The reason th15 hasn't done anything with BSF recently is because he's been lacking enthusiasm/motivation for doing so, which is entirely understandable.
The reason th15 hasn't done anything with BSF recently is because he's been lacking enthusiasm/motivation for doing so, which is entirely understandable.
I agree. I used to have a tabletop game I was making/updating for my friends. (Simple, very simple) They loved that game. But I wasn't very interested in the concept anymore after a month.
I had an error with the Frosch cannon. I fired it, than it gave me an error. the frosch bolt was floating, not moving. just sitting there. not extremely useful. than i tried restarting the level, and it didn't do it. I wonder why.
You should put your bug reports into the bugs topic that is also stickied in this forum. But to answer your question, check the speed of the Frosch gun bullet in ship maker. Its probably the bug where mirrored modules have a zero in one of their data entries.
Say, any chance seeing you on IRC, th15? Just to, you know, talk about 'stuff'. Would be nice to share thoughts, opinions etc. don't worry, not gonna drop a thousand questions on you.
My sandbox has been broken by this update, if I open battleships forever, and go into sandbox, it lags a lot, and I can't spawn ships, and if I ctrl+s a ship from shipmaker, it doesn't spawn, and the spawn menu has dissapeared.
Hmm, for some reason, I can't load any ships out of folders. When I try to click where I want to spawn them, nothing happens, and the cursor acts like I never clicked. Normal in-game ships, from the menu in-sandbox work just fine, but nothing else will load for me. No error report, and when I hit "Esc" to take off the spawn cursor, it goes off just fine.
I'm currently playing campaign and well, there are some weird stuff --- some 'unidentified' units/objects doesn't have displayed stats- unlike other versions.
Also, when spawning Hestia Gamma (and other experimental ships) in sandbox, I can't control them as well as having the blanked out stats.