Battleships Forever Info | 0.90d released 14 Apr

Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Aralonia
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Post by Aralonia »

Eos isn't available as 'custom ship' like the rest of the hulls are.

DX
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Captain Trek
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Post by Captain Trek »

Is it just me, or is the Eos really ugly?

I mean, it's not as bad as I remember the original Peitho being (does anyone have a picture of that?), but still, I'm sure not a fan of that design...
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Post by TCGamer »

This game is just getting better and better. Awesome, keep up the good work.
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Post by LordGarcia »

nice update! also the idea with incorporating playermade ships sounds nice to me. I'd also have no problem with having some other cool background battles. but how about having the option of turning out the background battles? I would like such an option. the menu would work really smoth for me then and i wouldnt have to wait ages to get all started.

Well maybe you should forget all I posted as It is what the game was meant to do in the first place so if it already lags in there it will lag later on aniway. so i'll just go and be quiet.

However I'm downloading and Looking forward to the new module.
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Post by th15 »

The loading time is not caused by the main menu background. Removing it wouldn't make the game load any faster. You'll notice that there's basically no loading time to start a level, the same deal applies at the main menu.
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Post by LordGarcia »

ah okay. thanks for the info.
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Post by Game_boy »

Can you change the effect of the beam-bending module to be a field, on for a time within a certain radius? The "cool" impact isn't enough with the current method.
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Post by th15 »

I'll probably increase the lifetime of the effect but technical limitations make it really difficult to implement this.
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Post by Da_Higg »

When will we get it in the editor?
What is the input number to spawn the Eos in sandbox?
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Post by th15 »

Uhhhh I don't know and it's not in there yet :(
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Post by Normandy »

Idea:

Make the duration time (or repulsion strength, should you choose) based on the amount of energy the module uses when it's fired (i.e. the custom value in the box) [for the Roscharch Resistor].
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Post by Raithah »

I'd just like to say thank you for making a beam defence system :D.

Just wondering, but would it be possible to spawn a small ship (instead of a missile) that can activate or deactivate the projector whenever it pleases ? Like deployable, laser shields.

Edit: Whoop ! th15 sure seems to be taking feedback to heart, lately.
Last edited by Raithah on Wed Dec 12, 2007 9:30 am, edited 1 time in total.
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Post by Lizzie »

We still need that gradient setting in the color options BTW. :wink:
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Post by th15 »

The support for it is that. The thing is is that I made it a ship specific setting (so you can have two ships with different fade colours side by side) and the shipmaker doesn't have that option yet.
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Post by Lizzie »

th15 wrote:The support for it is that. The thing is is that I made it a ship specific setting (so you can have two ships with different fade colours side by side) and the shipmaker doesn't have that option yet.
Ah so it's a ship maker thing then. Ok I get it.
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