage, but it easily punched through several 900 hp sections and 2 shot my bogue super-dreadnaught XD Don't know why the damage is so pimped out on it.
Are you sure you set the HP to 900? Or was it 90?
[b]GONE UNTIL FURTHER NOTICE[/b]