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Posted: Wed Dec 03, 2008 10:25 am
by Blackhart
I am also having frame rate issues in the sandbox and main menu...
Also when I try to load and spawn my ships it doesn't work :/

However i do like the new trail effects :D

Posted: Wed Dec 03, 2008 11:38 am
by D00D!
Most curious, still there's always 0.88. I'm returning to it until this mess is sorted out

Posted: Wed Dec 03, 2008 12:35 pm
by th15
Try looking at the game_errors.log file in your BSF folder. Errors are now written there instead of a popup, that's the only change to the way the game loads ships.

It would still screw up, you're just not being shown the error message now.

Posted: Wed Dec 03, 2008 12:40 pm
by Kruxynus
i have a massive error log for you. all i tried to do was load a ship from the custom ships folder.

Code: Select all

ERROR in
action number 1
of Mouse Event for Left Released
for object GUI_SpawnAllied:

Data structure with index does not exist.

ERROR in
action number 1
of Mouse Event for Glob Left Released
for object ctr_Spawner:

Creating instance for non-existing object: 0


ERROR in
action number 1
of Create Event
for object GUI_HudText:

Error in code at line 133:
   
                me.l_text = "# #" + l_descript

at position 38: Wrong type of arguments to +.


ERROR in
action number 1
of Draw Event
for object GUI_HudText:

Error in code at line 120:
   
        draw_text_ext_transformed(xx,yy+hh,"HP: " + string(round(l_owner.l_hp))+l_descripttext,10,GUI_MinimapSize - 40,global.l_zoom ,global.l_zoom ,0)

at position 82: Wrong type of arguments to +.

ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:

Data structure with index does not exist.

Posted: Wed Dec 03, 2008 1:19 pm
by M123
Kruxynus wrote:massive error log
This is why we need spoiler tags.

-----

Problems with the new version:

> Can't load custom ships; unable to click on a location to spawn the ship. (EDIT: Like DeathsHand said)

> Funky Flux like Arcalane posted.

> Sandbox idles at 30FPS, however, when accelerated time is activated it only goes up to ~75FPS, in 0.88 it went up to ~850FPS. I don't have any FPS problems on the main menu, though.

Posted: Wed Dec 03, 2008 1:57 pm
by Kruxynus
[offtopic] to the person above me, lrn 2 p1v0t, n3wb. [/offtopic]

i thought the code tags would make a small box with a scrolll-bar >.> sorry.

Posted: Wed Dec 03, 2008 5:29 pm
by Giles
My game_errors file is full of this-



ERROR in
action number 1
of Mouse Event for Glob Left Released
for object ctr_Spawner:

Creating instance for non-existing object: 0


ERROR in
action number 1
of Other Event: User Defined 14
for object ctr_Testroom:

Data structure with index does not exist.


ERROR in
action number 1
of Other Event: User Defined 14
for object ctr_Testroom:

Data structure with index does not exist.


ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:

Data structure with index does not exist.

Posted: Wed Dec 03, 2008 10:03 pm
by LordGarcia
I was able to spawn ships in the new version's sandbox but I can only spawn player controlled ships. if I select allied or hostile the ship still spawns as player controlled

Posted: Thu Dec 04, 2008 12:25 am
by lightstriker
for me, I'm simply flat out unable to spawn ships. If I click on one of the "spawn ship" icons, nothing happens. Nada.

Posted: Thu Dec 04, 2008 12:33 am
by Swamp Fox
Over here in Sandbox Mode it's letting me click on the icons and select a ship, it's just that when I try to actually place the ship, nothing happens.

Posted: Thu Dec 04, 2008 4:35 am
by Dessel Ordo
similair problem... I can place anything that isnt custom... :( guess my new fleet will have to wait...

Posted: Thu Dec 04, 2008 9:07 am
by elecboy
Although there a few bugs in the new version, I'm glad its out. I was waiting for it to come before posting here again. :D

Posted: Thu Dec 04, 2008 10:20 am
by Kruxynus
elecboy wrote:Although there a few bugs in the new version, I'm glad its out. I was waiting for it to come before posting here again. :D
"a few" we can't even load custom ships, the new version is broken. th15, put .88 back up, the new version is broken.

Posted: Thu Dec 04, 2008 11:04 am
by Squishy
Always save a backup of previous versions.

http://individual.utoronto.ca/Squishy/b ... erv088.zip

Posted: Thu Dec 04, 2008 6:14 pm
by X-14
Squishy wrote:Always save a backup of previous versions.

http://individual.utoronto.ca/Squishy/b ... erv088.zip
Thanks for the Backup. ^^