Battleships Forever Info | 0.90d released 14 Apr

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Bluhman
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Post by Bluhman »

Boba Fetuccini wrote:The shipmaker can't find the folder where I installed it after the first usage. it now sens me to my application data folder to try finding it, even though its in program files.
He's right. This is a bit annoying.

EDIT: It just fixed itself after I opened a ship file I pasted in my custom ships folder. Hurrah!
Michy
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Post by Michy »

i have a question, did you add in the adjustable damages for weapons yet?
Boba Fettuccini
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Post by Boba Fettuccini »

Crap, that didn't work on mine. :(
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Bluhman
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Post by Bluhman »

Wait, I found the problem.

See, it'll work if you run the executables directly in the folder they were installed in, but not in the shortcuts made on your start menu/desktop.

So what do you do? To your Shortcuts, right click on it and select properties. In the shortcuts tab, look for the line that reads "Start in" and enter in the line the directory of where you installed the game.

That should fix the problem.
Captain Trek
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Post by Captain Trek »

Well, the new installation method was bound to create a few kinks...
th15
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Post by th15 »

It's been some time since the last release, here's a peek at the current changelog:
v0.71
-Fixed Teller Torpedo in non-surfaced mode
-Alien Armoured cruiser given Scatterbeams instead of Drivers, Alien Cruiser given Drivers instead of Sidewinders
-Sidewinder firing pattern tweaked
-Hornet's Nest is now the Demeter Pod again
-Reduced turret HP values across the board
-Railguns now work differently, it now does large damage with slow reload and penetrates objects hit, hitting a maximum of three objects per shot and doing a third of its damage to each.
-Flakkers made less effective
-Battlestations no longer trigger the Reinforce powerup
-Ships saved in ShipMaker 2.0 with 0 acceleration are now treated as Spacestations. This means that they will be immobile and will rotate at the rate of its turning value.
-Nagaya's alien hybrid ship now has overcharge mode where it supercharges one weapon type and gains increased speed for a short period.
-Tweaked Hestia's fire arcs slightly
-It is much easier to click on and select ships now, you must hold the Z key to select/target components
-Removed one fot he Hestia Alpha's Boosters
-Pirate Destroyers given an additional Gatpulse
-Added doodads for Hestia Alpha and Enyo
-Tweaked Grinder second wave so it isn't so harsh
-Fixed transparency glitch for pulse shots
-Tweaked speed of meteors and some larger meteors can now split into two, asteroids style.
-Cronus rear Beamers changed to 360 arc of fire again
-Added Aedon and Charybdis Patrol Craft
-Corrected Hestia Alpha's name
-Tweaked the way the game switches to fullscreen mode. Hopefulyl this will solve errors some users have experienced.
-Removed Pulses on Cronus and added a ShockBeamer, shuffled two lasers to the wings
-Fixed various ship sections positions being disconnected
-Removed prow Pulses on Hecate and added a centreline Beamer but swapped the wing Beamers for Weasels, Athena gets a centreline Railgun
-Centreline Blaster on Hestia upgraded to Gat Blaster, Hestia faster, shifted Pulses back a little
-Turned the Teller Torpedo Launcher around
-Blasters now release two piece of shrapnel on impact
-Fixed a minor selection glitch
-GatBlaster clipsize increased, accuracy decreased
-Reworked Teller Torpedo firing, you now press and hold RMB to create the flight path and press LMB to confirm launch.
-Pressing Ctrl-D now self destructs ships
-Implemented broadside ship AI, only Cherenkov's ship uses this right now though
-Cherenkov's AI made a little smarter, he will turn his ship to fire the Weasel guns at long range then manoeuvre to fire his broadsides once the enemies close
-Fixed a bug that messed up the available campaign levels
-Tweaked saving system slightly
-Added some meteors to the main menu background
-Removed some unnecessary code from Beams.
-Fixed Teller Torpedo range, previously it had near infinite range.
-Tweaked a lot of ships' HP and speed values
-HUD and Fleet Selection Menu now shows ship thrust values in addition to speed
-Fixed Reinforce powerup warping ships facing the wrong way
-Drivers are now destroyed when hit by too many bullets
-Optimized beam drawing even more!
-Fixed some transparency issues with the Blaster sprite
And for the shipmaker
v2.0
-Tweaked the the way ships are saved so that they are easier to edit by hand and are closer to the way ships are created normally
-Press C key to change ship/section colours
-You can now clone any component, not just turrets
-Ships with only 180 arc range weapons now are automatically configured to use a more efficient AI targeting code
-Right click no longer deletes sections, instead it brings up a menu of modifications to the object you clicked on. This method should be a lot more user friendly, especially for new users
-Selection no longer colours the whole section, it not draws a coloured outline around the object
-Mousing over an object now brings it to the front so that it's easier to see
-Sections on the centreline are no longer mirrored
-Mirroring AegisDeflectors and Boosters correctly sets their target
Sean 'th15' Chan
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TrashMan
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Post by TrashMan »

Finally some space stations! :D

Oh, a VERY important subject - you added all weapons to the available ones?
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Mechman
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Post by Mechman »

-Mousing over an object now brings it to the front so that it's easier to see
How about being able to manually input the depth? The canon ships often have sections that are behind their parents (it's practically essential for good-looking alien ships). The current shipmaker can't do that. The mouseover might be able to do it, but at best it'd be very awkward.
-Removed one fot he Hestia Alpha's Boosters
Um...what?
TrashMan
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Post by TrashMan »

he removed one of the boosters.. :cry:
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Boba Fettuccini
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Post by Boba Fettuccini »

YAY!!!! I like the shipmaker updates!!
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Moriarty
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Post by Moriarty »

Following shipmaker changes possible?

Core correctly centered on the grid, to make lining up components easier

Possible toggle to components where you select if they are mirrored or not. The current code still mirrors sections laid along the spine, so having an option in your new-fangled right click menu could help

Click and drag interface to move sections, the current method makes moving sections too easy, especially if you only want to select them!

Possibly an undo function?
TrashMan
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Post by TrashMan »

Ctrl + Z ... that's undo..

b.t.w - as he said, parts along the center won't be mirrored anymore ;)
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

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Captain Trek
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Post by Captain Trek »

Looking good TH. Keep it up... :)
th15
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Post by th15 »

New Version Released!
Battleships Forever v0.71 and ShipMaker v2.0
Get it here: http://www.wyrdysm.com/games.php

Its finally here. You now have access to all the weapons in the ship maker. There's also two new ships and the ship selection system has been improved greatly. You can also self destruct ships by pressing ctrl-d now.

The shipmaker is a lot more user friendly now. Instead of having to hunt for hot keys in order to do anything now you simply right click on the object and it brings up a list of possible actions. The downside is that you can't load old blueprint (.sbl) files anymore (though you can still load old ships into the game itself) but the added user friendliness, and access to the full range of turrets is definitely worth it!
Sean 'th15' Chan
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TrashMan
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Post by TrashMan »

YAY!!!!!!! :D :D :D :D
[img]http://www.wizards.com/magic/images/whatcolor_iswhite.jpg[/img][url=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][b]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/b][/url]

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