WYRDYSM GAMES

Home of Battleships Forever
It is currently Thu Dec 14, 2017 8:12 am

All times are UTC + 8 hours




Post new topic Reply to topic  [ 1155 posts ]  Go to page Previous  1 ... 67, 68, 69, 70, 71, 72, 73 ... 77  Next
Author Message
 Post subject:
PostPosted: Wed Dec 03, 2008 10:25 am 
Offline
Captain
Captain
User avatar

Joined: Sat Jul 12, 2008 4:50 am
Posts: 326
I am also having frame rate issues in the sandbox and main menu...
Also when I try to load and spawn my ships it doesn't work :/

However i do like the new trail effects :D


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 11:38 am 
Offline
Commander
Commander

Joined: Fri Jun 13, 2008 4:37 pm
Posts: 174
Location: Frontlines againest a piggy invasion
Most curious, still there's always 0.88. I'm returning to it until this mess is sorted out

_________________
Avatarless and proud of it! And being really crazy and screwing everything conventional!
Currently working on:

The largest transforming mecha EVAR!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 12:35 pm 
Offline
Administrator
User avatar

Joined: Sun May 13, 2007 12:01 am
Posts: 947
Try looking at the game_errors.log file in your BSF folder. Errors are now written there instead of a popup, that's the only change to the way the game loads ships.

It would still screw up, you're just not being shown the error message now.

_________________
Sean 'th15' Chan
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 12:40 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Dec 01, 2008 1:11 pm
Posts: 18
i have a massive error log for you. all i tried to do was load a ship from the custom ships folder.


Code:
ERROR in
action number 1
of Mouse Event for Left Released
for object GUI_SpawnAllied:

Data structure with index does not exist.

ERROR in
action number 1
of Mouse Event for Glob Left Released
for object ctr_Spawner:

Creating instance for non-existing object: 0


ERROR in
action number 1
of Create Event
for object GUI_HudText:

Error in code at line 133:
   
                me.l_text = "# #" + l_descript

at position 38: Wrong type of arguments to +.


ERROR in
action number 1
of Draw Event
for object GUI_HudText:

Error in code at line 120:
   
        draw_text_ext_transformed(xx,yy+hh,"HP: " + string(round(l_owner.l_hp))+l_descripttext,10,GUI_MinimapSize - 40,global.l_zoom ,global.l_zoom ,0)

at position 82: Wrong type of arguments to +.

ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:

Data structure with index does not exist.

_________________
[Insert wise quote/saying here]


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 1:19 pm 
Offline
Captain
Captain
User avatar

Joined: Wed Sep 26, 2007 9:25 pm
Posts: 356
Location: Queensland, Australia
Kruxynus wrote:
massive error log

This is why we need spoiler tags.

-----

Problems with the new version:

> Can't load custom ships; unable to click on a location to spawn the ship. (EDIT: Like DeathsHand said)

> Funky Flux like Arcalane posted.

> Sandbox idles at 30FPS, however, when accelerated time is activated it only goes up to ~75FPS, in 0.88 it went up to ~850FPS. I don't have any FPS problems on the main menu, though.

_________________
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 1:57 pm 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Dec 01, 2008 1:11 pm
Posts: 18
[offtopic] to the person above me, lrn 2 p1v0t, n3wb. [/offtopic]

i thought the code tags would make a small box with a scrolll-bar >.> sorry.

_________________
[Insert wise quote/saying here]


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 5:29 pm 
Offline
Commander
Commander
User avatar

Joined: Tue Oct 23, 2007 6:27 pm
Posts: 114
My game_errors file is full of this-



ERROR in
action number 1
of Mouse Event for Glob Left Released
for object ctr_Spawner:

Creating instance for non-existing object: 0


ERROR in
action number 1
of Other Event: User Defined 14
for object ctr_Testroom:

Data structure with index does not exist.


ERROR in
action number 1
of Other Event: User Defined 14
for object ctr_Testroom:

Data structure with index does not exist.


ERROR in
action number 1
of Other Event: Game End
for object ctr_PartDrawer:

Data structure with index does not exist.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Dec 03, 2008 10:03 pm 
Offline
Captain
Captain
User avatar

Joined: Tue Dec 11, 2007 5:37 am
Posts: 271
I was able to spawn ships in the new version's sandbox but I can only spawn player controlled ships. if I select allied or hostile the ship still spawns as player controlled

_________________
Himura.Kenshin said: What kind of pure, absolute retard would run a bomb by Windows?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 12:25 am 
Offline
Commodore
Commodore

Joined: Mon Jun 30, 2008 7:49 am
Posts: 721
Location: "not here" would probably be accurate
for me, I'm simply flat out unable to spawn ships. If I click on one of the "spawn ship" icons, nothing happens. Nada.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 12:33 am 
Offline
Captain
Captain
User avatar

Joined: Wed May 14, 2008 7:00 am
Posts: 342
Location: Tellus Tertius
Over here in Sandbox Mode it's letting me click on the icons and select a ship, it's just that when I try to actually place the ship, nothing happens.

_________________
"Okay. I'm gonna get your money for ya. But if you don't get the President of the United States on that phone, you know what's gonna happen to you?"
"What?!"
"You're gonna have to answer to the Coca Cola company."


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 4:35 am 
Offline
Lieutenant Commander
Lieutenant Commander
User avatar

Joined: Thu Aug 21, 2008 8:43 am
Posts: 51
similair problem... I can place anything that isnt custom... :( guess my new fleet will have to wait...

_________________
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 9:07 am 
Offline
Lieutenant Commander
Lieutenant Commander
User avatar

Joined: Mon Mar 31, 2008 10:12 am
Posts: 97
Location: Wrdysm
Although there a few bugs in the new version, I'm glad its out. I was waiting for it to come before posting here again. :D

_________________
Defiance is key. WTF? What The Fish?


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 10:20 am 
Offline
Lieutenant, Junior Grade
Lieutenant, Junior Grade

Joined: Mon Dec 01, 2008 1:11 pm
Posts: 18
elecboy wrote:
Although there a few bugs in the new version, I'm glad its out. I was waiting for it to come before posting here again. :D


"a few" we can't even load custom ships, the new version is broken. th15, put .88 back up, the new version is broken.

_________________
[Insert wise quote/saying here]


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 11:04 am 
Offline
Rear Admiral
Rear Admiral
User avatar

Joined: Mon Dec 03, 2007 4:32 am
Posts: 852
Always save a backup of previous versions.

http://individual.utoronto.ca/Squishy/battleshipsforeverv088.zip


Top
 Profile  
 
 Post subject:
PostPosted: Thu Dec 04, 2008 6:14 pm 
Offline
Commander
Commander
User avatar

Joined: Wed Nov 21, 2007 12:53 am
Posts: 106
Location: Germany/Munich
Squishy wrote:


Thanks for the Backup. ^^


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1155 posts ]  Go to page Previous  1 ... 67, 68, 69, 70, 71, 72, 73 ... 77  Next

All times are UTC + 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group