Battleships Forever Info | 0.90d released 14 Apr
Moderators: th15, Moderators
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- Commodore
- Posts: 534
- Joined: Thu Jun 21, 2007 12:39 pm
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- Captain
- Posts: 271
- Joined: Tue Dec 11, 2007 5:37 am
nice update! also the idea with incorporating playermade ships sounds nice to me. I'd also have no problem with having some other cool background battles. but how about having the option of turning out the background battles? I would like such an option. the menu would work really smoth for me then and i wouldnt have to wait ages to get all started.
Well maybe you should forget all I posted as It is what the game was meant to do in the first place so if it already lags in there it will lag later on aniway. so i'll just go and be quiet.
However I'm downloading and Looking forward to the new module.
Well maybe you should forget all I posted as It is what the game was meant to do in the first place so if it already lags in there it will lag later on aniway. so i'll just go and be quiet.
However I'm downloading and Looking forward to the new module.
The loading time is not caused by the main menu background. Removing it wouldn't make the game load any faster. You'll notice that there's basically no loading time to start a level, the same deal applies at the main menu.
Sean 'th15' Chan
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
[img]http://img63.imageshack.us/img63/6344/bfbanner2vy5.gif[/img]
Idea:
Make the duration time (or repulsion strength, should you choose) based on the amount of energy the module uses when it's fired (i.e. the custom value in the box) [for the Roscharch Resistor].
Make the duration time (or repulsion strength, should you choose) based on the amount of energy the module uses when it's fired (i.e. the custom value in the box) [for the Roscharch Resistor].
[url=http://www.fallingsandgame.com/][img]http://www.gaussianstudios.co.cc/hosting/fsgbanneram3.png[/img][/url]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
tl;dr-ers will be shot on sight.
[size=75][url=http://bsf.wikidot.com/]BSF Wiki[/url]
"I have measured your 'fun', and science has quantitatively rated it a three." ~Lord Tim (Data Realms Fan Forums)[/size]
I'd just like to say thank you for making a beam defence system :D.
Just wondering, but would it be possible to spawn a small ship (instead of a missile) that can activate or deactivate the projector whenever it pleases ? Like deployable, laser shields.
Edit: Whoop ! th15 sure seems to be taking feedback to heart, lately.
Just wondering, but would it be possible to spawn a small ship (instead of a missile) that can activate or deactivate the projector whenever it pleases ? Like deployable, laser shields.
Edit: Whoop ! th15 sure seems to be taking feedback to heart, lately.
Last edited by Raithah on Wed Dec 12, 2007 9:30 am, edited 1 time in total.
The preferred outcome of war, is peace. Ironic; huh ? -[citation needed]