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Discuss all things Battleships Forever that aren't Ships and Shipmaker - Missions, Development, etc.!

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Danny420Dale
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Post by Danny420Dale »

pwhk wrote:
Danny420Dale wrote:
pwhk wrote:Suddenly jumps out of my mind,

Image
This okay?

Image
yes, it is. I am just so poor at art.
Ah, it's okay. Your piece made a nice framework for my improvement (and gave me a lot of enjoyment in the process) :)
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Anna
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Post by Anna »

Here's my first piece... it's supposed to be... like... a vent, or something. But I suppose it could really be whatever you want it to... heh.

Image

Could be better, I suppose... eh, I'll try something else now.
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Arcalane
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Post by Arcalane »

RRoan wrote:A reactor. I went a little overboard with the details.
Image
Yeah, just a little. :shock: I suggest making it larger - 80x80 is plenty of space to work with when you're going pixel by pixel, although you only really have 79x79. :)
Danny420Dale wrote:Engines, you say?

Image

Image
I like the second one, but I think I'd find myself burying that bizarre trail on the first one under the rest of the ship's modules. The "emitter" is pretty nice though.
Captain Trek wrote:Thought I might try something simple for my first try... I think it might be too small

Image

What do you think?
A nice and simple structural support. I quite like it. :)
Danny420Dale
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Post by Danny420Dale »

That first engine is a gravitic engine inspired more or less directly by Minbari drive systems. Note the similarity between its drive blade and the one on a Sharlin, for example.
Anna wrote:Here's my first piece... it's supposed to be... like... a vent, or something. But I suppose it could really be whatever you want it to... heh.

Image

Could be better, I suppose... eh, I'll try something else now.
Me likey! Looks like it'll make a good wingtip.
RRoan
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Post by RRoan »

Well, I thought the reactor was looking a bit cluttered, so I went back and made a few minor changes. I think it makes it look much better now.
New:
Image
Old:
Image
Danny420Dale wrote:You're not so bad yourself, RRoan!
Well I know I'm good, but this was a bit of a challenge because I'm not used to working in such a small area.
Arcalane wrote:Yeah, just a little. :shock: I suggest making it larger - 80x80 is plenty of space to work with when you're going pixel by pixel, although you only really have 79x79. :)
Eh, it's already pretty big compared to the stock pieces. As it is, it would make a great reactor for some implausibly large battleship. ^_^
[url=http://www.omniversezero.com/forum/][img]http://img165.imageshack.us/img165/3814/sigpiclc4.jpg[/img][/url]
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Anna
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Post by Anna »

Behold! My reactor core thingy!

Image

It's not as detailed and funky looking as RRoan's, but I never expected to be able to make something that good anyway... still, I thought I'd give it a try.
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Arcalane
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Post by Arcalane »

RRoan wrote:
Arcalane wrote:Yeah, just a little. :shock: I suggest making it larger - 80x80 is plenty of space to work with when you're going pixel by pixel, although you only really have 79x79. :)
Eh, it's already pretty big compared to the stock pieces. As it is, it would make a great reactor for some implausibly large battleship. ^_^
*adjusts halo*

What? It's not -my- fault I happen to make implausibly large battleships. I swear. :wink:
Danny420Dale
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Post by Danny420Dale »

Arcalane wrote:
RRoan wrote:
Arcalane wrote:Yeah, just a little. :shock: I suggest making it larger - 80x80 is plenty of space to work with when you're going pixel by pixel, although you only really have 79x79. :)
Eh, it's already pretty big compared to the stock pieces. As it is, it would make a great reactor for some implausibly large battleship. ^_^
*adjusts halo*

What? It's not -my- fault I happen to make implausibly large battleships. I swear. :wink:
Implausible? Have you seen what my shipyard's been building lately?
Captain Trek
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Post by Captain Trek »

Image

This section is meant to be small (about the size of the mini-wings that mount the Oneone's beamers). It could fuction as a nose cone or prhaps a weapon mount. I don't think it's anything like as good as my first section...
[img]http://i210.photobucket.com/albums/bb6/CaptainTrek/Federationsignature.jpg[/img]
Wind Tempest
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Post by Wind Tempest »

Time to submit some parts...

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Drills are a man's weapon.

If you want a non animated one, here:
Image

Moving on, here is a internal structure part:
Image

And a reactive armor slot:
Image

Finally, this was supposed to be a hanger part, but it ended up being a wing thingy? I am not sure anymore:
Image

I am trying to get a doom face drawn, but I can't get the face looking fearsome. Maybe someone of better skill can do it.
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Arcalane
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Post by Arcalane »

Nice armour slab. :)

If this could be animated, it would be; with animations barely visible to the naked eye.

Image

Reactor "tube".

MORE!

Internal fuel tank array/rack.

Image

EVEN MORE?!

Cargo container core. Lift/turret hardpoint center. :)

Image

Edit: Whups, futzed something on the cargo core, fixed it.
Danny420Dale
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Post by Danny420Dale »

Captain Trek wrote:Image

I don't think it's anything like as good as my first section...
Image

Good enough for a cleanup job. :)


Wind Tempest wrote:And a reactive armor slot:
Image
Image

Reactive Armor is the win. I say center it and let th15 put both versions of it in the game.
Wind Tempest wrote:I am trying to get a doom face drawn, but I can't get the face looking fearsome. Maybe someone of better skill can do it.
Is this a good enough skull?
Cerebrus
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Post by Cerebrus »

Have you considered the possibility that you're designing too complex of pieces? They don't seem to match the BSF style to me.
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Arcalane
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Post by Arcalane »

Does the level of detail really matter that much, though? I mean, extra detail in BSF isn't like adding extra polygons and textures. It's just a block of pixels. :)
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Post by Cerebrus »

I know that. I wasn't worrying about lag or anything. I just meant that they don't really look like the other BSF pieces, in general design terms.
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